User:Ellehog
LHOG on Discord, Elleelleellehawg on Reddit.
I am here to have fun.
Characters
Bleach - Infiltrator/Adept. Solid Snake in a maid outfit.
Fennec - Technomancer. Obnoxious weeaboo VTuber, conspiracy theory infograbbing nutjob.
Lingchi - Mage. One arm and eyes taken from her by the Triad. On a quest to rebuild her magic from scratch.
GM Style
Grounded and black, like my coffee.
This comes off edgier than my style actually is. I like slipping in jokes, I like having a little fun on a meta level. But at the end of the day, I don't want to pull any punches, either.
Declining at Meet
It might be realistic in character, but please do not sign up if you know in advance that your character would leave at the meet. It stops the game before it starts. Exceptions can be made if there's a particularly good reason.
Sabotage a Job
Discuss it beforehand. I'm more okay with something that allows a game to happen, rather than no-selling the game within ten minutes of it starting. That sort of conflict is interesting in a way that showing to a run your character wouldn't join is not.
As an example, going into a run that's explicitly wetwork in prerun materials, then refusing it because it's wetwork is a waste of time. But going into a run to provide security for a target, then find out that you're providing security for someone who will be executed if you finish the job per Johnson's instructions - is a reasonable situation to walk away from a job partway through, or even sabotage it in the event of certain moral codes.
Just talk it over OOC and I'm good with it.
Seriousness Level
Black trenchcoat. My goal as a GM is to keep the world grounded (for a setting with magical pixies). To say a bit more about my tone though, I'm okay with a lighter tone among the players - but the world will react as realistically as I can manage.
Consequences and Failure
Failures happen. Accidents happen. Dealing with these is part of the fun of playing the game. That being said - I'm not out to get anybody, and I don't want 'gotchas' - I will just deliver what I consider reasonable consequences. While that will usually be something players will be able to work through, those consequences can still include death or near-death situations. I will do my best to reflect that risk in the run's rating. Similarly - if you come up with a clever angle that takes the teeth out of my run, I'm just going to reward that. If you outsmart the bad guys, you outsmart the bad guys.