Mamluk

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Mamluk
Designer (3).png
Escaped Cyborg Commando
(Short Blurb)
Discord@vigitant
Reddit[1]
Metatype(Cyborg)
Street Cred0
Notoriety0
Public Awareness0
CDP0
D.O.B.January 27, 2066
Age19
Folder[2]
PriorityMetatype - C
Attributes - A
Magic/Resonance - E
Skills - E
Resources - A
#Max IGs/Ascension0
# Optional Infected powers allowed0
Essence(Current/Max):6/12
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

Escaped Borg commando officer, hellbent on borg freedom even if he has to conquer the world to ensure it.

Goals

1. Build a place where escaped borgs can go, and access the materials and skills they need to survive.

2. Work to free cyborgs.

3. Build an army.

4. Ensure no cyborg can ever be owned again. Whatever it takes.

Background

Mamluk's first memories were of the early training he and his many creche-mates underwent. Constand evaluation, testing, training, information, and propaganda. He was part of a large MCT blackops program looking to create an expiremental army to test the viability of large-scale borg programs, to create the Army of the Future.

Some borgs were marked as having special aptitudes for military theory and leadership roles. The one who would become Mamluk was one of these. He and the others learned military theory, on top of all the combat and piloting training. Military history, theories of war, logistics, intelligence, tactics, strategy, grand strategy, the nature of politics in war. Top instructors were brought in under the guise of teaching remote classes to select young promising recruits. Mamluk began to notice parts of their teaching that didnt make sense. Parts of the propaganda that clashed with the mechanisms of control MCT kept in place. Carefully, he started testing the bounds of their security. The expert training they'd given him in tactics and covert operations was turned against them.

Mamluk hatched a plan to free himself. He knew that any attempt to free them all would doom itself. The world outside would be too hostile for so many of them. Their unique logistics gave the corps a practical chain around their necks. As with any plan for war, see to your logisitics first. On an early test mission, one of the borg officers was blown off an oil rig into the ocean, electronics presumed damaged. Covert recovery teams were sent in, but they couldnt recover the shell. An expensive loss, but not outside the projects budget. Soldiers are always lost.

Mamluk was free.

He washed up on a Phillipine shore. his quiet pathfinding in the months prior had arranged certain favors. A fake SIN was forged, and he was smuggled by pirates to the city of Seattle. He paid his fare in jobs, working for the pirate queen Castaneda. He met Dottie on one of these jobs, and got along with her well. A good step in getting the supplies he'll need to build up to his first goal: build a place where escaped borgs can go, and access the materials and skills they need to survive.

Narrative Significant Qualities

Positive

Cyber-singularity Seeker

Dealer Connection

Steely Eyed Wheelman

Subtle Pilot (Walker)

Technical School Education

Negative

Driven (Cyborg Freedom)

No Man Left Behind

Phobia Storms

Prejudiced Bias MCT

Records on File MCT

Run History

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Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Dottie 4 2 Custom(G,A,K,N) Mechanic At Arm's Length, Overworked, Hardcore, Fading Fast, Skidmarks on my Heart, How Much More, Girl of 100 lists, Can't Stop the World, Automatic Rainy Day, This Old Feeling, The New Wave Even
Madam Castañeda 5 1 Fixer Huk Pirate A Dragon’s Respect, Legendary Pirate, Manpower to Spare, We Protect Our Own, Pirate Armory, Bane of the JIS Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
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3
6

Shadow Community Table

Threshold Result
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5

Assensing Table

Threshold Result
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SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

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