Difference between revisions of "You Only Live Twice"

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|GM= Sarcarian
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|Location=Tir na nÓg


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Revision as of 19:52, 31 August 2021

You Only Live Twice
Date2082-08-15
GMSarcarian
LocationTir na nÓg
Factions Involved
ShadowHaven Major Corp
Mara
Zenith
The Count
The Paladin
Sparkles
Casualties and losses
The Paladin's Boys
Zenith's life expectancy


Summary

Mara and Zenith finally make it to Tir na nÓg intending to find Zenith's father in-law, the elf with the cetheral skin and get a chance to read the mysterious 4th world book. Things quickly go off the rails, Mara sells her soul to Ohrwurm and Zenith makes bad life choices.

Background

Zenith and Mara previously discussed bondservants and the the book, The Rites and Rituals of Challenge. After learning of the existence of the fellow with the unique skin, Zenith had asked Mara to look in to operatives that fit the description that were active about 12 years ago. Pinging some of her contacts she got a thread that eventually led them to Rian who is in the employ of Count O'Cathalàin. Since the count and the book are both to be found in Tir na nÓg, the pair meet there.

Prologue - Mara

A Friday night in Snohomish finds Mara enjoying the comforts of her small holding of land, paid for by the Trust created by her parents. She walks through the wooded area and then takes a seat to read. As she reads, her mind wanders to the questions that have been nagging her. It occurs to her that Beatrix might know a little something about the book, so she calls her up and asks in confiding tones if she knows where one could read it and how. She learns that there is certainly a copy in Dublin as well as some in private hands, all of which are required to have the utmost security.

Mara also considers the Count and why he's in Tir na nÓg. The cover is that it's business, but it's likely government related. Or possibly something else, related to the blood feud he's involved in. She also considers Stiletto - Zenith's mom - who is still working the shadows and who has left behind a lot of dead cohorts.

After enough ruminating, she decides to invite Malia over for a talk. After a simple dinner and drinks they sit down in Mara's lodge, discussing Path of the Wheel and all of it's intricacies and implications. It is revealed that Malia feel in love with someone other than an elf and that this wrenched at strict interpretations of the dogma. The conversation reminds Mara of a quote from Dunkelzahn's Will and the two of them talk about the equality in quality of different metatypes.

Eventually conversation shifts to their lack of satisfaction with the powers that be and the way in which the Paths are governed and controlled, as if it's some sort of centuries long hazing ritual. Perhaps there was reason for this or perhaps this is Elves being overly burdened by tradition. Malia points out that they both cut ties, but that Mara allowed herself to be pulled back in. Mara realizes that she needs to figure out why. That night she has the dream again.

Prologue - Zenith

Getting to Tir na nÓg

After the pair agree to meet, the set about making travel plans. For Mara this amounts to getting on a plane flying her TNN National SIN. Of course, the pretense of this flight is a visit to her parents and a chance to bask in the hospitality off the introduction provided by Fidem to her parents and the resident sword smith.

Zenith on the other hand spends a large amount of money getting in country. Argent is able to arrange for him to be smuggled in country through Ancients contacts in Germany. For the flight he is put on Reaper and has a spooky encounter with a patrol spirit as he crosses the Veil. Finally he is deposited in Ulster and regains his faculties.

Meeting up and Keeping up (Appearances)

With them both now in country they decide to shore up their cover. For Zenith this means getting a fake ID from Freya complete with an identity as a personal assitant. For Mara this means having her new personal assistant call the Flannigans to announce her visit.

When they arrive at the estate, the plan is to make a plan. They need to figure out where the Count is and where they can get hold of a copy of the book. As luck would have it, though, being the Nobles that they are, the Flannigans happen to have a copy. Zenith and Mara spot this on their way through the estate as the butler apologizes for their accommodations and explains that there is another guest visiting. As Mara is shown to her room, Zenith bumps into Rian going into the bathroom, and it is revealed that the Count is here as well. Some might call it luck, but Mara is flying her actual SIN, and wishes that she wasn't. With the scene set, Mara is invited to dinner.

Babysitting not Included

Mara spends some time getting ready for dinner. In the middle of her preparations, a Banshee wanders into her room. The Fey apologizes and excuses itself, but Mara invites it to talk for a moment. After their conversation it's time for dinner. In order to give Zenith some reason to wander around the manor, she sends him with a list of requests. This is likely a mistake.

As Mara sits down for dinner, Zenith comes across a mostly abandoned wing of the house. The rooms remind him of a message sent by Scarlett and then gets him in a bit of a tizzy. He starts frantically searching them, eventually finding his way up a tower. As he makes his way up, he hears The Paladin making his way up. Seizing the opportunity, Zenith uses his Mystic Aptitude and body checks the Paladin down the stairs before shooting him in the crotch and running up stairs to find an empty room full of tapestries, an old piano, and no Scarlett.

Meanwhile, Mara has learned a little bit about the Count, visiting to center himself in the old ways. When she learns of Zenith's issues, she excuses herself and sends a spirit to help Zenith. However, things are mostly done by the time it arrives and Zenith is preparing to make his escape out the window. Mara now has to cover herself for bringing this scoundrel into the house and hopefully use that to gain the trust of the Count and the Flannigans.

Escaping into the Night - The Hunt for Zenith

Seeing that it's time to run, Zenith makes for the window. During a brief conversation with Mara, it is decided that he will leave his locket for her spirit to 'find' and Mara will throw him under the bus so that she isn't executed. He escapes into the night, but the search is on. Drones, spirits and other forces are on the lookout for him. He sneaks and lays low. Eventually he is detected by the Banshee that Mara spoke with and is able to convince it to not give him up. He is able to avoid being captured for the night.

Dryad Souls are Cheap - Mara Tries not to get Killed

In the manor, Mara calls up Ohrwurm and begs for her help. In exchange for 4 chips, the old spy master agrees to help her, providing corroboration of her story and a forged warrant to check the security of The Rites and Rituals of Challenge. The story she then attempts to sell Count O'Cathalàin and the Flannigans is that she came in country to visit and her usual secretary was unable to make the trip to Ulster due to travel restrictions. The assitant that came with her was recommended by a source that she cannot divulge due to her work. She offers up the locket, saying that the spirit she sent after the goon found it and returned with it. Ohrwurm calls just in time to corroborate the story and it seems to pass muster. The story and the locket get the Count to come out about the blood feud just a tad, but he takes the trinket with the picture of his daughter intending to keep it. For the moment she holds back the forged warrant.

In the middle of the night the Count pays Mara a visit at gun point. The two talk, with the count questioning her presence there and Mara playing innocent and helpful. She agrees that she will do what she can to divulge the source that connected her with PA Zenith, while also discussing with him the book and the nature of his blood feud. It is her conclusion that he knows little about it or why it is happening, simply that it is a part of the "Great Game" that Elves like to play with their and other's lives.

By morning Zenith has made his way to the ruins of a castle on the grounds. Zenith and Mara talk breifly on micro-transceiver catching each other up on the happenings of the night. Reaching out to a contact, he asks them to send a message to the Count inviting him to the woods to talk about Rian. He then carries out a divination to attempt to figure out how to not get killed during which he realizes he should simply talk to the Count as a person.

Mara then makes her way to apologize profusely to the Flannigans for bringing the brigand into their house. They appear to accept her apology and she continues to make nice with them checking on an order she placed with their swordsmith. She finally reveales the forged warrant giving her permission to exam the book and it's security, saying that she was contacted by the cultural agency when they learned of her visit and asked to do what amounts to a spot check on the books keeping. They appear to accept the warrant and story as genuine and agree to keep it quite as it won't due to have this kind of thing spread around.

Meetings and Readings

Both Zenith and Mara appear to have their dates with destiny set. At least for now and until more questions arise from those dates. While Zenith is preparing to talk to the Count alone at high noon, Mara is finishing tea with the Flannigans and then making her way to 'observe' the security of the 4th world tome.

High Noon

Count O'Cathalàin arrives alone as requested armed with a gun and a sword, while Zenith has made note of several possible sniper positions. Despite the tension, they engage in a rather sincere conversation, eventually sitting down near a stream. Zenith expresses that he's only trying to find his wife and the Count is similarly concerned for his daughter. When talk turns to Rian, the Count reveals that he's employed him for 15 years and he passed a fairly extensive background check, including the fact that he was on the Path of the Steward.

Zenith goes on to explain that the Count's employee is complicit in the hiring of the kidnappers. In fact the reason that he appears to be loosing this feud is because Rian is working against him. His proposed solution is for the Count to tell him who he's feuding with or let him get the information out of Rian himself. The count reveals that the feud may have something to do with Telestrian and that he had no suspicion of Rian.

They continue to talk, but before the conversation can conclude a shot rings out. Ever the protagonist, Zenith throws himself and the count in to the water, accepting the bullet into his own body instead. The two float down the stream a bit and then Zenith contacts Amrei for help finding where the shot came from. Despite her hesitations he's able to get a location from her. When he arrives he finds a smart firing platform and a pendant with the crest for a noble house.

After Tea

Sticking to her story, Mara goes with the Flanigans to their library. There she sees a spirit that bears the emblem of book binder and The Rites and Rituals of Challenge itself. The alchemist overseeing the wards and security deactivates the protections as the rest watch in somber observance. And then she is allowed to examine it.

Inside she looks for clues about blood feuds and about short cutting one's ascension of the Paths. Eventually she finds a story about the Days of Change. A warrior returns from a battle thinking they have traversed the Path of the Warrior and looking to proceed to the Western Path. The warrior has a dream wherein the gain insight into a ritual that can unlock hidden memories. These memories are of a past life when they walked a different Path.

Mara isn't able to put the ritual together completely. She wants to read more but is aware that suspicion will grow if she takes too long. Finally she closes the book and it is put back under it's magical protections. Considering the ritual, some part of her knows that the knowledge she seeks is, to some extent, hidden within herself.

By the time she's done examining the book, she receives a message through a proxy concerning the Count. She sends a spirit to make sure he isn't finished off while Zenith investigates. When Zenith returns to the Count, the Paladin is with him and they have a little stare down before Count O'Cathalàin returns Zenith's locket.

With their goals advanced Mara decides it is time to leave before her cover is blown. She returns to Dublin, assuming that Zenith is also leaving, where she boards a plane and returns to Seattle. But Zenith was not ready to go yet.

You Can Take the Rat Out of the Barrens

Rewards

For Both (1.85x multiplier for time):

  • 25 karma
  • 20 CDP
  • 1 Street Cred
  • A few answers and a lot more questions

For Mara:

  • IG4 discount (Divination)
  • Optional Quality: Alibi
  • Optional Quality: First Impression
  • Several top-quality elf swords (paid for out of pocket)

For Zenith:

  • IG6 discount (Divination)
  • Optional Quality: Barrens Rat
  • Optional Quality: Perceptive
  • Optional Quality: Tough as Nails (Physical)
  • Wanted: 100k by the elfnostate for theft of a cultural artifact

Game Quotes

Player After Action Reports (AARs)