Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Question" with value "Should you be able to take a Called Shot with Aiming in some way, whether you do the Called Shot beforehand or after the Aiming? TAKE AIM A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but the benefits are lost if the character takes any other kind of action—including a Free Action— at any time before attacking. Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequen- tial Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification. Other actions don't really make sense at all, but Called Shot seems like it'd be perfectly reasonable. It's a houserule, but I figured it'd be worth asking, since it came up on voicechat today.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 2 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

    • Mechanics Thread I  + (Should you be able to take a Called Shot wShould you be able to take a Called Shot with Aiming in some way, whether you do the Called Shot beforehand or after the Aiming?</br></br>TAKE AIM</br>A character may take aim with a ready firearm, bow, or </br>throwing weapon as a Simple Action. Take Aim actions </br>are cumulative, but the benefits are lost if the character </br>takes any other kind of action—including a Free Action—</br>at any time before attacking. Take Aim actions may be </br>extended over multiple Action Phases and Combat Turns. </br>The maximum bonus a character may gain from sequen-</br>tial Take Aim actions, either to her limit or her dice pool, is </br>equal to one-half the character’s Willpower, rounded up.</br>Each Take Aim action applies a +1 dice pool modifier </br>or +1 Accuracy increase to the Attack Test.</br>If the character is using image magnification or a </br>targeting scope, Take Aim must be used to line up the </br>shot in order to receive the bonus from the item. In this </br>case the first action of Take Aim does not provide any </br>additional bonus beyond enabling the function of the </br>modification.</br></br>Other actions don't really make sense at all, but Called Shot seems like it'd be perfectly reasonable.</br></br>It's a houserule, but I figured it'd be worth asking, since it came up on voicechat today.king, since it came up on voicechat today.)