From ShadowHaven Reloaded
Jump to navigation
Jump to search
GM Style Sheet
It's been awhile since I've GM'd a game so I expect to grow as I learn to play with you. I do have over 30 years of experience as a game master in D&D, so hopefully some of that will bleed through to the table. My style is definitely learn as you go, for myself as well as the players. Let's get together and have some fun times.
I generally expect players at my table to:
- Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and would just like to avoid the headache.
- Not try and screw over the rest of the team, or seriously disrupt the run don't ruin other people's fun.
- Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
- Accept consequences and respect my decisions. I don't want to argue at my table if I seriously messed up a ruling let me know tactfully I'm trying my best.
|
STOLEN Guides, Cheat Sheets, & Assorted Resources
I stole all of these from the man Teksura because I am absolutely garbage at anything remotely similar to a spreadsheet.
Link
|
Description
|
Big Cheat Sheet
|
Contains a spreadsheet for Spirits, Drugs, and Toxins. Spirits contains entries that allow you to note services and force, and will calculate the attributes and dicepools of the spirit based on that.
|
Basic Roll20 Primer
|
Roll20 basics for GMs.
|
Advanced Roll20 Primer
|
Roll20 tips which are useful, but not entirely necessary.
|
Cyberdeck
|
Cyberdeck cheat sheet for Deckers. Very useful for keeping track of your dicepools.
|
Technodeck
|
As above, but for Technomancers
|
Critters
|
Critter sheet which prolly could do with the Animal Availability info now that I think about it...
|
Shapechange
|
Really cool Shapechange spreadsheet by User:Darklordiablo
|
|
GMP Tracker
GMP Tracker
|