Another Night In Hell

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Another Night In Hell
Date2082-04-14
GMMursey
LocationRenton
Status Threat Level: Medium
Factions Involved
ShadowHaven
Mush
Knight-Errant Gianelli
Gerisa
Delphi
Mission Control
Jowls
Casualties and losses
A stress-free week. Two police officers!

Summary

Runners get caught in the middle of mafiosos and cops. It doesn't go smoothly at first, but they figure it out!

Meet

During the meet, which takes place at a memorial in Renton inside of a very fancy limousine, an enterprising J offers the team a job of intercepting a courier and getting some information from him. This all seems fine and he's paying, but he doesn't seem particularly well versed in the ways of a Johnson. Still, the team's in and they agree to the terms after a bit of finagling about the price.

Run

Really, finding the courier isn't the hard part. The route is known and so is more or less the time when the guy takes his leave. It's a quick chase, a skip and a jump, and he's down on the street, being glared at by four strangers with guns. Or, well, three strangers with guns and one with fists. Regardless, since he's a simple courier and not a battle-hardened soldier, he agrees to give the information stored in nanites. Delphi is impressed by the inventiveness, but the fact of the matter is that it contains junk data that makes no sense. Not convinced, she looks for a datalock and lo and behold, there is one. Demanding that one as well, she takes a quick look at both, doesn't start decrypting them and the poor courier has to bike off for his dear life.

The problem arises when the team gets back to the memorial park within the hour. The place is quiet. Too quiet. Gerisa gets up on top of a tree, remains as quiet as possible and takes a careful look. There's an arm hanging out and a puddle of blood. The J has been murdered, and upon checking the limo more closely, she sees a fist-sized hole in his chest. She sees he's holding a badge and a gun, so she takes the former and just then an ambush is sprung. A shot rings out from the lakeside, which Delphi quickly assenses from some cover and police cars crash into the park, ambushing the runners on the scene itself. With some quick thinking, three of the runners get inside of Mission Control's car. Delphi's given up running away and tries to hide in the bushes, but even as the police are telling them to stop, a shot rings out from the lake and they seem surrounded, Gerisa's refusing to leave anyone behind, parking directly in front of Delphi's little bush and yelling at her to get in.

She's not the best driver, but the smog of Seattle helps hide her tracks. They manage to lose the police, but now there's a bigger problem. They're wanted within minutes and Delphi can spot the news bulletin with a six figure bounty on their heads. The area is getting cordoned off and all they can do is hide in an alleyway to evade detection. The few contacts they manage to get a hold of, such as Informer, are dead set on not getting involved. Some of them even owe favors to the team members, but the situation's nova hot and suicide to get involved in.

They do get contacted by someone, however. One that they'd later find out to be Mush, a former runner who offers to get them out of the situation. After some tense consideration, they agree to meet up nearby, splitting in two: Gerisa and Jowls go in to see what the fuss is about while Delphi and MC stay behind to keep an eye out on things. This was a test by Mush, one which they passed at least partially by not going in wholesale with blind trust. Mush epxlains that he knows one half of this situation; the J's bodyguard is someone he knows and wants to ensure the safety of. With her help and the evidence yanked from the courier, they may be able to slip their rapidly tightening noose. There's the location of the bodyguard and a van that Mush offers as more discreet transportation. The team agrees.

Once they arrive to this half-cylinder building, they park nearby and leave Jowls and Delphi in the van as roughly non-combatants. Gerisa and MC approach and breach with MC's guidance, since he's the one with more organized training. He's quick to open fire while Gerisa charges the Gianelli magician. The mooks are surprised by the sudden charge, and while the superterrorist doesn't manage to land a hit, she gets the magician's full attention. A firefight ensues where Mission Control handles the pistol-wielding mafia thugs two-on-one with the help of Delphi's calibrations and firewalling as well as Jowls' encouraging words. Gerisa benefits from these as well and stares the magician down, eating a lightning bolt to the face without flinching and killing the mage in a single strike.

Delphi's had enough and sneaks around the back to free up the bodyguard. As soon as they've neutralized everyone, two of the mooks dead and one knocked unconscious, the team begins desperately extracting themselves as they hear a police helicopter outside. The unconscious mafioso and bodyguard both get shoved in the van and Gerisa speeds out with plenty of backseat driving being unironically helpful to her. The smog lets them lose the trailing rotorcraft pretty well, and with the bodyguard's help contact the local district attourney. He not only had a son that was injured in the entire debacle, but also knows the bodyguard, who happens to be ex-KE. By leaning on the DA's honor, they have to work things out bit by bit, but end up managing an arrangement where the runners lose the bounty, quit being chased like rats in a maze and he gets the evidence the undercover cop was trying to acquire. Fortunately, Mush is also appraised of these happenings by the bodyguard who has a private conversation with him after the fact.

Aftermath

In the end, all four manage to sit things out, lose the bounty and sigh with relief, getting some well earned freedom as the blockades are removed and travel is free once more. The Gianellis contact Delphi about the information, but the team just lets them have their unconscious mook back. This soothes both sides and keeps the runners from engendering any ire from factions. It was a tightrope run, but they managed it!

Rewards

  • 5k Nuyen each as a Thank You from Mush
  • 10 Karma.
  • For Jowl & Gerisa: Mush, 4/1 Contact
  • 2 CDP

Player After Action Reports (AARs)