Piezomagnetism
| Piezomagnetism | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| |||||||||
| Factions Involved | |||||||||
|
ShadowHaven Rosa Rito | Aztechnology | ||||||||
|
Huntress Alkali Delphi White Thistle Tsarina |
Harris Way Corpsec Security Teams Various Mages and their Spirits Transport Workers Private Detective Various Drones | ||||||||
| Casualties and losses | |||||||||
| None, somehow | Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here. | ||||||||
Summary
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.
Background
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there's a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one Rosa Rito, a former prime runner now retired with a few places to hide out and rumors floating about the strange things she's collected over the years. Her target for removal was an utterly awful piece of work called Harris Way.
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who 'wouldn't be missed' have been disappearing since. Given the way things work with Azzie R&D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.
The Meet
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had.
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn't really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa's. Now they needed to plan things out and get moving.
The Plan
The Run
Aftermath
Rewards
40k of Gear Rewards (Magical Gear, Armor & Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)
+1 Street Cred (1 RVP)
6+2 CDP (3 RVP)
16 Karma (16 RVP)
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal
Optionals:
Can take Rosa Rito as a 5/3 contact (7 RVP)
Can take Tres as a 3/4 contact (6 RVP)
Qualities:
FoCon for Tsarina (4 RVP)