Difference between revisions of "How Many Walls"

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| image      =  
| image      =  
| caption    =  
| caption    =  
| date        = [[hasDate:: 2080-12-18]]
| date        = [[hasDate:: 2080-12-22]]
| gm          = [[hasGM::Darklordiablo]]
| gm          = [[hasGM::Purkinje]]
| place      = Seattle
| place      = Seattle
| coordinates =  
| coordinates =  
Line 20: Line 20:
| result      =  
| result      =  
| combatants_header =  
| combatants_header =  
| combatant1  = * [[hasRunner::Frag Face]]
| combatant1  = * [[hasRunner::Calypso]]
* [[hasRunner::Marionette]]
* [[hasRunner::Glamor]]
* [[hasRunner::Purkinje]]
* [[hasRunner::Neko]]
* [[hasRunner::Spider]]
* [[hasRunner::Waspkeeper]]
* [[hasRunner::Trash Panda]]
| combatant2  = * EndFinity Users
| combatant2  = * SpinGlobal
| casualties1 =  
| casualties1 =  
| casualties2 = 12 Human Supremacist thugs
| casualties2 = 12 Human Supremacist thugs
Line 32: Line 31:


==Summary==
==Summary==
A bunch of crazy people decide to challenge SpinGlobal to a battle of the bands to distract them from protecting a prototype nanocybernetic component.
A team of runners helps protect metahuman communities from public shooters.
 
==Background==
The Order of the Delayed Calamity has been researching ways to combat the Null Council. They've made a breakthrough recently, discovering that a prototype null monad cyborg is in production. One of the required parts is in a nanotech production plant owned by SpinGlobal. They hire a team of runners to either destroy or capture it.


==The Meet==
==The Meet==
The team meets with the Order's liaison, who explains the situation. He gives information about the component, noting that it is contained in a 1 x 1 x 2 meter crate and is scheduled to be shipped off in two days. He says there is a bonus for capturing it instead of destroying it, in order to learn what the Null Council is doing.
The team is suddenly alerted by a recorded message from an ork woman begging for help in the middle of a firefight. They are given a waypoint in Carbonado and immediately go there as quickly as possible. Glamor runs into some trouble getting an air spirit to help her go fast, but it works eventually. Calypso uses her super-fast cyberlimbs to skate there faster than some civilian cars can drive, and Waspkeeper drives there in her GMC Bulldog. Neko is stuck taking public transportation, but attempts to provide remote matrix support. When the team arrives, the ork woman explains that a bunch of human gangers in bandannas firing automatic weapons from a truck were shooting every metahuman they could see, and they took off a few minutes ago. The team sets out to find them.  
 
==Legwork==
Spider and Purkinje spend some time researching the facility and learn that there is a massive sonic defense mechanism that will trigger if an ultrasonic proximity sensor is triggered. They also find that there are secret basement levels not included in the public plans, and these levels are heavily secured.
 
==The Plan==
After giving it some thought, Purkinje has the dumbest idea she's ever had: challenging SpinGlobal to a battle of the bands in order to distract their Combat DJs so the rest of the team can go in with lighter resistance. She runs Galatea's percussionist autosoft, and Marionette runs a performance activesoft on his skillwires. In the meantime, the team starts calling in favors from their contacts to get an impromptu stage and sound setup to be delivered. They manage to get a junkyard owner to provide what they need, though it's grungy. Trash Panda casts Fashion on their armor to make it look more like a post-apocalyptic stage outfit. They were ready for their nonsense.


==The Run==
==The Run==
Marionette, Purkinje, and Galatea tromp on the impromptu stage outside of the building and start blaring Darude's "Sandstorm," naming their band ''[[Clueless Vigilante Countess]].'' This succeeds in getting SpinGlobal's attention, and a stage rises from the ground outside with three Combat DJs on it, appearing to have been prepared for this exact circumstance. Then, the sonic defense system triggers. The windows on the side of the glass building facing the band magnetize and fuse into a giant, building-sized speaker. Trash Panda leads the infiltration team inside and manages to crack a door open and get them inside quietly. Or it seems quiet, next to the deafening roar of the music outside. Spider manages to crack the host and sabotage the speaker before it can be used, and the SpinGlobal band struggles to adapt. Clueless Vigilante Countess fires back with an excellent cover of Linkin Park's "In The End," and the crowd goes wild.
With her Detect Footwear spell, Glamor looks for signs of any fast-moving feet as Waspkeeper drives the team around. They spot a bunch of combat boots floating above the ground, and the team prepares to round the corner to deal with the terrorists. The air spirit engulfs the driver, suffocating him immediately, and the passenger takes the wheel. Waspkeeper fires her Thunderstruck through the axle, slowing it down to a crawl. Calypso snipes a machine gunner in the truck bed. Glamor follows up with a big ice sheet that causes the truck to spin out, and the rest of them die or are knocked unconscious in the car crash, which unfortunately wings a civilian. Neko spends time trying to locate any icons, but is unable to spot any, and concludes their personas must be operating out of a host. She arrives while the team is tending to the wounded civilian.


Inside the sublevels, the team searches around and finds a vault door. Frag Face takes exception with its paint job and vaporizes it, surprising a Razor Elite Security™ guard, whom he dropkicks into a wall, accidentally breaking his neck. The team runs in and continues looking for the package, only to run into another squad of Razor Elite Security™. These charge at them and mostly end up knocking themselves out by skating into a wall. Trash Panda finishes off the rest. The team descends to the next sublevel, where Frag Face deletes another vault door. Meanwhile, the Combat DJs deploy a series of speaker drones to make up for the sabotage of the large one. Spider sabotages most of the drones to play anti-Spinrad EDM, which doesn't seem to interrupt the Combat DJs too much, but they fail to impress the crowd with their performance. Clueless Vigilante Countess follows it up with The Foo Fighters' "The Best Of You," which is even more well received than their previous number.
Calypso slaps a stim patch on one of the unconscious terrorists, who spouts a bunch of racial slurs and says he won't talk. Glamor convinces him to talk, which he does by saying there were more of them about to kill a bunch of elves. Neko jacks in to one of their commlinks and finds they're logged into a host called EndFinity Message Boards. While she examines the host, Glamor calls [[Alice "Pink" Herrington]] for information about EndFinity. With some convincing, Pink tells her that EndFinity is a message board full of "definitely just memes" that lead to a toxic, irony-poisoned online community shooters keep coming from. After some convincing, she also reveals that someone she knows who lurks on the forums believes there are supposed to be two attacks in Puyallup soon, one in Carbonado and the other in Tarislar. Neko searches the matrix to confirm this, and further finds that Knight-Errant doesn't seem to be coming to Tarislar's aid, despite the under-the-table contract Calypso knows they have to maintain an effective A rating despite being designated a C security zone.


The infiltration team finds the storage room where things to be shortly shipped out are placed, but the package is not there. Trash Panda suggests that it might have been installed in someone already to be delivered covertly that way. As they head back up to the cybersurgery room, the Combat DJs take control of their sound system and finish with a big number at their full power, but they still somehow fail to capture the crowd's favor next to Clueless Vigilante Countess' finale, Queen's "We Will Rock You." The infiltration team finds a squad of SpinGlobal Cybercentaurs in the cybersurgery room along with a troll cyborg patient. The cybercentaurs begin firing grenades out of launchers mounted in their liminal bodies. Frag Face severs one's torso from the horse part, and Trash Panda fires off a spell, but things go wrong when Spider attempts to shoot the troll patient and ends up nicking critical structural material in the prototype arm and unleashes a swarm of nanites. The team runs, tossing copious HE grenades behind them. A fire erupts, and it spirals out of control, eventually bringing down the entire building, causing it to collapse accordion-style as Clueless Vigilante Countess finishes their number, jumps off the stage, and detonates all of the junkyard gear.
Waspkeeper drives them to Tarislar on the double, and they arrive quickly to find the sound of more gunfire. Using the same search methods as before, they find a second truck with more terrorists. This time, Neko cracks their host and avoids the IC to interfere with their communications and weapons while Calypso, Waspkeeper, and Glamor engage the enemy directly. Having been warned of the danger, these terrorists had prepared ahead of time and were not surprised to see the team. The machine gunner lays down a base of suppressing fire, causing the team not to be able to do much until Waspkeeper finds the right moment to snipe him with her Thunderstruck. Seeing their heavy weapons person down, the terrorists start shooting civilians on the street to force the team to either retreat and tend to them, or place themselves in harm's way to protect them. Calypso, however, speeds out of the Bulldog and hops in the truck bed, at which point she shoots the driver, crashes through the window into the cab, and steers the truck straight into the nearest solid wall, killing all of the terrorists in the crash and almost knocking herself out in the impact.
==Aftermath==
The team receives medical attention for their drain and injuries. Further digging into EndFinity reveals one of their most influential memers was possibly a Humanis social engineer, but the connection was tentative. Neko later gathered Spider and Purkinje to destroy the small host from its foundation so they wouldn't have an easy time reorganizing for any further terror attacks.


The team members rendezvous in Marionette's Westwind and speed away from law enforcement. Nanite scanners indicate the infiltration team is utterly covered in nanites, but they currently appear to be inert because the prototype was destroyed. They are given nanite-cleaning treatments and end up safe.
While there were a few deaths, the team acted swiftly enough that the wounded were largely able to be saved without lasting injury. The ork who called for help tells the team they scrounged together a reward from various community members, and gives each of them 2,000¥.
==Aftermath==
The client is satisfied with the destruction of the prototype, but regrets that it couldn't be recovered. SpinGlobal begrudgingly accepts that they were beaten at their own game but challenges the team to a rematch later, meanwhile gifting them super special high tech instruments.


==Rewards==
==Rewards==


*15,000¥ client payment
*2,000¥
*5,000¥ in tips
*6 Karma
*4 Karma
*1 Street Cred
*A SpinGlobal Rising Star Synthstrument (Internal)
*+1 Faction Rep (Order of the Delayed Calamity)
*+1 Faction Rep (SpinGlobal)
*1 Public Awareness (Purkinje & Marionette)
*2 CDP
*2 CDP


==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
<br />
=== Calypso ===
Ok, so, these guys were a bunch of drekheads and I'm not a fan... I'm thankful they had nice, slow vehicles though, otherwise they'd have shot a lot more civilians before we got them handled. Sidenote: Just because you can outrun the vehicle, jump in, and crash it into a wall, doesn't mean you *should*. Because... owwwww...


===Purkinje===
===[[Glamor]]===
Hahaha. Hahahahahaha. I can't believe that worked! I was sort of just expecting us to be a distraction, but we somehow ''won'' against their band on their own turf. I am going to have fond memories of this and treasure it always. Also, I'm really proud of Galatea for her drum solo at the end there! She's very well programmed! I'd better lay low for a while, I feel like I drew too many eyes.
Fuck metaracists. They aren't worth the air.
[[Category:Runs]]
[[Category:Runs]]

Latest revision as of 20:37, 21 June 2021

How Many Walls
Part of Blood and Soil
Date2080-12-22
GMPurkinje
LocationSeattle
Belligerents
  • EndFinity Users
  • Casualties and losses
    12 Human Supremacist thugs

    Summary

    A team of runners helps protect metahuman communities from public shooters.

    The Meet

    The team is suddenly alerted by a recorded message from an ork woman begging for help in the middle of a firefight. They are given a waypoint in Carbonado and immediately go there as quickly as possible. Glamor runs into some trouble getting an air spirit to help her go fast, but it works eventually. Calypso uses her super-fast cyberlimbs to skate there faster than some civilian cars can drive, and Waspkeeper drives there in her GMC Bulldog. Neko is stuck taking public transportation, but attempts to provide remote matrix support. When the team arrives, the ork woman explains that a bunch of human gangers in bandannas firing automatic weapons from a truck were shooting every metahuman they could see, and they took off a few minutes ago. The team sets out to find them.

    The Run

    With her Detect Footwear spell, Glamor looks for signs of any fast-moving feet as Waspkeeper drives the team around. They spot a bunch of combat boots floating above the ground, and the team prepares to round the corner to deal with the terrorists. The air spirit engulfs the driver, suffocating him immediately, and the passenger takes the wheel. Waspkeeper fires her Thunderstruck through the axle, slowing it down to a crawl. Calypso snipes a machine gunner in the truck bed. Glamor follows up with a big ice sheet that causes the truck to spin out, and the rest of them die or are knocked unconscious in the car crash, which unfortunately wings a civilian. Neko spends time trying to locate any icons, but is unable to spot any, and concludes their personas must be operating out of a host. She arrives while the team is tending to the wounded civilian.

    Calypso slaps a stim patch on one of the unconscious terrorists, who spouts a bunch of racial slurs and says he won't talk. Glamor convinces him to talk, which he does by saying there were more of them about to kill a bunch of elves. Neko jacks in to one of their commlinks and finds they're logged into a host called EndFinity Message Boards. While she examines the host, Glamor calls Alice "Pink" Herrington for information about EndFinity. With some convincing, Pink tells her that EndFinity is a message board full of "definitely just memes" that lead to a toxic, irony-poisoned online community shooters keep coming from. After some convincing, she also reveals that someone she knows who lurks on the forums believes there are supposed to be two attacks in Puyallup soon, one in Carbonado and the other in Tarislar. Neko searches the matrix to confirm this, and further finds that Knight-Errant doesn't seem to be coming to Tarislar's aid, despite the under-the-table contract Calypso knows they have to maintain an effective A rating despite being designated a C security zone.

    Waspkeeper drives them to Tarislar on the double, and they arrive quickly to find the sound of more gunfire. Using the same search methods as before, they find a second truck with more terrorists. This time, Neko cracks their host and avoids the IC to interfere with their communications and weapons while Calypso, Waspkeeper, and Glamor engage the enemy directly. Having been warned of the danger, these terrorists had prepared ahead of time and were not surprised to see the team. The machine gunner lays down a base of suppressing fire, causing the team not to be able to do much until Waspkeeper finds the right moment to snipe him with her Thunderstruck. Seeing their heavy weapons person down, the terrorists start shooting civilians on the street to force the team to either retreat and tend to them, or place themselves in harm's way to protect them. Calypso, however, speeds out of the Bulldog and hops in the truck bed, at which point she shoots the driver, crashes through the window into the cab, and steers the truck straight into the nearest solid wall, killing all of the terrorists in the crash and almost knocking herself out in the impact.

    Aftermath

    The team receives medical attention for their drain and injuries. Further digging into EndFinity reveals one of their most influential memers was possibly a Humanis social engineer, but the connection was tentative. Neko later gathered Spider and Purkinje to destroy the small host from its foundation so they wouldn't have an easy time reorganizing for any further terror attacks.

    While there were a few deaths, the team acted swiftly enough that the wounded were largely able to be saved without lasting injury. The ork who called for help tells the team they scrounged together a reward from various community members, and gives each of them 2,000¥.

    Rewards

    • 2,000¥
    • 6 Karma
    • 2 CDP

    Player After Action Reports (AARs)


    Calypso

    Ok, so, these guys were a bunch of drekheads and I'm not a fan... I'm thankful they had nice, slow vehicles though, otherwise they'd have shot a lot more civilians before we got them handled. Sidenote: Just because you can outrun the vehicle, jump in, and crash it into a wall, doesn't mean you *should*. Because... owwwww...

    Glamor

    Fuck metaracists. They aren't worth the air.