In Hoof We Trust

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In Hoof We Trust
Date2083-05-20
GMPokemonemocow7
LocationSeattle
Status Threat Level: Deadly
Factions Involved
ShadowHaven
Knight Errant
Frank Grover
Bloodmages
Crazy Hoof F3 Bloodspirit
Bloodmage
F8 Free Bloodspirit
Casualties and losses
F3 Bloodspirit,Bloodmage,F8 Free Bloodspirit


Summary

Hoof is called to an unofficial Knight Errant assignment in Redmond. Once there, he discovers that a blood mage has invaded a school. Hoof does everything in his power to save the children and the reporter.

Background

A free blood spirit has decided to teach a crazy blood mage and use him for his purposes. Frank has been on the trail of the two for a while and can finally put them in Redmond in a supposedly abandoned school building. However, the school was not abandoned but illegally continued to operate and there are many children and teachers on site. Frank has the school building surrounded, but KE is officially not responsible. To make matters worse, there is a reporter on site who could turn the whole thing into a media circus and Frank is worried that KE could suffer damage to its image. So Frank decides to call the only contact that could be stupid.... er brave enough to go in there and save the situation.

The Meet

The Plan

The Run

Aftermath

Rewards

  • 15 karma (15 RVP)
  • 10k nuyen (5 RVP)
  • 2 CDP (0 RVP)

Optional:

  • Candle in the Darkness (5 RVP)
  • Jenny Smokes (1/4) (4 RVP)

Game Quotes

Player After Action Reports (AARs)