Difference between revisions of "Never Too Old to Die"

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(Created page with "{{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2083-04-10 <!-- Required: Name of the GM. --> |GM=Brock <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> |Location=Seattle, Puyallup <!-- Optional: Any factions who were al...")
 
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==Summary==
==Summary==
The Shotozumi-gumi Yakuza clan hired a duo of runners to clear out an Ancients garage that was housing valuable motorcycle parts.
The [[Shotozumi-gumi]] Yakuza clan hired a duo of runners to clear out an Ancients garage that was housing valuable motorcycle parts.


==Background==
==Background==

Revision as of 06:04, 10 April 2022

Never Too Old to Die
Date2083-04-10
GMBrock
LocationSeattle, Puyallup
Status Threat Level: Deadly
Factions Involved
ShadowHaven
Shotozumi-gumi
Ancients
Ace
Merc


Summary

The Shotozumi-gumi Yakuza clan hired a duo of runners to clear out an Ancients garage that was housing valuable motorcycle parts.

Background

Historic tensions between the syndicate and the gang continue as the stronger of the two decides they want what the others have and hires a team to facilitate this.

The Meet

Merc and Ace arrive at a pachinko parlour downtown where they are met with hostility and suspicion by some yak goons outside. After a tense moment the Johnson is contacted by the goons and the team are allowed to enter. Miss Johnson explains that Exiles Auto is a location of particular interest to her and is currently under Ancients' control. She would like the motorcycle parts contained within, Ace attempts to leverage that there are a lot of Ancients affiliated people within the Shadowhaven network for money. The Yakuza Johnson doesn't care and refuses to up their pay, but does agree that if she is brought a captive mage from the run then she will offer a bonus.

The Plan

The team scout the building and decide to go non-lethal, Merc ensures that the doors will be locked down once the enemy are alerted while Ace sneaks up and decides to rig the air conditioning units to pump Neuro-stun through the building.

The Run

On the recon side Ace has his fly-spy spotted and it's taken out, making the Ancients alerted to the fact that something is happening. The next thing they know however is they are being coated in Neuro-stun. Some attempt to fight back but Merc's armour proves to be sturdy, and Ace turns the mage they said they might capture into a fine red mist with a confined space frag grenade. A firefight ensues where several of the Ancients are killed, some knocked out, and others escape. Nevertheless the location is secure and the runners signal the J for pickup of the goods.

Aftermath

The Yakuza get some shiny new mods for their bikes.

The Ancients do not get some shiny new mods for their bikes.

The Ancients are angry at a Russian man and a turtle.

Rewards

18k (9 RVP)

8 Karma (8 RVP)

2 CDP

-5 Ancients Rep

Game Quotes

Player After Action Reports (AARs)