Difference between revisions of "The Burden of Possibility"

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|GM=Fagnblade
|GM=Fangblade_


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|Metaplot=Amatsu Kaze
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|Metaplot2=Sign of Zeta
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==Background==
==Background==
 
A stranger appears at The Zeta Key Works clinic and needs treatment. Eventually, that patient disappears and the runner team is called in to find them.


==The Meet==
==The Meet==
 
The runner team meets up with Ghostwire and negotiates the information for them to be returned safely.


==The Plan==
==The Plan==
The team will head to the location provided as the last known coordinates for the patient. They plan to head through a smuggling tunnel owned by the Finnigans to get there quickly.


==The Run==
The team arrives at the old  hotel and quickly realize its heavily fortified by gangers. After Ashford projects into the base and is spotted by the enemy team, combat quickly ensues. Through the wit of Ashford, the overwhelming spirit of Belfry, and the Incredible violence of Rurosha, the team were able to neutralize the threat and find the missing person.


==The Run==
That person being what remained of the nearly dead [[Celicy Vist]]. They had returned to Seattle after all these years to find their so-called brother, Kolya Kotomine, whoever that is. Celicy had been turned against her will and was in the process of rejecting her augmentations when the crew found her despondant and barely alive. They made a choice to tell Ghostwire who informed them that they needed to take the patient somewhere else to be safe, as the clinic wouldn't be able to keep an infected patient safe from Knight Errant.


Ultimately, the team decided to send Celicy away with the mysterious - albeit helpful seeming - [[Młynar]].


==Aftermath==
==Aftermath==
Celicy is united with Mlynar who takes her to France. Meanwhile, the runner team is paid and left with more questions than they started with.
==Rewards==
:20K Nuyen
:6 CDP
:2 CDP Base
:3 Karma


:+5 Rep for Zeta Key Works
:-2 Rep for The Thorns of Uvenweld


==Rewards==
;Qualifies as initiation ordeal
 
;Optional Rewards:
:Mentor Spirit for Belfry 5 RVP
:Shoot first don't ask for Ashford 2 RVP
:Upgrading Ghostwires  Loyalty to 3 for Rurosha 3 RVP


==Game Quotes==
==Game Quotes==
{{Gamequote|Ashford: Are you willing to try and exit the cave, or will you stay looking at shadows on the wall?}}
{{Gamequote|Celicy's Phone: Mom told me that I could find little brother here, so if you know of someone named Kolya Kotomine, I'd be eternally grateful if you could help us find him after all these years, after being separated from everyone after the cult blew up.}}
{{Gamequote|Rurosha: His friends all had skill issues.}}


{{Gamequote|Amusing quote from game.}}
==Player After Action Reports (AARs)==


==Player After Action Reports (AARs)==
[[Belfry]]: That... ended up being messy. I was hoping my suspicions about HMHVV were wrong, but here we are. I don't know where she's going, but hopefully they really can help. The only question I have now is why that summoner claimed those deathly spirits were chasing her. I suppose time will tell if I can find the answer, or if it's even worth finding.

Latest revision as of 19:55, 12 April 2024

The Burden of Possibility
Part of Amatsu Kaze
Part of Sign of Zeta
Date2084-09-01
GMFangblade_
LocationRedmond
Status Threat Level: High
Factions Involved
ShadowHaven
Ghostwire
Zeta Key Works
Major Corp
Rurosha
Belfry
Ashford
Runner4
Character1
Character2


Summary

Ghostwire's patient is missing, and they need to be found so their treatments can be delivered on time. Where could this mysterious patient be?

Background

A stranger appears at The Zeta Key Works clinic and needs treatment. Eventually, that patient disappears and the runner team is called in to find them.

The Meet

The runner team meets up with Ghostwire and negotiates the information for them to be returned safely.

The Plan

The team will head to the location provided as the last known coordinates for the patient. They plan to head through a smuggling tunnel owned by the Finnigans to get there quickly.

The Run

The team arrives at the old hotel and quickly realize its heavily fortified by gangers. After Ashford projects into the base and is spotted by the enemy team, combat quickly ensues. Through the wit of Ashford, the overwhelming spirit of Belfry, and the Incredible violence of Rurosha, the team were able to neutralize the threat and find the missing person.

That person being what remained of the nearly dead Celicy Vist. They had returned to Seattle after all these years to find their so-called brother, Kolya Kotomine, whoever that is. Celicy had been turned against her will and was in the process of rejecting her augmentations when the crew found her despondant and barely alive. They made a choice to tell Ghostwire who informed them that they needed to take the patient somewhere else to be safe, as the clinic wouldn't be able to keep an infected patient safe from Knight Errant.

Ultimately, the team decided to send Celicy away with the mysterious - albeit helpful seeming - Młynar.

Aftermath

Celicy is united with Mlynar who takes her to France. Meanwhile, the runner team is paid and left with more questions than they started with.

Rewards

20K Nuyen
6 CDP
2 CDP Base
3 Karma
+5 Rep for Zeta Key Works
-2 Rep for The Thorns of Uvenweld
Qualifies as initiation ordeal
Optional Rewards
Mentor Spirit for Belfry 5 RVP
Shoot first don't ask for Ashford 2 RVP
Upgrading Ghostwires Loyalty to 3 for Rurosha 3 RVP

Game Quotes

Player After Action Reports (AARs)

Belfry: That... ended up being messy. I was hoping my suspicions about HMHVV were wrong, but here we are. I don't know where she's going, but hopefully they really can help. The only question I have now is why that summoner claimed those deathly spirits were chasing her. I suppose time will tell if I can find the answer, or if it's even worth finding.