Difference between revisions of "The Lurker at the Threshold"

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==Rewards==
==Rewards==
10k (5 RVP)
10k (5 RVP)
Dana Jessica Boatman as 2/2 (3 RVP)
Dana Jessica Boatman as 2/2 (3 RVP)
4 Karma (4RVP)
4 Karma (4RVP)


Mild Addiction on K-10 for Shy
Mild Addiction on K-10 for Shy
Shy owe Jack a Chip
Shy owe Jack a Chip



Revision as of 13:24, 18 April 2021



The Lurker at the Threshold
Date2082-04-02
GMDraknic
LocationRedmond
Status Threat Level: Middle
Factions Involved
ShadowHaven Major Corp
Shy
Number 6
King Beef
Strobe
Character1
Character2


Summary

An Elder God Mage want to retrieve a really old computer, other peoples also want this computer so the runners need to be the one who get it.


Background

Dana Jessica Boatman was looking for some old information and such old information can only be found into old computer right ? At least this time it was and the runner are sent to find the place and the computer before anyone else manage to take it.

The Meet

The team met in Everett at Dana's shop and everyone got the timing, they got welcomed by a glitchy drone that was hitting every wall of the shop. While they were waiting the J the team take a look at the shop to find an Ares Alpha under the counter and some collection of Lovecraft's Old Gold Plush, Number 6 borrowed one of them while Shy did buy some. Finally the J did meet the team and expose the situation. She was looking for the information on this computer and was ready to pay some good money to get them, but she also knew that other people can look for such kind of thing so the runners need to be quick. Sadly tho she didn't knew where the computer was, she was just aware that it was in some old building in Redmond. After the usual negociation for more money the team did accept the job.


The Plan

The team quickly gather to think about how getting the location. Shy did call Pump King Jack and ask him to watch over Redmonds for such place, in exchange of a chip the spirit did actually find the place pretty quickly. With the location the team was ready to go there. On the way to the building King Beef ask Strobe if he was willing to go faster, Strobe didn't really accept the proposal but King Beef did already call for a spirit that did use his power to turn the car into a jetliner. The three passenger (Number 6, King Beef and Strobe) did manage to survive and got on site pretty quickly.

After a quick scouting by one of Strobe's fly spy the team quickly understand that some gang barring a Blue Crab symbol was there with a bunch of Shadow Spirit. The plan got simple, King Beef was to break in and make as much noise as possible while the rest of the team was sneaking around. Homever King Beef did give everyone some K-10 and Dopadrine and only Strobe did have the common sense to refuse it.


The Run

The infiltration didn't go too far. As soon as three of the four man crew was on K-10. King Beef did quickly tear into the poor shadow spirit, as the rest of the team meet with some gangers fighting other spirits. The gang local chief did eventually show up during the fight, while Strobe's Rotodrone were tearing into some gangers and that Number 6 was doing Bullseye after Bullsyeye, Shy did charge him out of rage with her monofilament garrote. She did quickly switch to her combat knife and with the help of King Beef and Number 6 the gang chief was quickly put down.

The remainings shadow spirit didn't oppose much of a threat and the team manage to get the computer and some part of the wall arround it with them. On the way back each of them crash and got healed by King Beef friendly spirit number two.


Aftermath

Dana was puzzled to receive the computer and some part of the old building with it but the mission was a clear success, the team got paid and all of them got a new friend in the person of Dana. After that they did part still amazed by some of the event that King Beef did manage to set off.


Rewards

10k (5 RVP)

Dana Jessica Boatman as 2/2 (3 RVP)

4 Karma (4RVP)

Mild Addiction on K-10 for Shy

Shy owe Jack a Chip

Game Quotes

Player After Action Reports (AARs)