Voyage by Leningrad

From ShadowHaven Reloaded
Revision as of 13:38, 2 October 2020 by Moth (talk | contribs)
Jump to navigation Jump to search



Voyage by Leningrad
Date2081-10-01
GMBurst
LocationParis!
Status Threat Level: High
Factions Involved
ShadowHaven Saeder-Krupp Interpol
Moth
Nitro
Zephyr


Summary

A very wealthy Johnson told the team he wanted them to plant fireworks on the Eiffel Tower so they would go off when he proposed to his girlfriend.

The team managed to pull off a very quiet, subtle run with good planning and social infiltration techniques, and learned a bit more about the J's true motives.


Background

The Johnson had been a runner. He and his girlfrend Astra and several others did a career ending run against the corporate court tower in New York. The kind of run that was so ridiculously hard to pull off that any that lived would be wealthy enough to retire, but also hunted for the rest of their lives. All he wanted was to retire with her. He watched her die on the run. He was the only survivor.

He was aware that interpol was getting closer and closer to him. Mostly high. Increasingly careless. Ready to die. He just wanted one last gesture for her, before it was over.


The Meet

The J met them in VR. He appeared to be in a fancy Parisian nightclub. Lots of novacoke. Lots of beautiful women. A unicorn.

He seemed to be in a hurry. He gave them just enough information to know that there job was to place the fireworks and where the private plane was waiting at Sea-Tac.

Moth tried to negotiate for more money, and convinced him to pay them each more, and to pay them up front. They each had the money in their accounts as they left the meet.


The Plan

The private plane was beyond luxurious. A cargo hold big enough for Nitro's SUV. And a unicorn. And a shining 1966 Imperial towncar. A chef making gourmet meals. An interior garden to help off-set the discomfort of flight for mages like Zephyr.

They focused at first on simply enjoying the luxury of it. Moth had never been on an airplane of any kind before. Nitro wanted to rig in and try to drive the plane. Zephyr explored the indoor garden. Nitro ate everything the others didn't finish.

Nitro - a demolitions expert - and Moth - a skilled artisan - studied the fireworks that were in the cargo hold also. They were legitimate fireworks. They weren't being tricked to set off a bomb or something. They really did want to make an impressive and beautiful show. After working together, they were confident they had the best possible plan - and lots of related sketches - to make a really lovely show.

Zephyr had a premonition - a feeling from Wolf - that the johnson was in danger. Moth called the J to make sure he wasn't getting kidnapped or something while they were in transit. Though he reassured her that he was unharmed and in no obvious danger, she realized that he was lying to her. By the time the call ended, she was very suspicious there was no actual proposal going to happen, and the girlfriend was dead. With her name, she could try to figure out the history. She soon discovered pictures of a woman with the J, and that they were both runners, and he was the only one to survive. It was sad. It also became clear the J was an extremely wanted person, and likely being actively sought by Interpol.

They re-focused on security for themselves during the job.

But failed to think about security for themselves on the plane!


The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)