Fixing Annabelle

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Fixing Annabelle
Date2085-04-07
GMDawnfire
LocationThe deep resonance
Status Threat Level: Deadly
Factions Involved
ShadowHaven
The World Gardeners
Milly Allock
Major Corp
Throwback
Funk
Runner3
Runner4
Character1
Character2


Summary

Milly Allock want to help out a poor little girl whose life was stolen unfairly by CFD.

Background

When the CFD outbreak hit its peak, little Annabelle Bennett got caught in the crossfire and was left comatose for 8 years. Milly wants to change that and is looking to recover her personality from backups stored in the Mind Realms.

The Meet

Funk and Throwback were tracked down and contacted by a mysterious personal while going about their lives. Milly Allock, a fellow protector of 01 and member of The World Gardeners wanted to test the budding technomancers and help a little girl in the process. She convinced the two to meet her in an isolated host and discuss the problem. The two agreed and met up to speak with Milly "in person". It turns out a young girl, Annabelle Bennett, became infected with an emergent AI during the CFD breakouts. While attempting to dislodge the AI the girl's consciousness was lost and she was left vegetative and under lifesupport. Milly explained that the resonance maintains backups of all users of the matrix to varying degrees and keeps stronger backups of technomancers. Annabelle had recently emerged just prior to her possession and this made her a prime candidate to be rescued. If the team entered the Mind Realms they could locate the 4 components of her "soul" and recombine them into a form of persona fix. While a risky venture, this experience could return this girls life to her and teach the two some valuable lessons. The team agreed and set forth to dive deep into the resonance realms.

The Plan

Funk began to research Annabelle's life prior to possession in hopes it would help them locate components of her psyche. Meanwhile Throwback began to research the deep resonance itself, seeking ways to help them access and traverse to the correct realms safely. Funk also reached out to Expedien, a helpful free sprit, to assist them in reaching their destination more directly. With the planns in place the team set their meat to a safe location and begun the dive.

The Run

Aftermath

Escaping from the slowly corrupting realm with the persona fix in hand, the team breathed a sign of relief. The exited somewhere on the Japanese public grid and returned to their bodies. They contacted Milly and delivered the persona chip, along with instructions that Annabelle could reach out through the gardeners if she desired to.

Rewards

Run Rewards for "Fixing Annabelle" (Deadly: 18 RVP * 7 hours/6 hours = 21 RVP)


18 Karma (18 RVP)

6 CDP (3 RVP)

2 CDP Base

+3 World Gardener's Faction Rep

Counts as a submersion ordeal.


Optional Rewards:

Milly Allock (Connection 4/Loyalty 1-3) for 4-6 RVP

Otaku to Technomancer (10 RVP)

Analytical Mind (5 RVP)


Plot Point: Funk knows Throwback's background, and vice versa.

Game Quotes

Player After Action Reports (AARs)

Throwback: That was a hell of an experience. I've never quite experienced something quite like that entity. Clawing at my brain, my very soul? Its terrifying. We got to save a precious little, well not so little anymore, girl and gave a fellow Technomancer a real change at having a life. What a day.