Difference between revisions of "WHO DARES SUMMON ME?"
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==The Plan== | ==The Plan== | ||
The plan was follow the cookie crumb trail mix of destroyed electronics and eventually an astral trail to lead to the problematic spirit. | |||
==The Run== | ==The Run== |
Revision as of 07:42, 8 May 2020
WHO DARES SUMMON ME? | |||||||
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Factions Involved | |||||||
ShadowHaven Kara Mickey Click Aristotle | 4 Energy Spirits |
Summary
Young shaman apprentice was left to his own devices and experimented with summoning magic unsupervised. Obviously it gets out of control and nearby runners respond to the obviously out of control job posting about an out of control spirit in their neighbourhood.
Background
The Meet
The runners who happened to be nearby when the hectic job posting went live quickly linked up and then made their way to the location beacon sent by the Johnson's commlink. Upon reaching the run down building and destroyed room that the commlink was reported at, the room was seemingly empty. This prompted the present Astral Specialist Aristotle to immediately start assensing the astral plane for astral signatures and trails given how the job posting stated the Johnson summoned an out of control spirit. While doing so the rest of the team searched among the room for any meat-space clues where Kara finds a young boy fiddling with a broken commlink in a closet.
The boy recognizes the runners as likely who responded to the job posting, which prompts a line of questioning from the team. Among finding out that the situation was that the boy tried to free-form summon a spirit randomly, summoned something too strong, lost control, and the spirit is now on the loose, the boy is also the apprentice of a shaman who is an affiliate of the shadowhaven and used her commlink to make the post because he knew her password, shortly before the spirit bricked the thing.
Since the boy no longer possessed the summoner-spirit link he served little use once Aristotle was able to deduce that the spirit was both free, and at least greater than a Force of 3. However, between the boy's concern for fixing his mistake, and the need to deal with the destructive spirit quickly, he wound up tagging behind as the team started trying to track down their astral prey.
The Plan
The plan was follow the cookie crumb trail mix of destroyed electronics and eventually an astral trail to lead to the problematic spirit.
The Run
Aftermath
Rewards
- Gained Ariel Lopez as a 4/1 contact with 1 favor
- 5 Karma