Christmas

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Christmas
NicolasSTINKY.jpg
Archetype
Dr. Doolittle Drake (Mage Support / Off Face / Animal Handling)
Discord@bright_morning_snow
Reddit[1]
MetatypeElf (Eastern Drake)
Street Cred0
Notoriety0
Public Awareness0
CDP6
D.O.B.December 25, 2064
Age20
Folder[2]
PriorityMetatype - C
Attributes - A
Magic/Resonance - C
Skills - C
Resources - E
#Max IGs/Ascension1


Character Information

Summary

Fresh off the freighter from Japan, a broke young elven mage arrives in Seattle, sister in tow. He has a penchant for animals of all kinds, especially beast spirits, and they like him too.

He also has a secret - he's only recently found out he's a Drake.

Goals

  • Send his sister Chiyo to college at her dream school, MIT&M. He’d like to go himself but knows that’s not likely. He has three years to save up enough to get a usable SIN for her and enough to cover her tuition and other costs for four years at a top-ranked university (she dreams of going to MIT&M)
  • Get a better lifestyle for him and his sister and make a life for them in Seattle (with a backup life just in case)
  • Get good at magic so he can hide and protect his sister
  • Learn what it means to be a Drake.


Background

Born in Japan as a Shiawase corporate SINner to two parents who were middle-management supporters of the Three Orchids (Empress Hitomi, Mitsuko Shiawase-Yamana, and Reiko Shiawase-Shimada). Hiro, his parents, and his kid sister lived a good life until Hitomi was forced out and her supporters removed, one way or another. It didn’t help that his family were Kanuki elves. Hiro’s father was framed for theft and told that it was assumed his whole family was in on the crime – they would be branded with criminal SINs, and the daughter sent to Yomi island unless he confessed and committed suicide. After his death, the rest of the family was let go, their corporate SIN revoked, bank accounts frozen, and evicted from their high-life home in Tokyo. Newly Awakened, Hiro was 18 and about to enter college.

Instead, he tried to support his family with his odd jobs. They squatted in an abandoned building next to the least popular portion of Meiji Jingu, a 172-acre forest surrounding a Shinto shrine.

Hiro would come to talk with an old hermit who lived in a secluded portion of the park, and Hiro befriended the various animals there. Eventually, the hermit taught Hiro how to perform magic according to the Red Magic tradition, and told him stories of ancient mighty dragons wielding terrible magics to protect the world against demons (but told him not to repeat them).

His mother died a year to the day after his father died. Hiro did milk runs and the occasional low-level run to support his sister and himself. He honed his skills for a year this way and had just started doing riskier runs, doing well until his luck ran out a month ago. Some ghoul go-gangers had cornered the siblings in a large alley, choosing them as their next meal. The outlook for the siblings looked bleak until Hiro transformed into an Eastern Drake. The ghouls ran, and Hiro went to the hermit with his sister. The hermit greeted Hiro, blinked, and smiled with great sadness. “I know. You must run now and tell no one what you are.”, he said.

The hermit called in a favor from the Triads, and Fan Yang smuggled the siblings from Japan to Seattle on a sea freighter. They arrived recently in Seattle and will live on the street until he can get more runs from Fan Yang. He has only been on one run here, where he got the handle ‘Christmas.’ He got lucky with a cast of Analyze Device on a Decker’s deck, maxing the bonus. The drain hurt, but the boost was so good that Decker exclaimed, “This baby is working almost twice as well as it usually does. It must be Christmas.”

Narrative Significant Qualities

Positive

  • Animal Empathy - He likes animals, and they like him
  • Spirit Affinity - Beast Spirits like him
  • Common Sense - His mother's greatest gift to him
  • Dracoform (Eastern Drake) - Found this out in 2085, just two months before coming to Seattle
  • Magician (Red Mage) - He believes in the power that ties all living things
  • Mentor Spirit (Moon reskinned as Tsuki no usagi, the Moon Rabbit) - He likes to talk first if he can.

Negative

  • Dependent (Inconvenience) - His sister is 15 and lives with him, at least until she goes to school
  • Lack of focus - he gets distracted by animals (Squirrel!)
  • Prejudiced (bias) - ghoul go-gangers got him in this mess, so he doesn't like ghouls
  • Social Stress (Shiawase) - he gets nervous around anyone from his old corp because they could be the ones responsible for his parent's death, and because they remind him of what he had
  • Wanted ($25k) - the leader of the ghoul go gang in Japan put out a reward for his capture

Run History

NameGMMetaplotThreatDate of Run
You to YouFangblade_Medium3 November 2085
Monster Mashing At The DazeDawnfireMilkrun 🍼28 October 2085
White Stone BlackFangblade_High13 October 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Djinn 5 1 Fixer Red Vory Fixer Ex-Shadowrunner, Vory, Business Owner's Association, Money Launderer, High Dollar Smuggling, SURGE Even


Organizations

Contact Position Connection Faction Rep Archetype Health Location

Allies

  • None yet, beside his sister, but she doesn't run the shadows (as far as he knows)

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1 Recent SINless mage from Japan
3 Likes animals, often seen with one or more beast spirits
6 He is a Red Mage who supports his team loyally and prefers non-lethal methods of removing obstacles. He has a sister.

Assensing Table

Threshold Result
1 Emotional state, awakened, health checkup
2 Mage - no ware
3 mag 6, essence 6 - you know relative to yours.
4 Accurate read above. Still no ware
5 Drake.

Note: IG 1 and Masking will be purchased with GMP prior to first run, and table above will be modified accordingly.

SINs

Appearance

Clothing

Goodwill clothing, with an armor jacket over it. He will be getting better threads soon.

Matrix Persona

Default

Astral Self

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1 Wanted He's a drake, and ghoul go-gangers in Japan put out a reward
Aspect 2 Spirit Affinity He loves beast spirits and they love him. Sometimes they ask him for favors.
Aspect 3 Lack of focus He loves animals and can be the epitome of "Squirrel!"
Aspect 4 Fascination with magic Especially old magic - he wants to know it all
Aspect 5 Ghouls, he doesn't like them He's biased because of his past in Japan

Media Mentions

ShadowGrid Profile Comments