Difference between revisions of "Legion's Ordeal"

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<!-- Required: The date of the run in YYYY-MM-DD format. -->
<!-- Required: The date of the run in YYYY-MM-DD format. -->
|Date=2081-MM-DD
|Date=2081-07-24


<!-- Required: Name of the GM. -->
<!-- Required: Name of the GM. -->
|GM=
|GM=Chrisst111


<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. -->
<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. -->
|Location=
|Location= Redmond Barrens


<!-- Optional: Any factions who were allied to the runners -->
<!-- Optional: Any factions who were allied to the runners -->
|Ally=
|Ally= Martin
|Ally2=
|Ally2=


<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}
|RunnerList={{AARCharacterList|Legion|}}
|RunnerCasualties=  
|RunnerCasualties=  


<!-- Optional: The threat level of the run. But please try and add this whenever possible. -->
<!-- Optional: The threat level of the run. But please try and add this whenever possible. -->
|Threat=
|Threat= Low


<!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots -->
<!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots -->
Line 29: Line 29:


<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. -->
|OppositionFaction=Major Corp
|OppositionFaction=None
|OppositionUnits={{AARCharacterList|Character1|Character2}}
|OppositionUnits={{AARCharacterList|Martin|Projected Mage}}
|OppositionCasualties=
|OppositionCasualties=


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==Summary==
==Summary==
 
Legion helps one of his flock who believe themselves to have lost faith and wished to incite violence on Legion's chapel in Redmond.


==Background==
==Background==
 
After Legion's preaching when he first came to Seattle others have joined his congregation. One of these was Martin, who seemed troubled.


==The Meet==
==The Meet==
 
Martin came to Legion requesting a confession, where Martin confesses that he has had dark thoughts of inciting violence at the chapel due to Legion's unorthodox preaching.


==The Plan==
==The Plan==
 
Help Martin through his penance, hopefully help him find his faith (if he wishes) and calm him from violence.


==The Run==
==The Run==
After the confession Legion set a penance for Martin to stay silent for Seven Days and Seven Nights to, in some hope, clear his concience. Legion kept about his routine, often fixing up his chapel, giving service or helping the individual. 7 days later Martin returns for another confession, this time he is seen as clearly not having looked after himself and had clearly been crying. Legion consoles him, and congratulates him on completing his penance, though a small background count had accrued suggesting Martin still felt disconnected. With this, Legion set another penance, this one being hard labour where Martin assisted him in repairing the chapel. This brought Martin a great deal of relief wherein he left guilt-free, the background count fading away.


With this, an astrally projected form appeared in the chapel, making a cross symbol and summoning a Cherub (Weak air spirit) and congratulated Legion on his success though berates him for a mishap. This figure is a morphing mass, changed metatype each time Legion blinked. They tell Legion that Martin was tricked by them to test Legion, as his unorthodox preaching had them worried, though rest assured Martin was safe despite the concerns Legion had for decieving a fellow. The Projection assured Legion, that like Job, his faith would be tested again in time.


==Aftermath==
==Aftermath==
 
Martin leaves with a clear mind free of guilt.


==Rewards==
==Rewards==
 
- 6 Karma
==Game Quotes==
==Game Quotes==
{{Gamequote|Amusing quote from game.}}


==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==


[[Category:Runs]]
[[Category:Runs]]

Revision as of 00:03, 24 July 2020

Legion's Ordeal
Date2081-07-24
GMChrisst111
LocationRedmond Barrens
Status Threat Level: Low
Factions Involved
ShadowHaven
Martin
None
Legion Martin
Projected Mage


Summary

Legion helps one of his flock who believe themselves to have lost faith and wished to incite violence on Legion's chapel in Redmond.

Background

After Legion's preaching when he first came to Seattle others have joined his congregation. One of these was Martin, who seemed troubled.

The Meet

Martin came to Legion requesting a confession, where Martin confesses that he has had dark thoughts of inciting violence at the chapel due to Legion's unorthodox preaching.

The Plan

Help Martin through his penance, hopefully help him find his faith (if he wishes) and calm him from violence.

The Run

After the confession Legion set a penance for Martin to stay silent for Seven Days and Seven Nights to, in some hope, clear his concience. Legion kept about his routine, often fixing up his chapel, giving service or helping the individual. 7 days later Martin returns for another confession, this time he is seen as clearly not having looked after himself and had clearly been crying. Legion consoles him, and congratulates him on completing his penance, though a small background count had accrued suggesting Martin still felt disconnected. With this, Legion set another penance, this one being hard labour where Martin assisted him in repairing the chapel. This brought Martin a great deal of relief wherein he left guilt-free, the background count fading away.

With this, an astrally projected form appeared in the chapel, making a cross symbol and summoning a Cherub (Weak air spirit) and congratulated Legion on his success though berates him for a mishap. This figure is a morphing mass, changed metatype each time Legion blinked. They tell Legion that Martin was tricked by them to test Legion, as his unorthodox preaching had them worried, though rest assured Martin was safe despite the concerns Legion had for decieving a fellow. The Projection assured Legion, that like Job, his faith would be tested again in time.

Aftermath

Martin leaves with a clear mind free of guilt.

Rewards

- 6 Karma

Game Quotes

Player After Action Reports (AARs)