Difference between revisions of "Shlice"

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===Personality===
===Personality===


Very self-assured, to the point of cockiness when it comes to his skill with blades, Shlice is nonetheless hyper-aware of his precarious position as a runner, and is generally prefers to stay well within his comfort zone. When not actively working a run Shlice (Miles to his friends) is often intoxicated, spending his limited free time either on Zen or riding his racing bike, though not competitively.
Very self-assured, to the point of cockiness when it comes to his skill with blades, Shlice is nonetheless hyper-aware of his precarious position as a runner, and is generally prefers to stay well within his comfort zone. When not actively working a run Shlice (Miles to his friends) is often intoxicated, spending his limited free time either on Zen or riding his racing bike, though not competitively. As a student of Thunderbird, Shlice cannot stand insults, and as a result is particularly easy to goad into violence.


===Appearance===
===Appearance===
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====Matrix Persona====
====Matrix Persona====
Runs an Ares Firewatch avatar with stripped insignia. Her icons are themed on modern, realistic objects.
Shlice's persona is an idealized version of himself, the right arm of which ends in a cartoonish sword rather than a hand.


==In Play==
==In Play==


===Legwork: Knowledge Skills & Matrix===
===Legwork: Sprawl Life and Urban Tracking===
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills straight into her brain, and roll 13 dice for any professional and academic skills and 8 dice for any interest skills, as long as she can find them in the database.
Miles' knowledge skills are fairly unimpressive, his highest being Awakened Hangouts at 8 dice, but his pool of 7 in Street Rumours is enhanced by his skill in Intimidation (allowing him to threaten people for information if he can track them down) and Tracking (Allowing him to track them down).


She can also scour the matrix for information, rolling 18 (20 if she's feeling like risking hot-sim) dice for '''Matrix Search''' and cutting search times in half or quartering them with her programs.
As a result, Miles' best bet if what the run requires is information is to find someone else who has it and get it from them by force, especially given his specialization in Physical Information.


===Locksmith & Hardware===
===Sharp Objects===
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her or one of her allies attempt to do it even faster, while almost looking like they belong.
Shlice has a lot of blades, allowing him to adjust his capabilities to the needs of a run. If he doesn't have to be quiet, he can bring a battery-powered '''Vibro Sword''' to bear, and he has an assortment of knives that he can slip past M.A.D. scanners. In the middle are his '''Ares Monosword''' and '''Rapier''', which while not easy to conceal, are silent. Even if he can't get right up to whoever needs to be sliced, he carries '''throwing knives''' as well. When the job calls not for one big sharp edge but lots of very small ones, he has his '''Frag and HE grenades''', to deal with groups of dangerous opponents.


===Juryrigger===
===Other Tools===
If you can imagine it, there's a good chance Waspkeeper can make it work, somehow. On a wing and a prayer, with bubblegum and a few spot welds, or some extra electronics haphazardly soldered into a device. Check out SR5 page 75. Temporarily boosting the rating of the Maglock Passkey is a neat trick, for example.
When the team wants to keep their hands clean, Shlice carries '''Narcojet Syringes''' that he can throw to knock people out, as well as a host of '''Flash-Paks''' and '''Flash-Bangs''', allowing him to take a less direct route to disabling resistance and subdue extraction targets. Even before combat breaks out, his '''BoomerEyes''' let him get an aerial view of an area.


===RCC===
===In Combat===
Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the '''Wrapper''' program to disguise the matrix icons as innocuous devices.
His '''Attribute Boost''' power allows him to enhance his combat capacities with a Simple Action, which he has plenty of thanks to his '''Improved Reflexes''' and 10+4d6 Initiative. This improves his already hefty '''Blades''' and '''Throwing Weapons''' pools (starting from 14 dice), making him especially deadly.
 
The RCC and datajack together can run 7 programs, 9 when one of those 9 is '''Virtual Machine'''. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with "Always" are a good idea to always have running, while those marked as "Situational" can be swapped in when appropriate.
 
Check out Core p267, "Noise Reduction & Sharing". Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.
 
===Drones & Vehicles===
'''GMC Bulldog''': A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn't have a nail strip ejector yet, though.
 
'''Evo Proletarian''': Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.
 
'''MCT Fly-Spy''': Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.
 
'''Telestrian Shamus''': This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.
 
===Combat Options===
Her '''Thunderstruck''' is an electric railgun, aka a gauss rifle; the bleeding edge of Ares weapons tech. It's a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even '''Takes Aim'''.
 
When the situation calls for it, '''Frag''' and '''HE grenades''' can deal with more targets than the slow firing Thunderstruck, or blow away minor obstacles. '''Flashbangs''' and '''Neurostun VII''' provide a non-lethal option and ('''Thermal''') '''Smoke''' can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.
 
For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).
 
Waspkeeper can also take a support role boost her teammates with through the matrix using '''Target Device''' (R5 30) and '''Tag''' (KC 40) for offense, '''I Am The Firewall''' (KC 38) for defense, and '''Calibrate''' (KC 37) for initiative.
 
====Further Reading====
For those who want to delve further, we have an extensive [[Waspkeeper In Depth In Play Example|Waspkeeper In Play Example]], which explores some mechanics in excruciating detail. It is by no means required reading.


==Background==
==Background==

Revision as of 17:41, 16 January 2020

Shlice
Placeholder.png
Sword-Slinging Physical Adept
Down-and-Dirty Street Muscle
MetatypeHuman
Street Cred0
Notoriety3
Public Awareness0
Titles and Awards0
D.O.B.January 8, 2078
Approved?No
PriorityMetatype - E
Attributes - A
Magic/Resonance - B
Skills - C
Resources - D

Character Information

Summary

Kid from the Sprawl who loves to flex his Awakened prowess, bold and flippant in conversation, but a serious fighter.

Goals

Get to the top of his craft (hurting people), the game (running the shadows) and the world (by making a lot of money and getting respect).

Personality

Very self-assured, to the point of cockiness when it comes to his skill with blades, Shlice is nonetheless hyper-aware of his precarious position as a runner, and is generally prefers to stay well within his comfort zone. When not actively working a run Shlice (Miles to his friends) is often intoxicated, spending his limited free time either on Zen or riding his racing bike, though not competitively. As a student of Thunderbird, Shlice cannot stand insults, and as a result is particularly easy to goad into violence.

Appearance

Miles has spent his entire adult life honing his body for both aesthetics and combat functionality, and his Awakened physiology helps compensate for a fairly low-quality diet. As a result, he's an impressive physical specimen of muscular grace. He tries to keep himself groomed, rarely letting stubble develop and keeping his hair cropped close.

Clothing

Shlice loves punk-chic, and adorns his helmet with a flashy, colourful false mohawk, not only because he likes it, but also to build his "brand" as a runner.

Matrix Persona

Shlice's persona is an idealized version of himself, the right arm of which ends in a cartoonish sword rather than a hand.

In Play

Legwork: Sprawl Life and Urban Tracking

Miles' knowledge skills are fairly unimpressive, his highest being Awakened Hangouts at 8 dice, but his pool of 7 in Street Rumours is enhanced by his skill in Intimidation (allowing him to threaten people for information if he can track them down) and Tracking (Allowing him to track them down).

As a result, Miles' best bet if what the run requires is information is to find someone else who has it and get it from them by force, especially given his specialization in Physical Information.

Sharp Objects

Shlice has a lot of blades, allowing him to adjust his capabilities to the needs of a run. If he doesn't have to be quiet, he can bring a battery-powered Vibro Sword to bear, and he has an assortment of knives that he can slip past M.A.D. scanners. In the middle are his Ares Monosword and Rapier, which while not easy to conceal, are silent. Even if he can't get right up to whoever needs to be sliced, he carries throwing knives as well. When the job calls not for one big sharp edge but lots of very small ones, he has his Frag and HE grenades, to deal with groups of dangerous opponents.

Other Tools

When the team wants to keep their hands clean, Shlice carries Narcojet Syringes that he can throw to knock people out, as well as a host of Flash-Paks and Flash-Bangs, allowing him to take a less direct route to disabling resistance and subdue extraction targets. Even before combat breaks out, his BoomerEyes let him get an aerial view of an area.

In Combat

His Attribute Boost power allows him to enhance his combat capacities with a Simple Action, which he has plenty of thanks to his Improved Reflexes and 10+4d6 Initiative. This improves his already hefty Blades and Throwing Weapons pools (starting from 14 dice), making him especially deadly.

Background

Waspkeeper was born to a working class family as an Ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter's education quality. In turn, they were highly demanding of her excelling in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for logic augmentations so she could finally attend school.

Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares' mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team "Firewatch." She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.

As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a "last ditch effort" from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to.

After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would-be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.

Meanwhile, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched the place where she had spent the worst years of her life be destroyed in a pillar of smoke and fire. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.

Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.

Narratively Significant Qualities

Bad Rep - I helped convert some of the Firewatch into bugs. I can't wash my hands of that.

Favored (Specific Target, Biased): Ex-Firewatch - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people.

Flashbacks II: Bugs - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.

Run History

Hitting Them Where It Hurts 14000 nuyen, 1 hug, 4 karma, +2 rep OtherCon

Affiliations

Contacts

Organizations

Allies

Ex-Firewatch

Project Pyro Detractors in Ares

Enemies

Project Pyro Supporters in Ares

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Media Mentions

ShadowGrid Profile Comments