IRA3
Character Information
Summary
A Decker that was born in redmond near Glow-City, where the social misery and the slow, painfull death of her irradiated close ones pushed her to become part of the infamous Eco-Terrorist organization "Terrafirst !".
Goals
Reveal to the world the damage polluting companies do to the Mana-Sphère, and hurt those as much as she can through the systematic hacking and revealing of their shady activities.
Personality
IRA3 has had a burning wrath that turned over years to a cold, calculated hate of a world that kills and destroy so much without concern in the name of the sacred consumption. She is trying to be open to others and succeds to a degree, but always end up on incessant ranblings about depressive subjects, making it hard for her to build lasting relationships outside of Terrafirst !.
Appearance
IRA3 is a 29 years old human woman, her white skin is somewhat visibly damaged.
Clothing
On her day-to-day, IRA3 is sporting mostly bio or custom made streetwear, she use ample clothes to hide her skin damage she endured while living in the Redmond Barrens. On the job, she wears a ballistic mask and a coat customized to look like a post apocalyptic survivalist's gear.
Matrix Persona
IRA3 on the matrix has a custom avatar of a Post-Apocalyptic survivalist, her MARKs look like radioactive barrels and her hacking attempts often take the form of invisible directed radiation, degrading matrix defenses to sludge.
In Play
Overview
IRA3 is a specialized hacker, and uses Hack On The Fly or Sleaze actions for most of her work. She tries to be of assistance to her teammates through the run by hacking hosts and their devices, clearing them the way or getting intel of an eventual site. When bullets starts flying though, she will support them by using I Am The Firewall and Calibrate actions on them, generally boosting her team from afar. Finally, IRA3 is an outspoken radical against any polluter, sadly this is most of the world, so she will often need to contain herself as to not expose someone's Matricial history because they littered, or to not force them to eat the paper they just threw in the garbage can instead of the recycling one... with her gun.
Cyberdeck
Expanded Program Limit
IRA3 can run 6 cyberprograms at a time thanks to her Datajack Plus. Make sure to take full advantage of that!
Infiltration mode
IRA3 uses an Aztechnology Shadow Warrior cyberdeck, Granting her a Specialized array of 6543, and 6 programs (3 of each are from the deck, 3 others from the Datajack + implant). This deck is such that if the highest rated attribute is Sleaze, it benefits from a bonus of one is Sleaze, making it very good for sleatly operations. The cyberprogram Smoke & Mirrors increases her Sleaze rating by 1 to 5, but imposes an equal amount of noise; however, IRA3 has 3 antennae in her Cyber-ear, a piece of cyberware that reduces noise by 1 each. His datajack also reduces noise by 1. To benefit of the full bonus, the cyberprogram Signal Scrub can be loaded to reduce noise further by 2. This allows Smoke & Mirrors to be run at a very high to max level without a drawbacks. The cyberprogram Stealth grants +1 to Sleaze as well. With the whole set-up, IRA3's Sleaze can run up to 13, which combined with her Logic of 9 gives her a comfortable amount of 22 dices to avoid being spotted when running silent. It's extremely difficult for anything to see her in this mode. Make sure to run the Baby Monitor if you are new and can spare the slot. It will tell you your overwatch score at any moment you desire.
Cybercombat
IRA3 is not incapable of cybercombat, but is far from proficient at it, if she ever finds herself spotted on the job her first reflex would be to hide. If however for any reason she cannot, she can try and finish her hack before the ennemy bricks her deck thanks to her two hardening modules, giving her deck a total of 20 boxes to resist matrix damage before being bricked. If however her objective is not crucial, she will prefer not risking link-lock and disconnect.
Legwork: Knowledge Skills & Matrix
IRA3 is knowledgeable about Redmond and Seattle at large, as well as with the matrix in general and it's codes. She has academic experience of mechanics jobs, and is part of Terrafirst !. She can scour the matrix for information with the Matrix Search action (SR5 241), rolling 14 dice (or 16 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you have the time and configure her cyberdeck to have good Data Processing, because it will serve as the limit for the test. The program Browse will halve the base search time, and the program Search will give a +2 to matrix searches performed in a host. Toolbox will raise Data Processing by 1 as well.
Combat Options
In combat, IRA3 will be better out of the action, cozylly conneted in her rigger cocoon and on the matrix. She should primarily take a support role in combat, boosting his teammates through the matrix using Tag (KC 40) for offense, I Am The Firewall (KC 38) for defense, and Calibrate (KC 37) for initiative. If the team is facing enemy drones or vehicles, he may be able to destroy them on the matrix with the Data Spike action (SR5 239). Alternatively, he can cause them to malfunction with his directional jammer or through other matrix actions.
If necessary, IRA3 can use her Cavalier Evanator to get out of pinches. She do not have a very big dice pool, so it is really as a last resort if all else fails.
Background
Nova Kid was born to an Aztlaner immigrant who moved to Seattle for work with Aztechnology. His mother worked her hardest to support him during his childhood, with the promise of promotion always seemingly just around the corner. Years of overwork led to deteriorating health, and as Nova Kid came of age, his mother fell very ill. He saw one way out: putting his tech skills to use. Nova Kid stole an Aztechnology Shadow Warrior, and with the help of his fixer, he got his family's SINs burned. His exit left his confidence shaken, but he and his mother are alive, for now. Today, he is working toward a treatment for his mother's medical conditions in addition to fighting for survival.
Narratively Significant Qualities
Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior)
Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back.
Dependent (Demanding)
Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him.
Frostbite (Computer)
During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Steal Back From The British | Eva | Medium | 18 November 2085 | |
Barnaby's Bad Decision | Anumati | Low | 3 June 2085 | |
IRA3's Investigation Into Illustrations | Elayne | Milk Run | 8 May 2085 | |
Class Dismissed | Eva | Medium | 5 April 2085 | |
Identifying Emerging Threats | jit | Medium | 25 November 2084 | |
Wounded Dog New Tricks | Draknic | Medium | 25 May 2084 | |
Horizon Presents: Drone Wars | Tekomandor | Extreme | 17 July 2083 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Jesse Pop | 6 | 1 | Fixer | Trid Pirate | Trid Pirate, Hacktivist, Fence, Networker, NEEEEEEERRRRRRRD, Electronics, Enormous Trove of Pirated Trideo | Even |
Organizations
Allies
None.
Enemies
Aztechnology: Strained relationship.