Difference between revisions of "Slinger's First Initiation"

From ShadowHaven Reloaded
Jump to navigation Jump to search
(Created page with "{{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the...")
Tag: visualeditor-wikitext
 
Tag: visualeditor-wikitext
Line 26: Line 26:


<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
|OppositionFaction=The Wild Bunch gang
|OppositionFaction=The Wild Bunch Gang
|OppositionUnits={{AARCharacterList|Character1|Character2}}
|OppositionCasualties=
|OppositionCasualties=


Line 49: Line 48:


==Background==
==Background==
 
Slinger's been having strange dreams recently, of him doing heroic deeds. There's one guy who keeps showing up in them, probably something trying to contact him.


==The Meet==
==The Meet==
 
Slinger speaks to Blanca Blanco about it, and she tells him how to go somewhere where he might find this guy.
 
==The Plan==
 


==The Run==
==The Run==
 
Slinger is transported to a metaplane that looks like an old west town, and, as is custom, begins investigating by visiting the saloon. There he hears that there's bad things afoot, and the town's previous sheriff was found hanged just a couple days ago. Some rabble-rousers show up, introducing themselves as the Wild Bunch gang, led by Bill Doolin. They intimidate the bartender into a free drink but otherwise don't cause any trouble. Slinger leaves to talk to the owner of the boarding house, Ms. McGuffins. He learns that the gang basically has control of the town, and that Bill Doolin is wanted. Sliner notices the same guy from his dreams standing off in the shadows, who talks to him about saving the town from the Wild Bunch. The two investigate the town sheriff's office, and Slinger takes up the old sheriff's badge and pledges to protect the town, with the other man joining him as his deputy. Slinger heads back to the saloon and breaks up a fight between one of the gang members, Billy, and two other men. Bill Doolin then comes out of the saloon and Slinger arrests him, as he is wanted. Doolin is strangely cooperative with the whole thing. Slinger then gets him some food from Ms. McGuffins, as well as a room for himself. He delivers the food and goes to sleep.
Slinger wakes up, gets some more food for his deputy and Doolin, and gets a draft of a telegram to send to the US Marshall's office from the deupty. He takes the telegram to the telegraph office and has the operator, who doesn't seem like this is his usual job, send it. Slinger then heads back to the boarding house to ask Ms. McGuffins more about Bill Doolin. He finds out what happened to the last sheriff. Just like with Slinger, Doolin let the last sheriff take him in easily, and a couple days later the rest of the Wild Bunch came into town and freed Doolin. The sheriff shot Doolin in the arm, but he just walked it off and a few more days later they took the sheriff in the middle of the night and hanged him. Slinger then heads back to the sheriff's office and waits for the return telegram to show up. Eventually a guy named Timothy shows up and delivers the telegram, and seems very nervous about it, as well as not seeming like he had been doing too much manual labor to be working a cushy telegram job. Slinger interrogates him on this, and discovers he is "working at a ranch", doing "ranch things", as well as gaining information about the ranch's location.
Slinger heads off to get a horse to ride to investigate the ranch. He makes a deal with the stablemaster, where he can keep the usually uncooperative horse in the back in exchange for taming it. Slinger mounts the horse, which seems to be a spirit of some sort, and is able to control it. He rides off to investigate the ranch.


==Aftermath==
==Aftermath==
 
Slinger initiates for 10% less karma, and gains the dragonslayer as a mentor spirit.


==Rewards==
==Rewards==
Mentor Spirit (Dragonslayer) quality
8 karma
Ordeal discount on Slinger's 1st initiation
2 CDP


==Game Quotes==
==Game Quotes==
Line 70: Line 72:


==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
===Slinger===


[[Category:Runs]]
[[Category:Runs]]

Revision as of 02:49, 8 June 2020

Slinger's First Initiation
Date2081-06-07
GMSedated Alice
LocationMetaplane
Factions Involved
ShadowHaven The Wild Bunch Gang
Slinger


Summary

Slinger travels to an old west town metaplane as part of an initiation ordeal.

Background

Slinger's been having strange dreams recently, of him doing heroic deeds. There's one guy who keeps showing up in them, probably something trying to contact him.

The Meet

Slinger speaks to Blanca Blanco about it, and she tells him how to go somewhere where he might find this guy.

The Run

Slinger is transported to a metaplane that looks like an old west town, and, as is custom, begins investigating by visiting the saloon. There he hears that there's bad things afoot, and the town's previous sheriff was found hanged just a couple days ago. Some rabble-rousers show up, introducing themselves as the Wild Bunch gang, led by Bill Doolin. They intimidate the bartender into a free drink but otherwise don't cause any trouble. Slinger leaves to talk to the owner of the boarding house, Ms. McGuffins. He learns that the gang basically has control of the town, and that Bill Doolin is wanted. Sliner notices the same guy from his dreams standing off in the shadows, who talks to him about saving the town from the Wild Bunch. The two investigate the town sheriff's office, and Slinger takes up the old sheriff's badge and pledges to protect the town, with the other man joining him as his deputy. Slinger heads back to the saloon and breaks up a fight between one of the gang members, Billy, and two other men. Bill Doolin then comes out of the saloon and Slinger arrests him, as he is wanted. Doolin is strangely cooperative with the whole thing. Slinger then gets him some food from Ms. McGuffins, as well as a room for himself. He delivers the food and goes to sleep. Slinger wakes up, gets some more food for his deputy and Doolin, and gets a draft of a telegram to send to the US Marshall's office from the deupty. He takes the telegram to the telegraph office and has the operator, who doesn't seem like this is his usual job, send it. Slinger then heads back to the boarding house to ask Ms. McGuffins more about Bill Doolin. He finds out what happened to the last sheriff. Just like with Slinger, Doolin let the last sheriff take him in easily, and a couple days later the rest of the Wild Bunch came into town and freed Doolin. The sheriff shot Doolin in the arm, but he just walked it off and a few more days later they took the sheriff in the middle of the night and hanged him. Slinger then heads back to the sheriff's office and waits for the return telegram to show up. Eventually a guy named Timothy shows up and delivers the telegram, and seems very nervous about it, as well as not seeming like he had been doing too much manual labor to be working a cushy telegram job. Slinger interrogates him on this, and discovers he is "working at a ranch", doing "ranch things", as well as gaining information about the ranch's location. Slinger heads off to get a horse to ride to investigate the ranch. He makes a deal with the stablemaster, where he can keep the usually uncooperative horse in the back in exchange for taming it. Slinger mounts the horse, which seems to be a spirit of some sort, and is able to control it. He rides off to investigate the ranch.

Aftermath

Slinger initiates for 10% less karma, and gains the dragonslayer as a mentor spirit.

Rewards

Mentor Spirit (Dragonslayer) quality 8 karma Ordeal discount on Slinger's 1st initiation 2 CDP

Game Quotes

Player After Action Reports (AARs)

Slinger