Dethroning the Dissonant
Dethroning the Dissonant | ||||||||||
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Factions Involved | ||||||||||
ShadowHaven | Grid Guide | |||||||||
Ca1yps0 Sp4rks Pulse Master Morty |
Dea Eximia Level 12 Fault Sprite Level 6 Data Sprite | The Mayor's Reputation | ||||||||
Casualties and losses | ||||||||||
None | None | The Mayor's Reputation |
Summary
A Dissonant Techno is on the run, and if she is to be stopped, it's going to take one hell of a Matrix team to pull it off.
Background
Our favorite techno with a mermaid's tail, Ca1yps0 has been keeping a "guest" in her boat for several months now. Unfortunately, her guest just happens to be the dissonant techno with ties to Deus, who is dedicated to his return, and lives to escape to bring about his wishes once again. Feeling secure in the "living arrangements" that she has provided, Ca1ypso is shocked to discover on her return one day that her guest Dea Eximia has escaped, and is on the run in the city of Seattle. Desperate to stop the ensuing apocalypse, Ca1yps0 calls on the strongest matrix people she knows; Sp4rks, Pulse, and with a great deal of reluctance, Master Morty.
The Meet
The Plan
Telling them each of her incipient need (with some editing for Master Morty), they arrange to meet in the 'trix to attempt to find the vehicle that Dea used initially. They each make their way into the matrix, hopping on the Grid Guide grid, and begin to use their individual talents to find the missing techno.
The Run
Aftermath
Rewards
Fractal Punch and 1 Karma -or- Brilliant Heuristics -or- 5 Karma (5 RVP)
10 Karma (10 RVP)
2 CDP