Difference between revisions of "User:KurczdMadMan"
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=GM Style Sheet: '''Shadowrun is a Hell of A Drug.'''= | |||
' | I'm new to running Shadowrun. I like having a good time and this is a game that I like to play with the players. Everything below will be structured as such. | ||
My general guidelines are: | |||
'''Player Agency is Paramount.''' | |||
This covers a lot, but most important aspects are: | |||
1) My tables, like all the tables on ShadowHaven use the X-Card system, which will be implemented and paramount in the games we play. | |||
2) I generally will allow you to refuse meets/subvert jobs if it's within your character's reason to do so. (I will say I prefer if you mention on your post if you're going to submit the run as written on the job ad.) | |||
3) When consequences such as burning Edge happen, I will assist you to make those consequences playable and real to the character's experience. | |||
4) Nothing severe happens to characters without player's input. (That doesn't mean consequences won't happen, just the player will have decisions, choices and input.) | |||
'''Respect For Everyone At The Table''' | |||
That includes me and your fellow players. Frankly, we all make mistakes; be patient and respectful of each other and me. I am less likely to take players who create conflict with other players at the table out of character. In character, player conflicts happen, and are expected for good drama. A break may be called if tempers flare, however. | |||
'''The Sixth World is Weird.''' | |||
My runs will probably be fairly silly in scope: the current plotline/metaplot I'm running involves recovering memorabilia for a set of Johnsons that are auctioning off/selling it to buyers. Right now it's Magic the Gathering cards, but we might get into other things if it's suitably absurd. My GM style is probably pop-culture nerd absurdism meets Shadowrun, and I think most of my runs will be odd. Let's celebrate exactly how weird the Sixth World is and have a few laughs while we're doing it. | |||
'''Don't Know What To Do? Go With It.''' | |||
This is both for me and you at the table. If you literally are stuck on what your character would do on something, my advice; go with it. If the players propose something oddball, I generally lean into it, unless it's completely absurd. The First Rule of Improv is to find a way to say yes; and if there's no compelling reason why your character wouldn't I generally would find the 'yes' to the thing proposed rather than the 'no.' | |||
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=Characters= | |||
<center> | |||
'''Tanuki:''' http://www.shadowhaven.info/Tanuki | |||
'''Fletchette:''' http://www.shadowhaven.info/Fletchette | |||
'''Daemon:''' http://www.shadowhaven.info/Daemon | |||
'''Boom Poom:''' http://www.shadowhaven.info/Boom_Poom | |||
'''Beakman:''' http://www.shadowhaven.info/Beakman | |||
'''Wild Bull:''' http://www.shadowhaven.info/Wild_Bull | |||
</center> | |||
==Inactive Characters== | ==Inactive Characters== | ||
<center></center> | |||
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{{:User:Teksura/TekSupport}} | |||
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Revision as of 21:39, 19 August 2020
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