A Seventh Shadowrun Based on Fall Out Boy's The Phoenix
A Seventh Shadowrun Based on Fall Out Boy's The Phoenix | |||||||
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Factions Involved | |||||||
Vintage Misery | Halloweeners | ||||||
Casualties and losses | |||||||
None | None |
Background
Knight Errent was interfering with Vintage Misery's operations against the Halloweeners and required help to remove KE from the equation.
Meet
It was a standard meet and greet at the bar with Mrs. J. Offer was made and negotiation was brief, and a mild romantic pass was made.
The Plan
Step one kidnap KE Officer. Magic was used to convince a KE Officer to come willingly with the runners. Step two runners hid out while leveraging a drug cocktail and mind magic against the will of the KE Officer to see things their way. Step 3 runners released the wild KE Officer back into his natural habitat and sat back and watched their plan come to fruition.