Fate of a Coward
Fate of a Coward | |||||||||
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Factions Involved | |||||||||
ShadowHaven Ares ex-Firewatch resistance | Ares pro-bug faction. Ares internal affairs. | ||||||||
Aster KBC Rabbit Waspkeeper Zephyr | |||||||||
Casualties and losses | |||||||||
Tim Fleming (merged bug infiltrator into the resistance). A six-man Ares IA team. |
Summary
The Johnson - a leader in the Ares ex-Firewatch resistance against the internal bug faction - hired the runners to help them figure out who had leaked the names of 100 members of the resistance to Ares corporate. They were being purged in a sudden crack down. There had to be a person who had turned, willingly or unwillingly.
The runners arranged to get the needed information from a member of Ares internal affairs. The 2nd in command who had a secret gambling addiction.
Once they confirmed which member of the resistance was actually now an infiltrating bug, they killed him and the IA team watching over him.
Background
There are two factions in Ares. A group who support replacing personnel with bugs. And a resistance who fight against the bugs.
The Johnson is a member of the resistance.
The resistance has been seriously compromised. Ares has at least a hundred names. They are cracking down on them in a purge. Killing everyone they can find. The resistance urgently needs to know who was the leak so they can take appropriate action to escape pursuit, based on what that person knew.
The Johnson was aware that Ares internal affairs was investigating HR platoon 7, fire squad blue. This squad has four members. All four of them are resistance.
Zephyr is a runner on the team with an Ares corporate SIN, who had a history with Ares internal affairs, and was at particular risk on this job if identified.