175Y 8175Y
Monowhip Decker | |
---|---|
Reality Hacker | |
Amnesiac Ex-Bunraku | |
Discord | @s.dawnfire |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 4 |
D.O.B. | 5/14/2063 |
Age | 22 |
Folder | [2] |
Priority | Metatype - E Attributes - B Magic/Resonance - E Skills - B Resources - A |
#Max Ascensions | 1 |
Character Information
Summary
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.
Goals
- Kill Glen Kuzuhara
- Figure out who she used to be
- Sabotage the Yaks
Background
175Y 8175Y doesn't remember much about who she used to be. Bits and pieces, like that she's pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there's still painfully clear flashes from instances where the programming failed.
She's not sure how long she spent "working" in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved aptitude with decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her.
Narrative Significant Qualities
Positive
- Biocompatibility (Cyberware)
- Erased
Negative
- Distinctive Style
- Dry Addict (Severe): Personafix BTLs
- Poor Self Control (Vindictive)
- Vendetta (Glen Kuzuhara)
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Vault 29 | J.R. | Deadly | 11 October 2085 | |
A Dark and Terrible Magic | Fangblade | A Cabin in the Woods | Medium | 1 October 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Echo-00 | 1 | 6 | Fixer | Stuffer Shack Manager | Stuffer Shack Requisitions, Tech-Know | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |