User:Dawnfire
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Reddit Username | [1] |
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Timezone | UTC-5 |
Country | US |
GM Level | 1 |
About Me
Hey y'all, Dawnfire here. I've been into Shadowrun for about 10 years now, starting with reading the 4th edition books on the school bus, but I've only been regularly playing and running games for the past couple years. I've been in love with the game and setting for a good while now, so getting to actually play in the world is great!
GM Style Guide
- Q: Whether you're okay with players applying to jobs their character has a high chance of declining at the meet
- A: I'd prefer no one apply to my runs with the sole purpose of turning down the Johnson, seems like a real silly thing to do, but if you get to the meet and decide you're not into it then I'm not gonna be upset if your character walks. "Can't no one compel another man to engage in recreation." Let me know your character’s lines and allegiances when applying to my runs so we can minimize the risk of that kind of thing happening accidentally.
- Q: Whether you're okay with players applying to jobs their character will actively attempt to thwart or derail
- A: If you're planning to sabotage a run, please mention that your character is likely to do so when applying to my runs. I am a capricious being, sometimes I'm all for that kind of complication and other times I just want a team to do their fraggin' job. Also, if another player isn't down for that kind of gameplay, it's not gonna happen, we're here to have fun first and foremost.
- Q: Views on realism and seriousness of the setting
- A: Shadowrun just is not a realistic setting. You’ve got dragons running for president and buying out companies, you’ve got elves and orks shooting lightning bolts outta their eyes, you’ve got countries and megacorps making just utterly nonsensical decisions with no profit motive, you’ve got the mafia in space.
- That doesn’t mean the Sixth World can’t be a serious setting. Metaracism, sex trafficking, corporate exploitation and more are all undeniably part of the setting. There’s room for both light, whacky, bombastic runs along with intense, borderline-grimdark drek. As a GM, I don’t feel any need to restrict myself to one extreme or the other, but I will do my best to give warnings for any particularly heavy content that might show up during a run.
- Q: Views on consequences and failure
- A: I try to never be out to “get” the players when I’m GMing, but that doesn’t mean you can’t or won’t fail on my table. Sometimes you neglect some crucial bit of legwork, sometimes you slipped up and let the enemy catch on to your plans, sometimes the dice just hate you. When that happens, I will do my best to make sure that the consequences of failure will match the run’s threat level, themes and tone, and the specific situation. Failure is always an option, even on a pink mohawk milk run, even if you have to ‘’try’’ to fail. Like taking a detour to the Aztechnology pyramid and picking a fight with HTR.
- Some things are true no matter what, regardless of tone, theme, and threat. Negative Faction Reputation will be accrued when appropriate, as will Notoriety and Public Awareness, and ShadowHaven's rules regarding "Not Dead Yet" consequences will of course be followed.
Pink Mohawk vs Black Trenchcoat
As previously mentioned, I’m a capricious being. The tone of my runs is going to vary, so be sure to read my job ads to see what the “vibe” for the run will be. Following the definitions on page 18 of Run Faster, an individual run might be either a Pink Mohawk or Black Trenchcoat affair. If a run is tagged Mirrorshades instead (a lot probably will be), we’re somewhere in the middle of that spectrum.
Runs
Name | Metaplot | Date |
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Jackie 2 Dope | 8 November 2085 | |
Monster Mashing At The Daze | 28 October 2085 | |
A Fuzzytail Tale | 12 October 2085 | |
Jack Da Rabbit's Pizza Time Theatre | 4 October 2085 | |
The One Where Dawn Rips Off Food Fight | 17 September 2085 | |
Medical Debt | 17 September 2085 | |
Is this brat? | 27 August 2085 | |
Dead in the Water | 9 June 2085 | |
Roll Me Up | 23 May 2085 | |
Back to Bass-ics | 20 May 2085 | |
Clever Pun About Docks | 14 April 2085 | |
Fixing Annabelle | 7 April 2085 | |
Jackson Danger's Radical Adventure | 22 March 2085 | |
Day Drinking, My Favorite Hobby | KAPTAIN KILLDOZER's Revenge | 16 March 2085 |
Sweet Style | 10 March 2085 | |
Clever run title about cars | KAPTAIN KILLDOZER's Revenge | 5 March 2085 |
Running Out of Time | 28 February 2085 | |
Highway to Hellhound | 14 February 2085 | |
Check the Lock | 8 February 2085 | |
Belle nuit, ô nuit d'amour | The Opera House Slasher | 4 February 2085 |
Characters
- Omen
- Hotdog
- Hawk
- Thresher (Retired)
- Koulèv (Retired)
- 175Y 8175Y
- Meepo
- Crypt Keeper
Public Contacts
Name Archetype Profession Active
PlayersConnection Abracadebra Fixer Street Witch 1 1 Roxxy Sparks Custom(N,A,K,G) Halloweener Rockergirl 4 1 D'Lirious Service Battle Cabbie 1 1 Papa Jim Gear Vodou Talismonger 0 1 Cabin Boy Service Street Pirate 0 1 Zackary Silverscale Fixer Street Preacher 0 1 Jack da Rabbit Custom(G,K,N,A) Drug Cook 2 1 KAPTAIN KILLDOZER Service Street Pirate Kaptain 1 2 Darragh Sheehan Custom(N,G,K,A) Unseelie Agent 1 3 Choi Myeong-wol Custom(K,N,G,A) Necro Professor 0 3 Charlotte Valdez Legwork Corporate Lawyer 1 3 Edrahil Starflower Fixer DocWagon Contract Manager 2 3 Lagoon Fixer Morlocks Gang Leader 0 4 Red Bonnie Fixer(G,N,K,A) Street Pirate Quartermaster 2 4 M4N71C0R3 Custom(G,A,K,N) Cybertechnician 1 4 Mother of Mayhem Custom(G,N,K,A) Halloweener Rager 2 4 Triclops Legwork Morlock Underboss 0 4 Norville Craddock Custom(G,K,N,A) Elder Mage Talislegger 4 6 Larry McCann Fixer Attorney at Law 0 6 Senator Alexander Hollaway Networking UCAS Senator 0 8