Glint-Eyes
Drake Martial Adept | |
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The Girl Who Touched the Stars | |
True Drake, Betrayer of Sirurg | |
Slumber Now, My Father. | |
Contact Owner | Fangblade_ |
Owner's Discord Name | Fangblade_ |
Owner's Wiki Name | Fangblade |
Connection | 4 |
Archetype | Custom(A,G,K,N) |
Location | Lost in Seattle |
Metatype | True Western Drake |
Gender | Non Binary - she / they |
Awakened/Emerged | Awakened |
Age | Middle Aged |
Preferred Payment Method | Service (Runs) |
Hobbies/Vice | Schizophrenia |
Personal Life | Nunya |
Aspects | By Dawn Makes Light Reticent By Might Makes Right Security Protocol Interrogator Military Specialist Gear Armor Accessories Firearms Weapon Accessories Foci The Long Dark |
Overview
On the night it mattered most, Galil Ackerman committed in secret a betrayal. For long since her birth she had worked as a sire of Sirrurg. She was born into their fealty, but had broken the bonds of their control, keeping their work loyal, only for a farce of waiting to flee the grips of Sirrurg. When night came on September 23, 2041, she fled the clutches of Sirrurg, who himself also disappeared that night. Her betrayal was not unknown, and due to it she has found little safe harbor in most of the world. She values secrecy, the life of a shadowrunner, and slinks through the quiet of the night, roaming and cleaning her tracks after every step. Her hide would sell well, if not for being a drake, but for her betrayal of Sirrurg, and her actions in Amazonia since.
Galil is an apt mage, and focusses on the kinnetic combat involving the motion of her body. She's mastered many martial arts, and uses the inertia of her form to her advantage in her fighting style. Some say the way she floats is cheating, but perhaps that is some innate form of fighting only achievable by those who know how to fly. She also values combat not producible with fists and kicks, focusing on being a master of self defense in a holistic sense; she knows well how to use firearms, and even has piloted in atmosphere vehicles capable of flight. If you ask, she'll say she's been to space, though the truth of it has never been recovered, nor is it likely to be.
GM Notes
- Has always practiced Red Magic, and will practice Red Magic until they dies.
- Reputation goes a very far distance with them.
- Prefers consistent effort rather than synchronicity and luck. They have always had to do their work hard for her results, so too will you.
- Normally will avoid at all costs working with other drakes.
Aspects Description
Aspect | Description |
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By Dawn Makes Light | When contacting Ackerman, roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself. |
Reticent | Purchasing Ackerman costs twice as much, unless part of a run reward. |
By Might Makes Right | If your Loyalty with Ackerman is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead. |
Security Protocol | On design, procedure, and companies that are related to security. |
Interrogator | On prying information out of those who keep secrets from you. |
Military Specialist Gear | On restricted or forbidden gear. |
Armor Accessories | For keeping your bodice free of holes. |
Firearms | On things that go click and explode. |
Weapon Accessories | Related to the accessories on weapons. |
Foci | On making and upgrading foci. |
The Long Dark | +2 on infiltrations; usually looks like taking out scouts and getting eyes on a location. |
Dicepools
Dicepools | |
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Knowledge Checks | 4 + Loyalty + Aspects - Notoriety |
Active Checks | 12 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 8 + Loyalty + Aspects - Notoriety |
Networking Checks | 2 + Loyalty + Aspects - Notoriety |
Player Characters with this Contact
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Narrative Significant Runs
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