Difference between revisions of "Tacoma Triad Tea Trouble"

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| combatants_header = Factions Involved
| combatants_header = Factions Involved
| combatant1  = [[ShadowHaven]] <br> [[hasRunner::Flyboy]] <br> [[hasRunner::Gh0st]] <br> [[hasRunner::Wildman]] <br> [[hasRunner::Nomad]] <br> [[hasRunner::Rapture]]
| combatant1  = [[ShadowHaven]] <br> [[hasRunner::Flyboy]] <br> [[hasRunner::Gh0st]] <br> [[hasRunner::Wildman]] <br> [[hasRunner::Nomad]] <br> [[hasRunner::Rapture]]
| combatant2  = [[Yellow Lotus Triad]]
| combatant2  = [[Yellow Lotus Triad]]  
| commander1 = [[The Octagon]]
| combatant3 = [[The Octagon]]
| commander1  =
| commander2  =  
| commander2  =  
| units1      =  
| units1      =  
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==Summary==
==Summary==


The runners, hired by a Johnson representing a mysterious faction that used a warehouse as a meeting place, ejected a bunch of Skraacha-posers from a warehouse by making reasonable threats, then lightly harassed the KE response car that came to arrest them as they were leaving, somewhat aiding the posers in their escape.
The runners, hired by the [[SignificantNPC::Yellow Lotus Triad]], violently and bloodily steal a crate of rare tea from the rival Octagon Triad.
==Background==
==Background==


"Mr. Stalin", a prolific Johnson, needs some help. A group of ork and troll 'gangers' is squatting in the warehouse he does meets in, and now he can't get rid of them without risking offending the Skraacha, one of the city's foremost gangs! To remove them, "Mr. Stalin" needs to know whether or not they're really Skraacha, and to do that, he turns to the trusty labourers of the Shadowhaven.
The Yellow Lotus Triad, while the most powerful and largest in Seattle, still faces stiff competition not only from the Yakuza and Mafia but also other triads. The Octagon, one of said triads, has greater control over smuggling routes leading to the Tacoma docks. Having received a tip as to the location of a crate of rare teas in the hands of the Octagon, the Yellow Lotus is willing to pay to have it stolen, and any collateral damage is at this point a plus.
==The Meet==
==The Meet==


Arriving at the meet, a Stuffer Shack towards the northern edge of the Seattle Sprawl, the runners find themselves fashionably early. Their Johnson, it seems, is running late. Arriving haggard and sore, the Johnson proceeded to bribe the Shack's employees and set up a surreptitious white-noise machine. After a quick negotiation during which the Johnson aggressively bemoaned the circumstances of their meeting, the runners agreed to investigate the squatters for a fee of 2,000N¥, or if they remove them themselves, 6,000. The Johnson, happy to leave this ad-hoc meeting area, quickly packed up and left, sending the Z3K3 and Dr. Boo an image of the squatters he captured when he first encountered them.
Invited to the Fortuitous Palace, a Chinese restaurant in Tacoma, the runners had been provided with a password that let them access a private room where they eventually met with the Johnson, a street-hustler type ork who nonetheless seemed to have not insignificant pull. Quickly agreeing to a 10,000 nuyen payday for robbing the Octagon, the team is informed of the location of a warehouse fairly nearby in Tacoma, where they can find a crate of rare teas, to be stolen within the next 8 hours before it is moved off to a buyer.  
==The Plan==
==The Plan==


Piling into the doctor's Roadmaster, the team quickly began researching the Skraacha and the individuals pictured in the image the J provided. Z3K3 recalled quickly that the Skraacha, while a powerful and widespread gang, are primarily based in the Underground, and looking at the image recognised that none of the trogs pictured were eminent members. Matrix searches corroborated this, as the squatters had criminal records, but no known connections to any gang activity. Content with this level of preparation, the team set off to the warehouse.
Nomad recognizes the location of the warehouse thanks to his local knowledge. Gh0st quickly does a matrix search and familiarizes himself with the building's approximate size, but can't find anything on its layout and only vague details on how many people use it. Flyboy sends a scouting drone over to map out the rough details of the building, finding a big front door and several side and back entrances. Gh0st, finding that the building suspiciously lacks a host, hacks into the cameras and gets marks on everything he can, including the maglock of a nearby side entrance.
==The Run==
==The Run==


Parked in the empty parking lot outside the warehouse, the hackers quickly found that it was owned by a shell company, a "Big Mon$¥ Inc.", and that there were a few guns running loud inside. Z3K3, taking advantage of this, utilized the hacking technique 'Garbage-In-Garbage-Out' to cause the guns to fail to fire. As the doctor flew his aerial recovery drone up to the roof, the 'gangers' noticed this, and began to charge outside. Firing their guns at the drone, they realized quickly that they were getting nowhere and resorted quickly to obviously empty bluster.
As Flyboy's car pulled up to the warehouse and the team began to disembark, they encountered a Triad member rounding a corner outside the warehouse. After killing him quickly with a volley of bullets, the runners had Rapture shoot open the mechanical lock on the fence, then Gh0st unlocked the side door. Nomad burst into the warehouse to find five goons nearby, AK-97s out and taking cover behind the big shelves. An orgy of violence proceeded to erupt, Flyboy losing a roto-drone after it put a few holes in a goon, but with Wildman, Rapture, and Nomad charging into and near-instantly killing a guard each, the Octagon was looking pretty bad. Gh0st hid in a corner and knit.


Dr. Boo lecturing them from above while Roadkill mean-mugged them spooked the false-claimers, and they quickly left the warehouse, taking with them the stolen goods they were storing. Stuck waiting for their ride to arrive, Z3K3 passed the time subverting their commlinks and laying Data Bombs while the doctor's drone recorded their exit. Eventually, a Chuckwagon came by and picked the fake Skraacha goons up, driving off with the four criminals and their haul. As the wagon turned the corner, a patrol car adorned with a Knight Errant insignia appeared, seemingly pursuing it.
Unfortunately for the team, reinforcements were on the way. As Rapture moved ahead, finding another two Triad members advancing, Nomad and Wildman were attacked by yet another two. As our 'heroes' reeled from this attack, things worsened as a guardian spirit flew in wielding a giant sabre, slashing Wildman and  seriously wounding the man-in-the-shape-of-a-bear. With Nomad's help, Wildman's Killing Hands (Paws?) disrupted the spirit, only for another to materialize in front of the knitting Gh0st, just as Rapture and Flyboy (Jumped into a Roto-drone) dealt with the rest of the goons. While Wildman struggled with the spirit, Rapture ran back over and disrupted it with a blow from his electrically-charged nodachi. Flyboy, flying over the the shelves, noticed a fleeing mage and gave chase, Wildman following. While the mage managed to lightly singe the drone and put Wildman out of action with a manabolt, he was eventually ran down and riddled with holes. Gh0st quickly found the tea after realizing the warehouse was organized alphabetically. Loading the damaged drone and the unconscious pelt-wearing Wildman (along with his rat), the team made their exit before KE even thought about coming by.
==Aftermath==
==Aftermath==


Taking pity on these incompetent criminals, the Z3K3 tried unsuccessfully to distract KE by placing fraudulent calls to their response office, in the process getting his commcode blocked. Cleric, ever the gentle soul, offered one of his burners and his wanted status as a distraction. Dr. Boo hid his Roadmaster as the KE-sent investigative gyrocraft attempted to locate Bes Priest, and the runners were happy to earn their pay, and give a little bit of kindness to the little guys of the Seattle Underworld.
After dropping off the unconscious but stabilized mystic adept off at [[Dr.Trauma]]'s, the runners returned to the Fortuitous Palace and delivered their password again. The tea was taken, the team got paid, and they also gained the valuable opportunity to set their contacts up with some hot (in both senses) tea.
==Rewards==
==Rewards==
6000N¥, 1 Karma, 2 CDP (Milk Run)
10000¥, 10 Karma, 2 CDP (High-Threat Run)


==Game Quotes==
==Game Quotes==


{{Gamequote|"Hi KE response? Yeah so I heard gunshots in this area." Shoots gun -Z3K3
{{Gamequote|"Swording the bear, that's the tactic " - OB
}}
 
{{Gamequote|[Long Extended bit likening the Spikes to Wile E. Coyote and the Ancients to the Roadrunner] - OB
}}
}}


==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
<b>Flyboy:</b>
Well frag me sideways and call me a go-ganger that was exciting wasn't it! Who woulda thought so much trouble would've come about over one box of tea... I think I'll be sticking to the SoyKaf for a little while after that. Anyways, the loss of one of my roto-drones almost as soon as we got in the building was...unfortunate, but then it's only a stupid dog brain so I'm not exactly surprised. Got it fixed back up now though so not the end of the 6th world just yet. Shoulda seen the look on the triad chummers face when the drone I was jumped into did a barrel roll out of the way.


*'''Roadkill:'''We were hired by a J for some organization we weren't told the name of to remove some new residents in a warehouse they owned. They though it might have been Ork gangers, but it wound up just being some posers trying to be big drek. We were able to remind them of the relative difference in our ability to apply force, and they saw reason. We tried to save them from an unpleasant run-in with KE, not sure id that actually worked, though. We left in a bit of a hurry. I gave the poor slotters the location of the warehouse I am crashing at, maybe they will come by, seemed like they were kind of hard up.
Also, Wildman is fragging awesome, that bear he can do? Damn impressive stuff. Of course, so was everyone else who we were with. Love y'all guys and if you ever wanna get a drink hit me up.


=== Gh0st ===
I hate spirits, I hate spirits, I hate spirits, I hate spirits, have I said how much I hate the bulletproof bastards? Well I do thank god we had magic support.


{{Roundbox|Dr. Boo: Employer expressed some distaste for shadow-runners, and met inside a stuffer shack of all  places. Anyways he implied he could have handled these chumps himself, but they were worrier about upsetting the Skraat'cha gang. Turns out these guys didn't work for Skraat'cha. Imagine that, lying about being a lowlife. Anyways, glad I didn't have to murder them for no reason. Would have been an unfair fight.}}
[[Category:Runs]]
[[Category:Runs]]

Latest revision as of 01:38, 30 June 2020

Tacoma Triad Tea Trouble
Date2081-03-29
GMOptimismBeast
LocationTacoma
Factions Involved
ShadowHaven
Flyboy
Gh0st
Wildman
Nomad
Rapture
Yellow Lotus Triad The Octagon


Summary

The runners, hired by the Yellow Lotus Triad, violently and bloodily steal a crate of rare tea from the rival Octagon Triad.

Background

The Yellow Lotus Triad, while the most powerful and largest in Seattle, still faces stiff competition not only from the Yakuza and Mafia but also other triads. The Octagon, one of said triads, has greater control over smuggling routes leading to the Tacoma docks. Having received a tip as to the location of a crate of rare teas in the hands of the Octagon, the Yellow Lotus is willing to pay to have it stolen, and any collateral damage is at this point a plus.

The Meet

Invited to the Fortuitous Palace, a Chinese restaurant in Tacoma, the runners had been provided with a password that let them access a private room where they eventually met with the Johnson, a street-hustler type ork who nonetheless seemed to have not insignificant pull. Quickly agreeing to a 10,000 nuyen payday for robbing the Octagon, the team is informed of the location of a warehouse fairly nearby in Tacoma, where they can find a crate of rare teas, to be stolen within the next 8 hours before it is moved off to a buyer.

The Plan

Nomad recognizes the location of the warehouse thanks to his local knowledge. Gh0st quickly does a matrix search and familiarizes himself with the building's approximate size, but can't find anything on its layout and only vague details on how many people use it. Flyboy sends a scouting drone over to map out the rough details of the building, finding a big front door and several side and back entrances. Gh0st, finding that the building suspiciously lacks a host, hacks into the cameras and gets marks on everything he can, including the maglock of a nearby side entrance.

The Run

As Flyboy's car pulled up to the warehouse and the team began to disembark, they encountered a Triad member rounding a corner outside the warehouse. After killing him quickly with a volley of bullets, the runners had Rapture shoot open the mechanical lock on the fence, then Gh0st unlocked the side door. Nomad burst into the warehouse to find five goons nearby, AK-97s out and taking cover behind the big shelves. An orgy of violence proceeded to erupt, Flyboy losing a roto-drone after it put a few holes in a goon, but with Wildman, Rapture, and Nomad charging into and near-instantly killing a guard each, the Octagon was looking pretty bad. Gh0st hid in a corner and knit.

Unfortunately for the team, reinforcements were on the way. As Rapture moved ahead, finding another two Triad members advancing, Nomad and Wildman were attacked by yet another two. As our 'heroes' reeled from this attack, things worsened as a guardian spirit flew in wielding a giant sabre, slashing Wildman and seriously wounding the man-in-the-shape-of-a-bear. With Nomad's help, Wildman's Killing Hands (Paws?) disrupted the spirit, only for another to materialize in front of the knitting Gh0st, just as Rapture and Flyboy (Jumped into a Roto-drone) dealt with the rest of the goons. While Wildman struggled with the spirit, Rapture ran back over and disrupted it with a blow from his electrically-charged nodachi. Flyboy, flying over the the shelves, noticed a fleeing mage and gave chase, Wildman following. While the mage managed to lightly singe the drone and put Wildman out of action with a manabolt, he was eventually ran down and riddled with holes. Gh0st quickly found the tea after realizing the warehouse was organized alphabetically. Loading the damaged drone and the unconscious pelt-wearing Wildman (along with his rat), the team made their exit before KE even thought about coming by.

Aftermath

After dropping off the unconscious but stabilized mystic adept off at Dr.Trauma's, the runners returned to the Fortuitous Palace and delivered their password again. The tea was taken, the team got paid, and they also gained the valuable opportunity to set their contacts up with some hot (in both senses) tea.

Rewards

10000¥, 10 Karma, 2 CDP (High-Threat Run)

Game Quotes

Player After Action Reports (AARs)

Flyboy:

Well frag me sideways and call me a go-ganger that was exciting wasn't it! Who woulda thought so much trouble would've come about over one box of tea... I think I'll be sticking to the SoyKaf for a little while after that. Anyways, the loss of one of my roto-drones almost as soon as we got in the building was...unfortunate, but then it's only a stupid dog brain so I'm not exactly surprised. Got it fixed back up now though so not the end of the 6th world just yet. Shoulda seen the look on the triad chummers face when the drone I was jumped into did a barrel roll out of the way.

Also, Wildman is fragging awesome, that bear he can do? Damn impressive stuff. Of course, so was everyone else who we were with. Love y'all guys and if you ever wanna get a drink hit me up.

Gh0st

I hate spirits, I hate spirits, I hate spirits, I hate spirits, have I said how much I hate the bulletproof bastards? Well I do thank god we had magic support.