Mid-level Corporate Decker

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Mid-level Corporate Decker
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Base MetatypeHuman
Threat Level4
Typical Faction
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This decker is employed by corporate security to help protect high-value systems.

Standard Operating Procedure/Rules of Engagement

This decker remains on standby in augmented reality during their shift. When a player is detected by a local host, they will take a dose of Psyche and then switch to hot-sim. Their job is to link-lock, and Trace the intruder(s), so that physical security assets can move to secure them. From there, they'll establish Snoop and begin intermixing Cat's Paw Dataspikes and Tantrum Data Spikes to prevent the enemy from breaking the connection. In the event that the connection is broken, the decker will begin tracing devices that the enemy received communications from as well as any that they sent messages to.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
3 3 4 3 5 5 5 3
Condition Monitor 10
Limits Physical 5, Mental 7, Social
Initiative
  • AR: 9 + 1d6
  • Cold-Sim VR: 5 + DP + 4d6
  • Hot-Sim VR: 5 + DP + 5d6
Qualities None
Skills Cybercombat 6, Computer 6, Electronic Warfare 6, Hardware 4, Software 4, Ettiquete 4, Hacking 3
Knowledge Skills
Augmentations
Spells
Adept Powers N/A
Gear Psyche*5
Weapons
Vehicles N/A