Be a knight errant official for a day
Be a knight errant official for a day | |||||||||
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Factions Involved | |||||||||
ShadowHaven Frank Grover | Major Corp | ||||||||
Ember HardDrive Prince |
4xGo Ganger Baghest | ||||||||
Casualties and losses | |||||||||
4xGo Ganger, Baghest |
Summary
Runners are hired by KE to do the job of a KE officer for a day. The group succeeds in stopping a party in Redmond that causes displeasure among the residents of Bellevue.
Background
A major KE event draws off a large percentage of KE officers at the same time there is a wave of illness. Frank Grover, who is responsible for the roster, seeks help through his shadow channels.
The Meet
Runners meet with Frank Grover at KE headquarters downtown. There they receive a briefing for the job. After a short negotiation Frank agrees to pay 14.000 Nuyen and to give access to some items in the Asserwaten chamber. The group's first task is to patrol between Snohomish and Redmond to stop illicit activity. They will receive KE SINs and a KE car.
The Plan
Ember, HardDrive and Prince are very clever in that they are monitoring the second most popular smuggling routes in the area. They manage to take two drug mules out of circulation.
The Run
Then they receive a call from Frank Grover reporting noise complaints from Bellevue coming from Redmond. Frank Grover asks the Runners to investigate and stop the noise nuisance.
Aftermath
Rewards
- 16000 Nuyen (8 RVP) or double of that for gear out of the asservate chamber up to AV19
- 6 Karma (6 RVP)
- 6 CDP (2 RVP)
optional (for RVP above):
- Frank Grover C3L3 for (5 RVP)