Difference between revisions of "Rad Wars 2084"

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The Rad Wars are one of the most awaited event of the years for fan of military tactics and equipment, for weeks, team from across the globes coming from country and corporation, throw their forces at each others in violent game taking place in the SOX, a radioactive wasteland in Northern France. The Area of Operation consist of an 100 square kilometers area north of the town of Metz, as such the Rad Wars offer plains, forest, swamp and Urban area for unit to manoeuvers around, the air space of the Rad Wars is also closed as Air Group follow each team and aerial combat is often pivotal.


While mercenary units are commonly found amongst national and corporate team to fill the gap, Runners are also hired to steal prototype on the field or to record raw footage from the Rad Wars that can go for great prices and dark streaming matrix node. Extraction are also common since valuable technician could be found on the frontline to maintain expansive equipment.
The Rad Wars are one of the most awaited events of the years for fans of military tactics and equipment. For weeks, teams national and corporate alike from across the globe throw their forces at each others in this violent game taking place in the SOX, a radioactive wasteland in Northern France. The area of operation consists of 100 km² north of the town of Metz; as such, the Rad Wars offer plains, forests, swamps and urban areas for units to maneuver around. The air space of the Rad Wars is also closed as air groups follow each team - aerial combat is often pivotal.


=The Area and it's Hasard=
While mercenary units are commonly found amongst national and corporate teams to fill the gap, runners are also hired to, for instance, steal a prototype on the field or to record raw footage from the Rad Wars that can go for great prices in the dark reaches of the Matrix. Extractions are also common since technicians could be found to be extremely valuable if deployed on the frontline to maintain the expensive equipment in use.
The Rad Wars take place in the SOX which is already a problem, while the unit usually don't stay on the ground long enough to have long lasting effect, wearing radiation shielding at all time is mandatory.
The Area chosen for the Rad Wars is an 100 square kilometers area including the town of Metz and the northern surrounding. This combat area give actually a lot of terrain to work with, polluted swamp, mutated forest, plains and of course the bane of modern combat, urban areas (even after 14 session of Rad Wars Metz is more of a pile of rubble than anything else).
The Airspace over that area is also open for jet fighter and bombers to provide air support to their team so keeping an eye out is always good on that end. Combat last day and night until the phase is over.


All team are housed in the village of Montigny-les-Metz, south of the town where the exercice take place.
=The Area and Its Hazards=
The Rad Wars take place in the SOX, which is already a problem. While the units usually don't stay on the ground long enough to suffer longlasting effects, wearing radiation shielding at all time is mandatory.
 
The area chosen for the Rad Wars covers 100 km², including the town of Metz and the northern surrounding. This actually offers a lot of different terrain types to work with: polluted swamps, mutated forests, plains and, of course, the bane of modern combat, urban areas. (Even after 14 sessions of Rad Wars, Metz is still more of a pile of rubble than anything else.) The airspace over that area is also open for jet fighters and bombers to provide air support to their team, so keeping an eye out is always good on that end. Combat lasts day and night until a given phase is over. All teams are housed in the village of Montigny-les-Metz, south of the town where the exercise phase takes place.


==Le Bataillon Frontalier==
==Le Bataillon Frontalier==
The SOX doesn't limit herself to the Rad Wars, actually it take place in only a fragment of the whole area. MET 2000 has a whole part of their asset tie to the SOX doing frontier buisness making sure no one cross the borders.And their are pretty good at it. Of course the forces from MET2000 that partake in the Rad Wars are not picked from this sub unit as their are very much needed, especially since a lot of clever runners could take advantage of the situation of the Rad Wars to border cross more easily.
The SOX doesn't limit itself to the Rad Wars. Actually, the games take place in but a fragment of the zone. MET2K has a whole part of their assets tie to the SOX doing frontier business, making sure no one cross the borders. They're pretty good at it. Of course, the forces from MET2K that take part in the Rad Wars are not picked from this subunit as they are very much needed, especially since a lot of clever runners could take advantage of the situation of the Rad Wars to cross the border they guard more easily.


==The Tribes==
==The Tribes==
There is two grand category of peoples living in the SOX, the natives and the Corporate, of course there is sometimes runners, smuggler and so on, but the majority of peoples you'll find are either from those groups. The native tribals are actually descending from French, German or Luxembourgish citizen that decided to stay or couldn't leave the contaminated area after the Catenom Powerplant incident of 2008. Forming tribes and surviving with what they have those tribes began to forget a lot of concept as the emphasis was put on survival and not on knowledge keeping, while only two generation serapate the Six World of now from the knowledge of those tribals, many things have change, and many of them would think that a troll, is just someone suffering from radiation.
There are two grand categories of peoples living in the SOX: the natives and the corporate people. Of course, sometimes runners, smugglers and so on show up too, but the majority of who you'll find are from those groups. The native tribals actually descend from French, German or Luxembourgish citizens who decided to stay or couldn't leave the contaminated area after the Catenom Power Plant incident of 2008. Forming tribes and surviving with what they have, they began to forget a lot of concepts as the emphasis was put on survival, not on knowledge-keeping. A mere two generations living separately from the rest of the Sixth World wiped most of the knowledge of those tribals. Many things have changed. Many of them would think that a troll is just someone suffering from radiation.
 
An important thing to note is that whoever you talk to who is from the tribes, they will never take money, it mean nothing to those peoples. Barters and trade is what you are looking for. Here is some trade offers that are "common"
 
1 medkit for 10 liters of pure water
 
1 pistol for three days of food
 
1 mag for 5 liters of gasoline
 
Pair of boots for 1 day of food
 
Cigarettes in exchange of Alcohol
 
Water purifying unit for 2 service from a spirit summoned by a local Chaman
 
Candies in exchange of clean clothes


A tool box in exchange of a bedroom for 2 days.
An important thing to note is that whoever you talk to who is from the tribes: they will never take money as it means nothing to them. Barter trade is what you are looking for. Here are some trade offers that are "common":
*1 medkit for 10 liters of pure water
*1 throwback pistol for three days of food
*1 magazine of ammunition for 5 liters of gasoline
*1 pair of boots for 1 day of food
*1 pack of cigarettes in exchange for 1 liter alcohol
*1 water purifying unit for 2 services from a spirit summoned by a local shaman
*1 pack of hard candy in exchange for clean clothes
*1 toolbox in exchange for a bedroom for 2 days


Tribes could be divided in categories that might be encountered by runners who snoop away from the exercice area of the Rad Wars.
Tribes could be divided in categories that might be encountered by runners who snoop away from the exercice area of the Rad Wars.
*The Inlanders: "Those from Within". This term refers to the most common tribes one could find. Created from nomadic, semi-nomadic or even sedentary groups, most of them are suspicious of outsider from over the Wall that borders the SOX. However, they sometimes have contact with smugglers. Sometimes, in some places, some tribes would gather at a grand market to help each  other through barter.
*Les Écorchés: "The Flayed", as they're are called, are the equivalent of gangs. Made of violent people that rely on raids to survive more than anything else. Those are groups any runners want to avoid. Some leaders would receive smugglers or runners to talk, of course, but they would also be ready to kill them and grab everything they have at the first occasion.
*Toxic cults: of course, many of the peoples who Awaken in the SOX turn toxic and quickly join brotherhoods of madmen reveling in the most radioactive places that the SOX has to offer.


The Imlanders : "Those from within" This refer to the most common tribes one could find, made from nomad, semi-nomad or even sedentary group, most of them are suspicious of outsider from over the Wall that border the SOX, but they sometimes have contact with smugglers. Sometimes in some places some tribes would gather and grand market would be help where everyone can barter goods.
==Rad Wars 2084 Lineup==
*Corporations and mercenary groups:
**AG Chemie
**Esprit/Dassault (Aztechnology)
**MET2K
**Mitsuhama Computer Technologies
**Proteus AG
**Renraku Computer Systems
**Ruhrmetall AG
**Saeder-Krupp Heavy Industries
*National Teams:
**Allied German States
**France
**Japanese Imperial State
**United Canadian and American States


Les Écorchés : "The Flayed" as their are called are the equivalent of gangs, made of violent peoples that rely on raid to survive more than anything else. Those are group any runners want to avoid, some leaders would receive smugglers or runners to talk of course but they would also be ready to kill them and grab everything they have at the first occasion.
====Goals====
All teams share the same goal: being the winner of the Rad Wars. Winning that contest gives some prestige and often leads to some good publicity about the efficiency of a given military units or the mercenary group aligned with a team.


Toxic Cults : Of course many of the peoples who awakened in the SOX turn toxic and quickly join brotherhood of madmen reveling in the most radioactive place that the SOX has to offer.
==Eco-Terrorists and Eco-Shamans==
Pushed away from the city of Metz in 2070, there was actually a lot of effort made to clean the radiation and pollution for the city, for the sake of SOX tribals. All of this was in vain, however, since after about of decade of the Rad Wars the situation might be even worse than when the power plant has its leak. Due to this, a lot of eco-terrorist cells and eco-shamans try to hinder the Rad Wars and send their message to the world.


==Factions==
====Goals====
Rad Wars line up of 2084
*Hinder the Rad Wars by any means necessary.
*Spread their message to the world, taking advantage of the publicity of the Rad Wars.


Corporation :
==GM Tips==
Here are a few types of contracts that could be found a lot around the Rad Wars event:


AG Chimie
*Stealing a military prototype being field tested


Saeder Krupp
*Carrying out some very dangerous recon or sabotage mission


Esprit/Dassault
*Helping eco-terrorists hinder the Rad Wars


Mitushama
In addition, Js might take advantage of the Rad Wars' situation to infiltrate runner teams into France for other objectives as well.
 
MET 2000
 
Renraku
 
Proteus AG
 
Rurhmetal
 
National Team :
 
France
 
Allied German State
 
Japan
 
UCAS
 
====Goals====
All teams share the same goal, being the winner of the Rad Wars, winning that contest give some prestige and often lead to some good publicity about the efficiency of said military unit or the mercenary group aligned with a team.
 
===Another Involved Faction or Individual===
Eco-Terrorist and Eco-Shaman
 
Pushed away from the city of Metz in 2070, there was actually a lot of effort made to clean the radiation and pollution for the city, for the sake of SOX tribals. All of this in vain since after about of decade of Rad Wars the situation might be even worse than when the power plant has it's leak. Due to this, a lot of Eco-Terrorist cell and Eco-Shaman try to hinder the Rad Wars and send their message to the world.
 
====Important Members====
 
====Goals====


==Runs==
==Runs==

Latest revision as of 22:24, 9 January 2024


The Rad Wars are one of the most awaited events of the years for fans of military tactics and equipment. For weeks, teams national and corporate alike from across the globe throw their forces at each others in this violent game taking place in the SOX, a radioactive wasteland in Northern France. The area of operation consists of 100 km² north of the town of Metz; as such, the Rad Wars offer plains, forests, swamps and urban areas for units to maneuver around. The air space of the Rad Wars is also closed as air groups follow each team - aerial combat is often pivotal.

While mercenary units are commonly found amongst national and corporate teams to fill the gap, runners are also hired to, for instance, steal a prototype on the field or to record raw footage from the Rad Wars that can go for great prices in the dark reaches of the Matrix. Extractions are also common since technicians could be found to be extremely valuable if deployed on the frontline to maintain the expensive equipment in use.

The Area and Its Hazards

The Rad Wars take place in the SOX, which is already a problem. While the units usually don't stay on the ground long enough to suffer longlasting effects, wearing radiation shielding at all time is mandatory.

The area chosen for the Rad Wars covers 100 km², including the town of Metz and the northern surrounding. This actually offers a lot of different terrain types to work with: polluted swamps, mutated forests, plains and, of course, the bane of modern combat, urban areas. (Even after 14 sessions of Rad Wars, Metz is still more of a pile of rubble than anything else.) The airspace over that area is also open for jet fighters and bombers to provide air support to their team, so keeping an eye out is always good on that end. Combat lasts day and night until a given phase is over. All teams are housed in the village of Montigny-les-Metz, south of the town where the exercise phase takes place.

Le Bataillon Frontalier

The SOX doesn't limit itself to the Rad Wars. Actually, the games take place in but a fragment of the zone. MET2K has a whole part of their assets tie to the SOX doing frontier business, making sure no one cross the borders. They're pretty good at it. Of course, the forces from MET2K that take part in the Rad Wars are not picked from this subunit as they are very much needed, especially since a lot of clever runners could take advantage of the situation of the Rad Wars to cross the border they guard more easily.

The Tribes

There are two grand categories of peoples living in the SOX: the natives and the corporate people. Of course, sometimes runners, smugglers and so on show up too, but the majority of who you'll find are from those groups. The native tribals actually descend from French, German or Luxembourgish citizens who decided to stay or couldn't leave the contaminated area after the Catenom Power Plant incident of 2008. Forming tribes and surviving with what they have, they began to forget a lot of concepts as the emphasis was put on survival, not on knowledge-keeping. A mere two generations living separately from the rest of the Sixth World wiped most of the knowledge of those tribals. Many things have changed. Many of them would think that a troll is just someone suffering from radiation.

An important thing to note is that whoever you talk to who is from the tribes: they will never take money as it means nothing to them. Barter trade is what you are looking for. Here are some trade offers that are "common":

  • 1 medkit for 10 liters of pure water
  • 1 throwback pistol for three days of food
  • 1 magazine of ammunition for 5 liters of gasoline
  • 1 pair of boots for 1 day of food
  • 1 pack of cigarettes in exchange for 1 liter alcohol
  • 1 water purifying unit for 2 services from a spirit summoned by a local shaman
  • 1 pack of hard candy in exchange for clean clothes
  • 1 toolbox in exchange for a bedroom for 2 days

Tribes could be divided in categories that might be encountered by runners who snoop away from the exercice area of the Rad Wars.

  • The Inlanders: "Those from Within". This term refers to the most common tribes one could find. Created from nomadic, semi-nomadic or even sedentary groups, most of them are suspicious of outsider from over the Wall that borders the SOX. However, they sometimes have contact with smugglers. Sometimes, in some places, some tribes would gather at a grand market to help each other through barter.
  • Les Écorchés: "The Flayed", as they're are called, are the equivalent of gangs. Made of violent people that rely on raids to survive more than anything else. Those are groups any runners want to avoid. Some leaders would receive smugglers or runners to talk, of course, but they would also be ready to kill them and grab everything they have at the first occasion.
  • Toxic cults: of course, many of the peoples who Awaken in the SOX turn toxic and quickly join brotherhoods of madmen reveling in the most radioactive places that the SOX has to offer.

Rad Wars 2084 Lineup

  • Corporations and mercenary groups:
    • AG Chemie
    • Esprit/Dassault (Aztechnology)
    • MET2K
    • Mitsuhama Computer Technologies
    • Proteus AG
    • Renraku Computer Systems
    • Ruhrmetall AG
    • Saeder-Krupp Heavy Industries
  • National Teams:
    • Allied German States
    • France
    • Japanese Imperial State
    • United Canadian and American States

Goals

All teams share the same goal: being the winner of the Rad Wars. Winning that contest gives some prestige and often leads to some good publicity about the efficiency of a given military units or the mercenary group aligned with a team.

Eco-Terrorists and Eco-Shamans

Pushed away from the city of Metz in 2070, there was actually a lot of effort made to clean the radiation and pollution for the city, for the sake of SOX tribals. All of this was in vain, however, since after about of decade of the Rad Wars the situation might be even worse than when the power plant has its leak. Due to this, a lot of eco-terrorist cells and eco-shamans try to hinder the Rad Wars and send their message to the world.

Goals

  • Hinder the Rad Wars by any means necessary.
  • Spread their message to the world, taking advantage of the publicity of the Rad Wars.

GM Tips

Here are a few types of contracts that could be found a lot around the Rad Wars event:

  • Stealing a military prototype being field tested
  • Carrying out some very dangerous recon or sabotage mission
  • Helping eco-terrorists hinder the Rad Wars

In addition, Js might take advantage of the Rad Wars' situation to infiltrate runner teams into France for other objectives as well.

Runs

NameGM
Contrôle d'AccèsSarcarian
Hedge Your BetsAsmodeus
La Nouvelle CavalerieZerre
Methodical ApproachZerre
Operation PoseidonSarcarian
Qui sème le vent... Récolte l'AtomiqueZerre
Zone de RéseautageSarcarian