Mamluk
Escaped Cyborg Commando | |
---|---|
(Short Blurb) | |
Discord | @vigitant |
[1] | |
Metatype | (Cyborg) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
D.O.B. | January 27, 2066 |
Age | 19 |
Folder | [2] |
Priority | Metatype - C Attributes - A Magic/Resonance - E Skills - E Resources - A |
#Max IGs/Ascension | 0 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 6/12 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
Escaped Borg commando officer, hellbent on borg freedom even if he has to conquer the world to ensure it.
Goals
1. Build a place where escaped borgs can go, and access the materials and skills they need to survive.
2. Work to free cyborgs.
3. Build an army.
4. Ensure no cyborg can ever be owned again. Whatever it takes.
Background
Mamluk's first memories were of the early training he and his many creche-mates underwent. Constand evaluation, testing, training, information, and propaganda. He was part of a large MCT blackops program looking to create an expiremental army to test the viability of large-scale borg programs, to create the Army of the Future.
Some borgs were marked as having special aptitudes for military theory and leadership roles. The one who would become Mamluk was one of these. He and the others learned military theory, on top of all the combat and piloting training. Military history, theories of war, logistics, intelligence, tactics, strategy, grand strategy, the nature of politics in war. Top instructors were brought in under the guise of teaching remote classes to select young promising recruits. Mamluk began to notice parts of their teaching that didnt make sense. Parts of the propaganda that clashed with the mechanisms of control MCT kept in place. Carefully, he started testing the bounds of their security. The expert training they'd given him in tactics and covert operations was turned against them.
Mamluk hatched a plan to free himself. He knew that any attempt to free them all would doom itself. The world outside would be too hostile for so many of them. Their unique logistics gave the corps a practical chain around their necks. As with any plan for war, see to your logisitics first. On an early test mission, one of the borg officers was blown off an oil rig into the ocean, electronics presumed damaged. Covert recovery teams were sent in, but they couldnt recover the shell. An expensive loss, but not outside the projects budget. Soldiers are always lost.
Mamluk was free.
He washed up on a Phillipine shore. his quiet pathfinding in the months prior had arranged certain favors. A fake SIN was forged, and he was smuggled by pirates to the city of Seattle. He paid his fare in jobs, working for the pirate queen Castaneda. He met Dottie on one of these jobs, and got along with her well. A good step in getting the supplies he'll need to build up to his first goal: build a place where escaped borgs can go, and access the materials and skills they need to survive.
Narrative Significant Qualities
Positive
Cyber-singularity Seeker
Dealer Connection
Steely Eyed Wheelman
Subtle Pilot (Walker)
Technical School Education
Negative
Driven (Cyborg Freedom)
No Man Left Behind
Phobia Storms
Prejudiced Bias MCT
Records on File MCT
Run History
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Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
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Dottie | 4 | 2 | Custom(G,A,K,N) | Mechanic | At Arm's Length, Overworked, Hardcore, Fading Fast, Skidmarks on my Heart, How Much More, Girl of 100 lists, Can't Stop the World, Automatic Rainy Day, This Old Feeling, The New Wave | Even |
Madam Castañeda | 5 | 1 | Fixer | Huk Pirate | A Dragon’s Respect, Legendary Pirate, Manpower to Spare, We Protect Our Own, Pirate Armory, Bane of the JIS | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
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1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
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1 | |
3 | |
5 |
Assensing Table
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1 | |
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4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
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