Difference between revisions of "KE HTR Crisis Negotiator"

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(Created page with "{{Grunt NPC Infobox |Unit Name=KE HTR Crisis Negotiator |Metatype=Any |Threat Level=5 |Faction=Knights Errant |Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dH...")
 
 
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|Metatype=Any
|Metatype=Any
|Threat Level=5
|Threat Level=5
|Faction=Knights Errant
|Faction=Knight Errant
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Thematics and Mechanics Approval=No
|Thematics and Mechanics Approval=No

Latest revision as of 02:37, 26 June 2018

KE HTR Crisis Negotiator
Placeholder.png
Base MetatypeAny
Threat Level5
Typical FactionKnight Errant
Thematics Approval
Mechanics Approval

Description

"ITT hostage situations gone wrong" - Trixter

<<Thread Locked(Admin: No Thanks)>>

Key Information

These ones get brought in when hostages are present

Standard Operating Procedure/Rules of Engagement

Ensure safety of any and all hostages

Stat Block

B A R S W L I C Ess Special Att
4 4 4 4 5 3 4 6 4.1 4
Condition Monitor 11
Limits Physical 6, Mental 5, Social 8
Initiative 8+1d6
Qualities None
Skills
  • Athletics Group 2
  • Close Combat Group 3
  • Outdoors Group 2
  • Firearms Group 3
  • Computer 6
  • Con 7
  • Etiquette 7
  • First Aid 2
  • Intimidation 7
  • Negotiation 7
  • Perception 3
Knowledge Skills
  • Area Knowledge (Operating City +2) 5
  • Corporations (Ares +2) 3
  • Gang ID 5
  • Law 5
  • News 5
  • Police Procedures 5
  • Small Unit Tactics 5
Augmentations
  • Bone Density Augmentation (2)
  • Datajack
  • Gastric Neurostimulator
  • Orthoskin (4)
Spells N/A
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Containment Manacles
  • Full Body Armor w/ Auto-Injector, Biomonitor, Chemical Seal, Drag Handle, Gear Access, Nonconductivity (1)
  • Full Body Armor Helmet w/ Flare Compensation, Image Link, Low Light Vision, Thermographic Vision, Vision Enhancement (2)
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Hermes Ikon
  • DocWagon Basic Contract
  • Jazz x2
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Trauma Patch x3
Weapons
  • Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Ares Predator V (Heavy Pistol, Acc 7, DV 8P, AP -1, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 11P, AP -1, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
Vehicles Ford Americar

(Handling 4, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4)

Condition Monitor: 18

Armor: 6H

Limits: Mental 2

Physical Initiative: 2+4D6

  • Anti-Theft System 2
  • Gridlink
  • Rigger Interface
  • Emergency light bar
  • Linguistics: English (local language)
  • Linguistics: Japanese (Manufacturer's Language)
  • Searchlight
  • Siren