Property:Question

From ShadowHaven Reloaded
Revision as of 22:56, 21 July 2018 by User (talk | contribs) (Created a property of type Has type::Text)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a property of type Text.

Showing 20 pages using this property.
M
Do we use this missions rule? "In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book." On that which missions rules besides this if any do we use?  +
Ya how do you stack things like Made Man discounts and Black Market Pipeline?  +
how does the convince(page 189 stolen souls) spell work as it says "it makes it harder for a subject to detect the inconsistencies in any story told to them" but the Perception Test threshold for recognizing an inconsistency increases by 1, and wouldn't someone find it odd if someone was using the incubus spell (153 cutting aces) and what they see is somthing that should not be there like "man covered in whipped cream," in like public place  +
For a character that has something along the lines of Antidepressants or other medications that aren't quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?  +
RF 115 with functional tails it says for prehencile tails, The tail has an effective Strength equal to half the character’s unaugmented Strength (round down) I understand having STR 6 would make the tail have a STR of 3. So the question I have is, much like in the way you have an augmented limit of say 6(10), would that make the tail have a limit of 3(7) or just a flat 3 no matter if your on say Kami or have magic that boosts your attribute to your augmented limit?  +
@Mechanics Team I have a question: I have a monowhip weapon focus, electrical elemental weapon, and way of the cowboy for entanglement. How would entangling someone with such a weapon be handled? In core electrical damage rules state that an injury from electrical damage would be required to apply the debuffs, elemental weapon doesn't give a damage rating, entanglement doesn't do damage by itself, and monowhip doesn't have special entanglement rules(which seems odd considering microwire rope inflicts 8p at -8ap for touching it without special protection)  +
Assensing vs Perception to spot astral forms/auras from the astral. Hiding on the astral is a thing, and you don't need a metamagic for it, so what is opposed by it?  +
"Awakened Contacts have their total Nuyen reduced by Magic*20,000 Nuyen" Does this also apply to Emerged characters?  +
What does "significant extra weight" mean, in terms of skimmers?  +
When using control device the book states "All actions you take while controlling a device use either the normal limit for that action or your Data Processing rating, whichever is lower." (SR5e:CR pg. 238). But later in the book it uses the example of a perception test via drone it's sensors it says "When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit."(SR5e:CR pg. 445). In both instances I'm using control device which as stated in the book is a variable action, meaning I use it in place of another action but also mimic that other action, but in one instance I can use my own limits and In another I have to use my Rigger control console data processing as the limit? This feels contradictory? And I just wanted to know which rules I should follow.  +
Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?  +
Another question. is Narcoject a Natural or Synth toxin for the purpose of natural immunity?  +
Resonance Veil complex form relies rather heavily on GM fiat (like many of them do). I was hoping we could have a mechanics clarification that would establish a baseline for what can be accomplished. Something like... > 'Resonance veil can mimic the effects of a Spoof Command matrix action when successfully threaded (GM discretion applies as to whether Resonance Veil can have wider utility).'  +
Can all wards types be made types be made permanent or just ward on page 297 (meaning you need to mix ward with the other types of wards as on page 135. Talking about that, it lists Special wards that can also be combined with permission of the gamemaster, how do you want do go about that?  +
Spirit physical bodies can ignore gravity. This is known, and explicitly called out as 'physical bodies' not 'materialized bodies'. Inhabitation (spirit power) allows a spirit to completely take over a host body, as with bug spirits, and some bugs have wings and the ability to fly explicitly stated, What about Possession (a different spirit power)?  +
How does someone if they take Geomancy find a place to live with a mana line?  +
So somewhat related to the answer given for whether or not Practice x 3 works for things such as spellcasting. Would special work area increase "relevant limits" for such skills as ritual spellcasting and artificing. Relevant text below. SPECIAL WORK AREA (POSITIVE, P. 370, SR5) Applies to a single asset (Garage or Workshop). Can be purchased more than once per lifestyle. The 1,000 nuyen per month additional cost applies each time this is purchased, as does the +2 bonus to the Limit for relevant skill tests performed in the area.  +
Tell me if I'm wrong, but you can't shoot the same person with two different guns on the same pass, right? Or can you do that by splitting dp?  +
Can a rating 6 medkit be added to armor with enough capacity for it, and would it be obvious?  +
Just to clear this up, because I'm tired of the arguing, does magic count as an augmentation (in the case of some augmentations saying they don't stack with other augmentations?) Or is it this stupid case by case depending on the precise wording of the spell/power and if it contains the *specific word* "augment"?  +