Difference between revisions of "Barefoot"

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|header1= Wakyambi Barefooted Adept
|header1= Wakyambi Barefooted Adept
|header2= Follower of Elephant
|header2= Follower of Elephant
|header3=  
|header3= Longarms Shooter
|header4=  
|header4=  
|label6= Metatype
|label6= Metatype
|data6 = Human
|data6 = Elf (Wakyambi)
|label7 = Street Cred
|label7 = Street Cred
|data7= 0
|data7= 0
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|data13 = January 8, 2068
|data13 = January 8, 2068
|label14 = Drive Link
|label14 = Drive Link
|data14 =  
|data14 = [https://drive.google.com/open?id=1GS1Qe61JO_LHtWI_EFqJ0feBgRu1Uv40]
|label15 = Approved?
|label15 = Approved?
|data15 = [[Has CharGen Approval::No]]
|data15 = [[Has CharGen Approval::No]]
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|data16 = Metatype - D <br /> Attributes - A <br /> Magic/Resonance - B <br /> Skills - D <br /> Resources - D
|data16 = Metatype - D <br /> Attributes - A <br /> Magic/Resonance - B <br /> Skills - D <br /> Resources - D
}}
}}
{| class="plainlinks" align="center" cellpadding="5" cellspacing="0" style="border: gray 2px solid; width: 60%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color:black; color:orange"
|-
| <center>This pregen submission is not approved and has been archived for documentation purposes.</center>
|}


=Character Information=
=Character Information=
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===Personality===
===Personality===


Barefoot loves Seattle, and being a Shadowrunner, because both grant him ample opportunity to exercise his skill in martial arts and go through novel experiences that he knows he won't be able to enjoy forever. He's an adrenaline junkie, prone to risky stunts and gambles, but often comes across a little strange, partially because of his cultural unfamiliarity, but also because of his being a little burnt out on the combat drugs he takes.
Barefoot loves Seattle, and being a Shadowrunner, because both grant him ample opportunity to exercise his skill in martial arts and go through novel experiences that he knows he won't be able to enjoy forever. He's an adrenaline junkie, prone to risky stunts and gambles, but often comes across a little strange, partially because of his cultural unfamiliarity, but also because of his being a little burnt out on the combat drugs he takes. Nonetheless, he follows Elephant, and her influence has rubbed off on the young wakyambi, giving him a strong protective instinct towards his 'herd'.


===Appearance===
===Appearance===
As a black elf who stands pretty near the height of a troll, Barefoot tends to stand out in a crowd. His sharp, elfin features combine with his lanky frame to make him look a little fragile, but in practice that is rarely borne out.   
As a Zulu elf who stands at the height of a troll, Barefoot tends to stand out in a crowd. His sharp, elfin features combine with his lanky frame to make him look a little fragile, but in practice that is rarely borne out.   


====Clothing====
====Clothing====
Barefoot dresses fashionably and flashily, though not in a particularly distinctive way. He adjusts the look of his Sleeping Tiger to ape looks he sees on the trid that appeal to him.
Barefoot dresses fashionably and flashily, though not in a particularly distinctive way. He adjusts the look of his Sleeping Tiger to ape looks he sees on the trid that appeal to him.


==In Play==
<br />
 
==Background==
 
Hailing from Southern Africa, the young Velaphi Dhlomo lived the stereotypical life of a wakyambi, in accordance to the tribal traditions. Even after awakening, the boy's life was carefree, training diligently under the watch of Elephant to defend the tribe when he grew to maturity. Excitable and enthusiastic, Velaphi developed his powers quickly, but found himself stuck, always sensing a portion of power that was just out of his reach.
 
When he went on his dreamwalk, choosing Seattle as his destination, everything went off the rails. As his plane touched down at the SEA, a run went wrong spilled onto the runway, leading the curious young man to pursue them, his natural speed allowing him to catch up easily to the team of tired runners. Interested in the impressive abilities of the group's adept, and willfully not understanding their pleas to leave them the frag alone, Velaphi followed along with the runners as they ran down a former NeoNET executive and stole his commlink, fighting their way through his security as they did. Impressed with Velaphi's impressive display of kicking skill against the security, who naturally assumed he was a runner, the team set Velaphi up with their fixer. When the newly-christened Barefoot pressed the adept for instruction on how he used his powers, Velaphi found himself taking wholeheartedly absorbing the information, unlocking spellcasting ability by embracing the Buddhist practices of the other adept. Barefoot has been running ever since, fully embracing the free spirit of his dreamwalk to enjoy himself to the very fullest.
==Narratively Significant Qualities==
 
'''Mentor Spirit (Elephant):''' Barefoot, while he may not practice the same tradition he used to, still follows Elephant, as he has for many years. When his teammates are injured, he can fly into a berserk rage, attacking relentlessly until all threats have been eliminated.


===Legwork: Sprawl Life and Urban Tracking===
'''Poor Self Control (Thrill Seeker):''' Barefoot runs primarily for fun, and is loath to let an opportunity for high-paced action antics slip by.
Miles' knowledge skills are fairly unimpressive, his highest being Awakened Hangouts at 8 dice, but his pool of 7 in Street Rumours is enhanced by his skill in Intimidation (allowing him to threaten people for information if he can track them down) and Tracking (Allowing him to track them down).


As a result, Miles' best bet if what the run requires is information is to find someone else who has it and get it from them by force, especially given his specialization in Physical Information. Alternatively, he can lean on his contacts.
'''Big Regret:''' Barefoot, at the dawn of his shadowrunning career, fell in with a group of capoeira practitioners, from whom he learnt to strike accurately with his feet. He was ejected from the group when, while sparring, he accidentally killed his sickly partner with an overcharged Knockout.  


===Sharp Objects===
'''Dependent (Nuisance):''' Barefoot likes gambling, it gives him the same thrill he gets from running the shadows. If the job takes him to a casino, he might get a little distracted, and he's not very good, either.  
Shlice has a lot of blades, allowing him to adjust his capabilities to the needs of a run. If he doesn't have to be quiet, he can bring a battery-powered '''Vibro Sword''' to bear, and he has an assortment of knives that he can slip past M.A.D. scanners. In the middle is his '''Ares Monosword''', which while not easy to conceal is silent. Even if he can't get right up to whoever needs to be sliced, he carries '''throwing knives''' as well. When the job calls not for one big sharp edge but lots of very small ones, he has his '''Frag and HE grenades''', to deal with groups of dangerous opponents.


===Other Tools===
'''Favoured (Martial Artists, Biased):''' While he's always practiced fighting unarmed, thanks to his awakened gifts, Barefoot appreciates the breadth and depth of the Seattle martial arts scene very much, having been used to the insular and limited style of his tribe.  
When the team wants to keep their hands clean, Shlice carries '''Narcoject-DMSO Syringes''' that he can throw to knock people out, as well as a host of '''Flash-Paks''' and '''Flash-Bangs''', allowing him to take a less direct route to disabling resistance and subdue extraction targets. Even before combat breaks out, his '''BoomerEyes''' let him get an aerial view of an area.


===In Combat===
'''Prejudiced (Mystic Adepts, Biased):''' Barefoot has never really liked mystic adepts, viewing them as spoiled by their gifts in such a way as to leave them unfocused and as a result unskilled.
His '''Attribute Boost''' power allows him to enhance his combat capacities with a Simple Action, which he has plenty of thanks to his '''Improved Reflexes''' and 10+4d6 Initiative. This improves his already hefty '''Blades''' and '''Throwing Weapons''' pools, and along with '''Agile Defender''' (which ''also'' gets boosted) makes his full defense more effective. He's especially dangerous when he's coming off a charge (+2 to his Blades roll), and likes to go toe-to-toe with the most threatening combatant he can see, always after the next gold star on his resume.


==Background==
==In Play==


Born in the squalid Loveland neighbourhood of the Puyallup barrens, Miles Allbright was lucky not to have received an injury that he'd need cyberware to fix before he Awakened as an adept at the age of 15. Having by this time lost both parents to addiction and disease, he left the squat he called home to look for someone who could teach him and help him make it out. Facing setback after setback, he turned to drugs to calm his mind, and the mentor spirit Thunderbird visited him in a Zen-fueled hallucination.  
===Legwork: Knowledge and Stealth===
Velaphi, while not a Seattle native, has a few key areas of expertise where he can show his worth before the run proper begins. Knowledge ('''Bars & Clubs'''), ('''Crook Hangouts''') and ('''Sports''') make him well-suited for runs to do with the more casual, fun-loving side of running the shadows. His hard-earned street knowledge of '''Magic Traditions''' and passing understanding of '''Government Procedures''' will find more general use. Though not a native English speaker, Velaphi's native Zulu is unlikely to come up on a run, unless it takes him to his continent of origin.


Quickly learning to control his gift, Miles became Shlice and started using his adept powers to carve, sometimes literally, a place for himself. Eventually he scraped together the gear and contacts to start being a serious shadowrunner instead of temporary hired muscle for paranoid syndicate leaders, and he's been lucky enough to keep himself in one piece and getting jobs ever since, although the memories of his deprived past continue to push him to acquire ever more money and personal prowess.
When information is better hid than that, Barefoot resorts to physical infiltration, utilizing his skill at '''Sneaking''', '''Locksmithing''', and '''Pilfering''' to get at documents or devices.
==Narratively Significant Qualities==


'''Mentor Spirit (Elephant):''' Shlice's mentor spirit makes him a potential liabiltiy in social situation, forcing him to roll Charisma+Willpower to resist trading insults.  
===Barefoot and Deadly===
While well-versed in the use of his '''shock gloves''', what truly makes Velaphi a danger in close combat is his use of the quality '''Barehanded Adept''', which allows him to cast offensive touch spells through any exposed skin on his body (Usually his eponymous bare feet), despite his lack of spellcasting skill. Casting with '''Unarmed Combat''' is made even more effective with his '''Improve Ability (Unarmed Combat)''' power, using '''reagents''' to make his '''Knockout''', '''Shatter,''' and '''Nauseate''' spells more effective. With these, Barefoot can bypass his foes' armour and disable targets, allowing him to punch (or rather, kick) significantly above his weight class.


'''Big Regret:''' Miles has seen a lot, he's not easy to spook or shake off. He prefers to be the one doing the scaring.  
When targeted by his foes, Barefoot makes good use of his '''Agile Defender''' quality, allowing him to add to his defense roll with '''Agility rather than Willpower'''.


'''Dependent (Nuisance):''' Miles' frequent recreational and spiritual use of Zen (and in the past, harder drugs) has allowed his body to acclimate over time to the vagaries of addiction.  
===Serious Weaponry===
While he prefers to fight in close quarters, Barefoot strives to be useful at all ranges. Skilled in the use of Longarms, he can use '''burst-fire''' on his shotgun, while the '''imaging scope''' on his '''Marlin X71''' allows him to threaten distant foes. Faced with an hard target, Barefoot can load '''APDS''' into his '''SPAS-24''' to utilize the called shot ('''Bulls-eye Burst'''), giving him a little extra oomph for dealing with things like cars or heavily-modded drones. '''Stick-n-shock''' rounds are also available for both the shotgun and the sporting rifle, giving him a solid non-lethal option at range. Utilizing the different '''choke settings''' with his shotgun allows Velaphi to be difficult to dodge at any range.


'''Favoured (Martial Artists, Biased):''' Shlice's fashion sense reflects his personal history, and when it draws negative attention, he sometimes can't help being negative back.  
===Drugs, Drugs, Drugs===
While his adept powers and sheer skill are not to trifled with, Barefoot is embracing the philosophy of the brave new world he finds himself in by augmenting himself further with substances. The most common one he uses is '''Cram''', which enhances his Reaction and initiative. He can also use '''Betakami''' or '''Kamikaze''', more powerful drugs with much less forgiving durations and crash effects. While '''Betameth''' enhances Reaction and Intuition, Kamikaze boosts Velaphi's Strength, Agility, Body, and Willpower, making him '''more durable''', '''giving him more turns''', making him more '''accurate and evasive''', and helping him '''resist drain'''.


'''Prejudiced (Mystic Adepts, Biased):''' Miles is in pretty deep on the Zen, and it can make his personal reliability a little shaky..  
===Blessings of Elephant===
While many of Barefoot's powers can be "always on", in combat he turns to '''three forms of 'boost'''' to make himself more effective for short bursts of activity. First is '''Adrenaline Boost''', which grants him '''+8 to initiative''', while causing him drain for each combat turn he uses it. He tends to use it to ensure he '''gets additional initiative passes''', allowing him to act more often than he normally would. Next are his '''Attribute Boost''' powers, which ('''separately''') increase his '''Agility''' and '''Reaction'''. These are temporary, but make him much better at '''landing blows and avoiding them respectively'''.


==Run History==
==Run History==
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{{#set:Has Expertise=Longarms}}
{{#set:Has Expertise=Longarms}}


[[Category:Pregen Runners]]
[[Category:Player Characters]]

Latest revision as of 18:12, 28 August 2023

Barefoot
Barefoot.jpg
Wakyambi Barefooted Adept
Follower of Elephant
Longarms Shooter
MetatypeElf (Wakyambi)
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
D.O.B.January 8, 2068
Drive Link[1]
Approved?No
PriorityMetatype - D
Attributes - A
Magic/Resonance - B
Skills - D
Resources - D

Character Information

Summary

Wakyambi physical adept on his dreamwalk, not certain he's going to go back.

Goals

Enjoy himself while he can, and master as many martial arts as he can, before he eventually returns to his tribe.

Personality

Barefoot loves Seattle, and being a Shadowrunner, because both grant him ample opportunity to exercise his skill in martial arts and go through novel experiences that he knows he won't be able to enjoy forever. He's an adrenaline junkie, prone to risky stunts and gambles, but often comes across a little strange, partially because of his cultural unfamiliarity, but also because of his being a little burnt out on the combat drugs he takes. Nonetheless, he follows Elephant, and her influence has rubbed off on the young wakyambi, giving him a strong protective instinct towards his 'herd'.

Appearance

As a Zulu elf who stands at the height of a troll, Barefoot tends to stand out in a crowd. His sharp, elfin features combine with his lanky frame to make him look a little fragile, but in practice that is rarely borne out.

Clothing

Barefoot dresses fashionably and flashily, though not in a particularly distinctive way. He adjusts the look of his Sleeping Tiger to ape looks he sees on the trid that appeal to him.


Background

Hailing from Southern Africa, the young Velaphi Dhlomo lived the stereotypical life of a wakyambi, in accordance to the tribal traditions. Even after awakening, the boy's life was carefree, training diligently under the watch of Elephant to defend the tribe when he grew to maturity. Excitable and enthusiastic, Velaphi developed his powers quickly, but found himself stuck, always sensing a portion of power that was just out of his reach.

When he went on his dreamwalk, choosing Seattle as his destination, everything went off the rails. As his plane touched down at the SEA, a run went wrong spilled onto the runway, leading the curious young man to pursue them, his natural speed allowing him to catch up easily to the team of tired runners. Interested in the impressive abilities of the group's adept, and willfully not understanding their pleas to leave them the frag alone, Velaphi followed along with the runners as they ran down a former NeoNET executive and stole his commlink, fighting their way through his security as they did. Impressed with Velaphi's impressive display of kicking skill against the security, who naturally assumed he was a runner, the team set Velaphi up with their fixer. When the newly-christened Barefoot pressed the adept for instruction on how he used his powers, Velaphi found himself taking wholeheartedly absorbing the information, unlocking spellcasting ability by embracing the Buddhist practices of the other adept. Barefoot has been running ever since, fully embracing the free spirit of his dreamwalk to enjoy himself to the very fullest.

Narratively Significant Qualities

Mentor Spirit (Elephant): Barefoot, while he may not practice the same tradition he used to, still follows Elephant, as he has for many years. When his teammates are injured, he can fly into a berserk rage, attacking relentlessly until all threats have been eliminated.

Poor Self Control (Thrill Seeker): Barefoot runs primarily for fun, and is loath to let an opportunity for high-paced action antics slip by.

Big Regret: Barefoot, at the dawn of his shadowrunning career, fell in with a group of capoeira practitioners, from whom he learnt to strike accurately with his feet. He was ejected from the group when, while sparring, he accidentally killed his sickly partner with an overcharged Knockout.

Dependent (Nuisance): Barefoot likes gambling, it gives him the same thrill he gets from running the shadows. If the job takes him to a casino, he might get a little distracted, and he's not very good, either.

Favoured (Martial Artists, Biased): While he's always practiced fighting unarmed, thanks to his awakened gifts, Barefoot appreciates the breadth and depth of the Seattle martial arts scene very much, having been used to the insular and limited style of his tribe.

Prejudiced (Mystic Adepts, Biased): Barefoot has never really liked mystic adepts, viewing them as spoiled by their gifts in such a way as to leave them unfocused and as a result unskilled.

In Play

Legwork: Knowledge and Stealth

Velaphi, while not a Seattle native, has a few key areas of expertise where he can show his worth before the run proper begins. Knowledge (Bars & Clubs), (Crook Hangouts) and (Sports) make him well-suited for runs to do with the more casual, fun-loving side of running the shadows. His hard-earned street knowledge of Magic Traditions and passing understanding of Government Procedures will find more general use. Though not a native English speaker, Velaphi's native Zulu is unlikely to come up on a run, unless it takes him to his continent of origin.

When information is better hid than that, Barefoot resorts to physical infiltration, utilizing his skill at Sneaking, Locksmithing, and Pilfering to get at documents or devices.

Barefoot and Deadly

While well-versed in the use of his shock gloves, what truly makes Velaphi a danger in close combat is his use of the quality Barehanded Adept, which allows him to cast offensive touch spells through any exposed skin on his body (Usually his eponymous bare feet), despite his lack of spellcasting skill. Casting with Unarmed Combat is made even more effective with his Improve Ability (Unarmed Combat) power, using reagents to make his Knockout, Shatter, and Nauseate spells more effective. With these, Barefoot can bypass his foes' armour and disable targets, allowing him to punch (or rather, kick) significantly above his weight class.

When targeted by his foes, Barefoot makes good use of his Agile Defender quality, allowing him to add to his defense roll with Agility rather than Willpower.

Serious Weaponry

While he prefers to fight in close quarters, Barefoot strives to be useful at all ranges. Skilled in the use of Longarms, he can use burst-fire on his shotgun, while the imaging scope on his Marlin X71 allows him to threaten distant foes. Faced with an hard target, Barefoot can load APDS into his SPAS-24 to utilize the called shot (Bulls-eye Burst), giving him a little extra oomph for dealing with things like cars or heavily-modded drones. Stick-n-shock rounds are also available for both the shotgun and the sporting rifle, giving him a solid non-lethal option at range. Utilizing the different choke settings with his shotgun allows Velaphi to be difficult to dodge at any range.

Drugs, Drugs, Drugs

While his adept powers and sheer skill are not to trifled with, Barefoot is embracing the philosophy of the brave new world he finds himself in by augmenting himself further with substances. The most common one he uses is Cram, which enhances his Reaction and initiative. He can also use Betakami or Kamikaze, more powerful drugs with much less forgiving durations and crash effects. While Betameth enhances Reaction and Intuition, Kamikaze boosts Velaphi's Strength, Agility, Body, and Willpower, making him more durable, giving him more turns, making him more accurate and evasive, and helping him resist drain.

Blessings of Elephant

While many of Barefoot's powers can be "always on", in combat he turns to three forms of 'boost' to make himself more effective for short bursts of activity. First is Adrenaline Boost, which grants him +8 to initiative, while causing him drain for each combat turn he uses it. He tends to use it to ensure he gets additional initiative passes, allowing him to act more often than he normally would. Next are his Attribute Boost powers, which (separately) increase his Agility and Reaction. These are temporary, but make him much better at landing blows and avoiding them respectively.

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Rick Rampant 4 1 Fixer Talent Scout Club Regular, Corporate Connections, Criminal Contacts, ID Forger, Seattle Native Even
Lionel Leroy 2 3 Gear Undefined Ganger's Quartermaster, Talismonger Connections, They actually still owe me from last month... Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Christopher Pogo: Adept and Hobbyist Hunter (Rating 3)

Media Mentions

ShadowGrid Profile Comments