Property:NegativeAspectDescription

From ShadowHaven Reloaded
Jump to navigation Jump to search
Showing 20 pages using this property.
A
Abdul is, by mass, far more machine than man. Unfortunately, this means lots of repair and tuning time. When you attempt to contact him, roll 1d6. On a 1, he is busy getting his 'ware retooled and cannot help you for the remainder of the run.  +
Abracadebra hates being interrupted when running a G&G game and has a bad habit of losing her commlink after a little too much deepweed. Always make an Availability Test for Abracadebra when trying to contact her, with her Connection 3 higher than normal.  +
This contact is constantly trying to kill you. However, she is exceedingly bad at it, and such attempts should be both hilarious and pity-inducing. She will not help anyone with anything while sober.  +
Adrien operates in space, and only in space; he is unable to provide appreciable aid on anything other than Knowledge checks or with getting into orbit if the person contacting him is not already in outer space as well.  +
Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold.  +, Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – -2 on all rolls that require him to physically leave his sanctuary (though he can use astral projection without penalty), and he will refuse to do so at all during daylight hours.  +
Aidan's a bit paranoid about even his closest friends working with elves, and so always makes visual comm calls even if DNI or voice would be preferable. If you contact Aidan Byrne while on a run, all non-human passing elves with you must make a Threshold (8-Loyalty) Disguise + Intuition check, or else you roll a d6, adding the amount of elves who failed but subtracting your loyalty (with a minimum roll of 1). On a 1-2, he is reluctantly able to still fulfil the request asked of him. On a 3-4, he demands twice as much payment as he would usually. On a 5+ he outright will not work with whoever is contacting him, and attempts to call him in the same day fail.  +
Aisee’s only got the one body handy, and it’s not exactly a tank on legs. Unless provided with a suitable drone (GM discretion) to perform its work, a Loyalty test is required to get Aisee to travel to you rather than coming to its clinic. Otherwise, you’re getting a delivery drone full of morphine and that’s it. Oh, and don't expect it to do anything that could risk its own code.  +
Alabaster is eager to discover the world, while she is in Seattle most of the time she could be elsewhere, roll an edge roll (Threshold 2) If failed Alabaster is out of town and probably of the country.  +
He will only ever meet you in his 'own' host and will not do anything in the meat world.  +
As a shaman, Aleshanee fully believes in the coexistence between metahumans and spirits. She will not knowingly aid anyone who abuses the latter or does something which could harm the balance she strives to protect.  +
Alessio cannot stand Infected and will be utterly unhelpful to any Infected who are, at all, messing with the Inferno. Even if not actively messing with the Inferno, any Infected who uses Alessio as a contact gets a -2 penalty to any of his rolls.  +, The Inferno lives at night, and so does Alessio. He is active from around 10PM in the evening until around 6AM in the morning. Add +5 to the threshold of his contact availability test if trying to contact him at other times.  +
The contact will charge 2 chips for the price of 1 if called upon for an unpaid favor  +
Between his work at Microdeck and his constant do-goodery, Tyrell Gates is a busy, busy man. Always make an Availability Test for Alexander Tyrell Gates with his Connection +3 than normal.  +, Tyrell Gates is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do.  +, Tyrell Gates wore trodes before the first time he was laid to rest in a crib. The Matrix is reality to him; the real world, a bad dream. If it weren’t for the necessities of keeping his biological processes functional and his beloved garden, he’d never jackout at all. Because of his personal anxieties he is only willing to meet in meat-space with contacts at Loyalty 5+. Technomancers are an exception and can meet physically with a Loyalty at 4+.  +,
Alexander doesn't tolerate people who can't do the jobs that they have been hired for and he does not give second chances easily. If a runner is found to have betrayed Alexander, or a job is subverted or failed while under his employment, that runner immediately takes a chip debt to Alexander or loses one loyalty. If this loyalty loss reduces Alexander's loyalty to 0, he burns the runner as a contact and immediately puts out a bounty of 50,000 nuyen on that runner's head (This is similar in function to the Wanted Quality)  +
Brodie J spends all of his time at various clubs, pumping his body full of every substance he can, so recovery periods are rough. When contacting Brodie J before 6PM in-game, roll 1d6, on a 5 or 6, he answers. Otherwise he is completely zonked out and can't help you.  +
Alexandria thinks much faster than a metahuman mind and can easily process input from multiple sources thanks to the parallel node structure of her core source code - however this comes at the downside of being somewhat scatter-brained at times as well as frequently going down paths of inquiry which are tangential or even perpendicular to the initial query. Unless a player is very specific with their line of questioning, she will get lost in the weeds and come back with information which may be entirely unrelated to what they were looking for.  +, Alexandria lived in a black site host for a decade and has only recently become acquainted with the wider world. While she knows what meatspace is, and has even inhabited drone bodies to interact with it, she doesn't ''really'' understand it in the same way that metahumans do - it's more akin to something she's read about in a book. Thus, she has trouble understanding concepts which meatspace beings grasp instinctively. Whenever she acquires detailed information for a contact, the GM should secretly roll edge for the character (threshold 2); if the check fails, Alexandria has misunderstood or overlooked some critical element which would be otherwise obvious.  +
Alexis is committed to establishing good relations with the Draco Foundation. If you contact her during a run and use the information or connections provided to work against the interests of the Foundation, the Children of the Dragon, or their mutual draconic allies, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her.  +
Bester is often busy with his associates' affairs. When contacting Bester for the first time in a run, it may take up to 24 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time.  +
This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear, or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason.  +
When attempting to contact Alice, make an Etiquette test. On no hits or a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion..  +