Calamity

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Calamity
The Chiphead Kid
Revolver Adept Cowgirl
Discords.dawnfire
Redditsovelsataask
Wiki UserDawnfire
MetatypeHuman
Street Cred0
Notoriety1
Public Awareness0
CDP0
Folder[Drive URL Link]
PriorityMetatype - A
Attributes - A
Magic/Resonance - C
Skills - E
Resources - E
#Max IGs/Ascension0
Essence(Current/Max)6/12


Character Information

Summary

Chiphead gunslinger adept that's convinced she's a cowgirl straight out of a Western movie. Sometimes she's the Good, sometimes she's the Bad, and sometimes she's the Ugly, depending on which p-fix she's slotted that day.

Goals

Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.

Background

Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing too well, and tested positive for having Awakened into an adept during her freshman year of high school.

That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty about her with very little concern about what Daisy wanted.

She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she'd join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.

It didn't take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte.

After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she's drifted into.

Narrative Significant Qualities

Positive

  • Mentor Spirit (Horse), Mentor's Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity's simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.
  • Adrenaline Surge: Calamity shot first.
  • Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It's taken her from coast to coast, and she's learned to drive it like a pro.

Negative

  • National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn't managed to shake that pesky SIN.
  • Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.
  • Sensitive System: Calamity's simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.
  • Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Zero Chill 4 3 Fixer Fixer Yakuza Infobroker, Gear Acquisition, Matrix Fixer, Drug Dealer, Go-Ganger, Gambling Debts, Girls, Girls, Girls Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she's rarely seen without her hat and boots.

Matrix Search Table

Threshold Result
1 An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.
3 Photos taken by others posted on social media of a butch cowgirl matching Calamity's description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.
6 Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description.

Shadow Community Table

Threshold Result
1 Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.
3 Calamity is a near-constant personafix user, it's hard to find anyone who's had a conversation with her "out of character". Her addiction doesn't seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.
5 Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as "The Marshall", then halfway through the run entered a daze before reintroducing herself as "Rattlesnake Kate". Kate was much more brutal than the Marshall. Rumor has it she's actually a bored brat from the suburbs.

Assensing Table

Threshold Result
1 Calamity is Awakened. Generally, she is in good health.
2 Calamity has no cyberware. She is an Adept.
3 She seems to suffer from some kind of psychological addiction.
4 Calamity has 6 Essence and Magic.
5 Calamity suffers from a steadily worsening addiction to personafix BTLs.

SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments