Difference between revisions of "The Legend of the Mars Bars"

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They began to search the rooms.  On this level, in addition to the reception area, there was an infirmary and a security area.  [[Moth]] found a map of the complex in the infirmary.  They continued to collect the curious artifacts of the past, sure they had some value.  In the security room, Moth found a locked box.  She tried to lockpick it, but it jammed.  She took out her crowbar and tried to pry it open.  At first, it seemed like she wasn't strong enough, but [[Ironclad]] hollered at her in drill sergeant mode, and she found a new inner strength and popped it open.  Inside, were two extremely ornate antique pistols.  They seemed quite valuable.
They began to search the rooms.  On this level, in addition to the reception area, there was an infirmary and a security area.  [[Moth]] found a map of the complex in the infirmary.  They continued to collect the curious artifacts of the past, sure they had some value.  In the security room, Moth found a locked box.  She tried to lockpick it, but it jammed.  She took out her crowbar and tried to pry it open.  At first, it seemed like she wasn't strong enough, but [[Ironclad]] hollered at her in drill sergeant mode, and she found a new inner strength and popped it open.  Inside, were two extremely ornate antique pistols.  They seemed quite valuable.
They continued to descend down through the levels.  On the second level, there was a kitchen, mess hall, and game room.  [[Ironclad]] was pleased to find a game of monopoly.  The kitchen had plenty of sign of rats, but no food currently in it.  The food was likely in the storage area on the lowest level.  They collected more historical artifacts.
They headed down to the lowest level.  The energy source room was partially collapsed.  A caved in wall.  Nothing currently causing any danger.  The living quarters has one room for a couple, and then a barracks with room for three more people.  All the mattresses were curiously missing.  They continued to collect interesting artifacts.  At last, they found the storage room.  A very thorough search by [[Moth]] revealed a crate marked sweets.  This two needed prying open with a crowbar, under [[Ironclad]]'s direction.  Inside, some sweets were in poor condition.  But there were several unopened 30-bar boxes.  Mars bars!  Also snickers bars and kit kats.  The boxes had extensive nutritional and ingredient information for each candy bar.





Revision as of 08:22, 3 August 2020



The Legend of the Mars Bars
Date2081-08-02
GMCrimson
Location{{{place}}}
Factions Involved
ShadowHaven
Bruno Pereira
Metagenica Research Consortium (MRC)
Ironclad
Koi
Moth
Casualties and losses
1 leader ghoul; 15 feral ghoul


Summary

The runners got into a conversation about Mars bars, and decided to try to find some for Ironclad who was craving them. A remembered flavor from his youth. After chasing a number of leads, they learned of a bunker connected to a building Moth had helped clear for Bruno Pereira and his refugees the prior week.

They explored the bunker - a preserved slice of history - finding a number of relics of interest, and ultimately the Mars bars. They donated all they found to Bruno's group to continue to build up their hideaway.

But they also found a ghoul cult, and a nefarious plot that is going to take a lot more effort to explore...


Background

Bruno Pereira and a group of refugees were fleeing a gang war, involving two factions of the Halloweeners. Previously, Ironclad had helped protect innocents and punished the gang factions for their violence; see report.

And then, Bruno had gotten help from Moth to clear the future site of the hideaway - a nest of buildings hidden in an overgrown park. See report. In the course of clearing the buildings, Moth and her runner companions found a saferoom at the bottom of one of the buildings. They also found a toxic pollution spirit in the shape of a sewage rat.


The Meet

When Ironclad, Koi, and Moth initially met up, they weren't sure where to begin to search for Mars bars. With some matrix searching, they began to realize that they would need a place that was stocked historically, and not touched since. An underground bunker, either owned by a private citizen like a disaster prepper, or by the military. But where could they find a bunker like that in Seattle? The three most likely locations were Everett, Redmond, or Puyallup. They reasoned that there ought to be financial records of a structure like that - building permits?, purchase history? But, in many cases, the records would be pre-2011 when so much data was lost. Any remaining records would be too rare to find in a public library.

Ironclad reached out to Ruben the Scottish Kid, who had access to a college's libraries and academic professors. Perhaps he could find the related records? Ruben initially struggled and Ironclad badgered him relentlessly, an angry drill sergeant. The boy burst into tears. He eventually produced information about a construction company that did a wide range of construction in the period of interest (from 1935 forward, when the candy bars were first available), including some underground construction. He found information about prior military bunkers that had been opened and re-sold to a current user. But it was unlikely that any place re-sold like that had not already been cleared of its artifacts. They needed a place that was secret. That had not been disturbed.

Moth was concerned by how the boy had been treated, and encouraged Ironclad to apologize and offer the boy a homemade meal to make it up to him. While Ruben did not immediately respond, he eventually admitted that his favorite food was breaded chicken fingers and she made him the best chicken fingers he'd ever eaten.

Moth gave the name of the construction company to her contact, Legal Eagle, to see if the named construction company was involved in any court cases, which might have more information such as locations of specific land plots, or blueprints. Unfortunately, he couldn't add anything of note. She could find the company on the matrix, but the records were of public construction projects - malls and schools. Something like a bunker would have likely been hidden, if possible. She was beginning to contemplate interviewing people at nursing homes in the Everett area to see if they had any family stories about a survivalist in a prior generation with a secret bunker.

Koi started checking with folks on the street in the Barrens to see if any of them had run across a bunker. Ironclad offered to reach out to a Barrens contact of his, Bruno Pereira, to see if he recalled ever seeing a bunker. Bruno replied that he was sleeping over one! That safe room that Moth and her team had found, which had appeared at the time to be a single room, had a weak wall that collapsed when Bruno and his men were exploring it, revealing a tunnel which might lead to exactly the sort of bunker that they were looking for. Bruno was happy for them to come and explore the tunnel. He mentioned an issue with devil rats they could help address, and a need for groceries.


The Plan

The runners were excited to have learned exactly where to search. Moth knew the way to Bruno's new hideaway. She led the team through the heavily wooded area that concealed it. Once there, they met with Bruno to deliver the groceries and learn more about the tunnel. Among the refugees, a dwarf recognized Koi from a prior run. He was a cook. They chatted with him as well. As they walked towards the building with the safehouse, Koi and Moth overheard conversation among the refugees that any time they ventured away from the hideaway, that they were afraid of being taken. Something was making people disappear. Moth thought it was perhaps relate to the Redmond kidnappings she had been researching - in which technomancers specifically were being taken. But it didn't sound limited to technomancers. Curious.

They had supplies to help explore the space that Moth knew was very dark. They had light sources. Gas masks.

They would systematically search any bunker found in the tunnel, looking for the Mars bars. They'd kill any devil-rats they found to make the space safer for Bruno and his people. It sounded nice and simple.


The Run

They explored down the tunnel and indeed found the vault doors to a bunker. The doors were sealed tight, but they found a crack in the exterior structural wall that looked like it had been clawed through. Perhaps by devil-rats. No sign of the rats, but this looked like where they were coming from. Moth squeezed through without any trouble. Ironclad managed with impressive gymnastics and some careful removing of key pieces of his armor first. Koi got stuck but managed to squeeze through with Moth's gentle encouragement.

They found themselves in a reception area filled with strange boxes that Ironclad helped identify as ancient computers. The walls had propaganda posters that he identified as being from the second world war, stirring fear of Asian aggression. He figured that the bunker had been originally built for a small military team during world war two, or just prior. But then the bunker had been re-purposed in the late 1980s.

They began to search the rooms. On this level, in addition to the reception area, there was an infirmary and a security area. Moth found a map of the complex in the infirmary. They continued to collect the curious artifacts of the past, sure they had some value. In the security room, Moth found a locked box. She tried to lockpick it, but it jammed. She took out her crowbar and tried to pry it open. At first, it seemed like she wasn't strong enough, but Ironclad hollered at her in drill sergeant mode, and she found a new inner strength and popped it open. Inside, were two extremely ornate antique pistols. They seemed quite valuable.

They continued to descend down through the levels. On the second level, there was a kitchen, mess hall, and game room. Ironclad was pleased to find a game of monopoly. The kitchen had plenty of sign of rats, but no food currently in it. The food was likely in the storage area on the lowest level. They collected more historical artifacts.

They headed down to the lowest level. The energy source room was partially collapsed. A caved in wall. Nothing currently causing any danger. The living quarters has one room for a couple, and then a barracks with room for three more people. All the mattresses were curiously missing. They continued to collect interesting artifacts. At last, they found the storage room. A very thorough search by Moth revealed a crate marked sweets. This two needed prying open with a crowbar, under Ironclad's direction. Inside, some sweets were in poor condition. But there were several unopened 30-bar boxes. Mars bars! Also snickers bars and kit kats. The boxes had extensive nutritional and ingredient information for each candy bar.



Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)