Sublimation

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Sublimation
Part of Emerald City Clash
Date2087-08-01
GMJohn
LocationSeattle, Redmond Barrens
Status Threat Level: Medium
Factions Involved
ShadowHaven
NP Maria Gonzales
Cutters Frank Martin
Khranitel
Roadkill
Claw
Touchy Tony and the Golden Boys
Claw was retired on this run, to become one of Frank Martin's disciples.


Summary

The team is hired by a desperate do-gooder, Maria Gonzales, to secure her little makeshift medical tent supplies, so it can operate effectively. This source of electricity and running water is the painstakingly obfuscated war bunker of local ghoul swordsman, Frank Martin. They locate Frank, and negotiate with him, securing the space for Ms. Gonzales' use by proving themselves wise. Frank disappears into the sprawl, though Claw finds him and pledges herself to his mentorship. "I can speak. I can train you," he says, "but it is up to you if you learn."

Background

Frank Martin is a master swordsman, living in self imposed exile in the Redmond Barrens, after becoming a ghoul. He is secretive and disciplined, hiding away in a old forgotten pre-crash bunker in the ground. With the gang war ongoing (see Emerald City Clash), more normal folks are needing medical attention than ever.

As a result, a local nurse from the hospital in Toursitville, one Maria Gonzales, has set up shop in an old abandoned Stuffer Shack in the area, using it as a triage location for the needy folks nearby. She needs electricity and running water to continue helping people heal, and calls in the runners to locate it. She's heard rumors and seen signs of Frank's bunker, though she doesn't know who it belongs to.

The Meet

The gang meets outside the now boarded up Stuffer Shack in the barrens. Claw and Khranitel are immediately staring each other down, with the heightened astral paranoia that only a drake can muster. Roadkill is on the end of a bender, and somehow still the voice of reason.

Ms. Gonzales brings the team in: she is an ork, dressed plainly in work clothes, and taking care of some half dozen patients in this makeshift setup. She opens up the 'negotiations' with the big disclaimer: she has no money. And no amount of cajoling will change that. The runners agree to help regardless, and set out to look into the block of street where she's seen active electronics, and to possibly find a local scavenger who might know something, a teenager named Benji.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)