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A list of all pages that have property "Answer" with value "The Object Resistance of Orichalcum, an alloy of multiple metals, is 9.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Mechanics Thread I  + (Narco will reduce the *total* damage suffeNarco will reduce the *total* damage suffered during a dose of Buffout due to it's effects by two. It is **not** a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.tead of taking 9 damage, you would take 7.)
  • Mechanics Thread I  + (No)
  • Mechanics Thread I  + (Nonmechanical impact of drugs such as antiNonmechanical impact of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume that they are a part of your lifestyle, though that might be a little tricky if you're a squatter. The real pro tip is don't be a squatter.. The real pro tip is don't be a squatter.)
  • Mechanics Thread I  + (One cannot channel a bound spirit. When cOne cannot channel a bound spirit.</br></br>When channeling, you use the spirit's mental attributes, except when defending against spells, in which case you use the lower of the two sets of attributes. Since this is a replacement effect, it is (unfortunately) not affected by augmented maximums.ately) not affected by augmented maximums.)
  • Mechanics Thread I  + (Only basic wards may be permanent. None of the GM-Permission required wards may be combined in any combination with each other or other wards.)
  • Mechanics Thread I  + (Per recent Council ruling, it is now permanent burnout to reach 0 current magic.)
  • Mechanics Thread I  + (Please phrase your question in the form of a question.)
  • Mechanics Thread I  + (Please re-thread this question when a new Chargen head is selected.)
  • Mechanics Thread I  + (Please rephrase your question as a question.)
  • Mechanics Thread I  + (Please rephrase your question as a question.)
  • Mechanics Thread I  + (Please see [this](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzfdj/) ruling.)
  • Mechanics Thread I  + (Pouncing Dragon is it's own special Complex Action. Utilizing it as part of a subdual action is not possible as a result.)
  • Mechanics Thread I  + (Prehensile Tails work off of your unaugmenPrehensile Tails work off of your unaugmented strength. This means any increase to your strength does not affect it. If you have spent karma to raise your strength to 6, then your tail is at strength 3. This is true regardless of what other things affect your current strength score positively.ct your current strength score positively.)
  • Mechanics Thread I  + (RCC noise reduction and sharing are out of a pool of Device Rating. They also slots for cyberprograms equal to their device rating. Note that in order for a program to modify an attribute, the device must possess that attribute in the first place.)
  • Mechanics Thread I  + (Riggers in VR - whether jumped in or using remote control - make use of their choice of their agility or logic in tests that call for either, and their choice of their intuition or reaction in tests that call for either.)
  • Mechanics Thread I  + (Shredded Flesh does not require physical damage to trigger. Stun damage is sufficient.)
  • Mechanics Thread I  + (Since there is no currently listed alteration to the availability, Market Scan has no effect on the 'haven at this time. This is subject to change at a later date.)
  • Mechanics Thread I  + (Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move. While this is only explicitly stated under Dead/Inanimate Vessels, we will extrapolate this to apply to living ones as well.)
  • Mechanics Thread I  + (Stick n Shock Flechette can only be loadedStick n Shock Flechette can only be loaded into shotguns per RAW.</br></br>Weapons with Flechette as part of their damage code default can *only* fire flechette rounds. This does not include Stick n Shock Flechette.</br></br>Parashield Dart Pistols will be treated as Heavy Pistols for the purposes of mounting them on drones and vehicles.</br></br>Parashield Dart Rifles will be treated as Sniper Rifles for the purposes of mounting them on drones and vehicles.s of mounting them on drones and vehicles.)
  • Mechanics Thread I  + (The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.)
  • Mechanics Thread I  + (The Bullets+Bandages medkit rules are not in use on the ShadowHaven.)
  • Mechanics Thread I  + (The Gyrojet pistol has two types of ammo. The Gyrojet pistol has two types of ammo. The full statline will be provided below. One of these is fabricated but identical to what is listed in Hero Lab.</br></br>-</br></br>Gyrojet Ammo - +0 DV, +0 AP. 12F availability. 80 nuyen/10 rounds.</br></br>Gyrojet Stick'n'shock - -2S(e), -5 AP. 14R availability. 160 nuyen/10 rounds.AP. 14R availability. 160 nuyen/10 rounds.)
  • Mechanics Thread I  + (The Hobo With A Shotgun actually states thThe Hobo With A Shotgun actually states that you will not willingly stay in a better lifestyle than squatter. This means that you cannot pay for it and add it to your sheet. The penalty to mental attributes will apply if you are *forced* into that situation, such as if a fellow runner kidnaps you and locks you in their penthouse in order to try to cure your obvious mental illness.</br></br>The Hobo With A Shotgun quality actually does not care about your comforts and necessities value, nor any other value of an advanced lifestyle. Incidentally, a Bolt Hole is not intended for long term inhabitation. While the argument could be made that neither is a particularly sturdy cardboard box hidden under a pier, the difference is a little academic - Hobo With A Shotgun does not permit you to stay in a Bolt Hole willingly. It's something about the roofs, man.ngly. It's something about the roofs, man.)
  • Mechanics Thread I  + (The Improved Range Finder accessory does not stack with magnification of any kind, whether or not it is on the weapon. This is a tighter reading of the rules than is strictly reading, but matches with Mechanics Team's perceived reading of the intent.)
  • Mechanics Thread I  + (The Islamic Alchemist, when required to taThe Islamic Alchemist, when required to take Quickening, instead gains no metamagic for that initiation. When required to take Anchoring, they instead gain no metamagic for that initiation.</br></br>This sounds awful, but is de facto RAW, since they, as you say, cannot use Spellcasting or Ritual Spellcasting.t use Spellcasting or Ritual Spellcasting.)
  • Mechanics Thread I  + (The Object Resistance of Orichalcum, an alloy of multiple metals, is 9.)
  • Mechanics Thread I  + (The Practice Practice Practice quality will only apply to inherent and gear limits, per recent Council ruling.)
  • Mechanics Thread I  + (The Sensei quality shall, at this point in time, be treated as a free trainer for their skill or skill group. They do not cost money to utilize, and they are capped at their own skill, rather than their Instruction rating.)
  • Mechanics Thread I  + (The Virtual Machine Program does **not** iThe Virtual Machine Program does **not** increase the number of autosofts that an RCC can run.</br></br>The RCC can run any common or hacking program, though many of them will not be useful. The sole exception is that they cannot run programs that alter an attribute they do not possess already. This means they cannot run, for example, Smoke and Mirrors to gain a sleaze score unless they somehow already have one.core unless they somehow already have one.)
  • Mechanics Thread I  + (The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.)
  • Mechanics Thread I  + (The automatic hits from Hardened Armor are extra, and thus do not detract from the dice pool of the subsequent damage resistance test. Unfortunately.)
  • Mechanics Thread I  + (The cost of customizing the attributes of a cyberlimb is part of the cost of the cyberlimb itself, and is accordingly affected by the grade of the cyberlimb.)
  • Mechanics Thread I  + (The first portion of your post is under coThe first portion of your post is under consideration by Council. Please hold.</br></br>The second portion of your post is not a question, however, I am forced to agree with you. It would be odd to find a man covered in whipped cream in a public place. It is almost exactly the sort of thing one would find odd.ctly the sort of thing one would find odd.)
  • Mechanics Thread I  + (The full 30 karma is required in order to The full 30 karma is required in order to buy SURGE III, and accordingly any SURGE qualities.</br></br>Dermal Alteration is incompatible with any other natural or artificial skin modification. It will not stack with Striking Skin Pigmentation. It is compatible with Unusual Hair and Bioluminescence.ble with Unusual Hair and Bioluminescence.)
  • Mechanics Thread I  + (The noise generated by Smoke and Mirrors cThe noise generated by Smoke and Mirrors can be cancelled out by Noise Reduction. I think that's what noise reduction is for.</br></br>The noise generated by Smoke and Mirrors explicitly per RAW does not apply to any actions taken against you, except for the Trace Icon action.</br></br>At no point does Noise Reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.oise reduction also reduces Sleaze rating.)
  • Mechanics Thread I  + (The quality "Hawk Eye" does not stack withThe quality "Hawk Eye" does not stack with electronic enhancements, cyberware, or bioware. The Adept Power "Improved Sense" mimics certain of the prior, and thus does not stack with the Hawk Eye quality.</br></br>In short, you can't get double vision magnification. Sorry.'t get double vision magnification. Sorry.)
  • Mechanics Thread I  + (The smartgun must be wireless on in order The smartgun must be wireless on in order to receive the wireless bonus.</br></br>The accuracy bump, and only the accuracy bump, may be recieved by plugging the smartgun into a datajack and interfacing with an implanted smartlink, or by plugging it into a vision device with a smartlink.</br></br>The internal router allows you to receive the wireless bonus even if you are only plugged in, and not wireless on.</br></br>No matter what the circumstances are, in order to receive any benefits, you must have a connection, wireless or wired, between the smartlink and the smartgun. If you wish a wireless connection, both must be wireless on.less connection, both must be wireless on.)
  • Mechanics Thread I  + (The spell list has been altered by Council vote.)
  • Mechanics Thread I  + (There are no "decryption keys." In order tThere are no "decryption keys." In order to use the Edit File action on a file, you must first bypass any protection it has.</br></br>If you are the owner of a file, it does not have to roll any defense dice against your Crack File action, however, you still need to have an attack attribute. GMs, please note the impact this has on the matrix ecosystem.e impact this has on the matrix ecosystem.)
  • Mechanics Thread I  + (There are no plans at this time to alter the availability code of Voidblack.)
  • Mechanics Thread I  + (There is no 25% surcharge on 'ware upgrades.)
  • Mechanics Thread I  + (This question has been answered elsewhere in the thread.)
  • Mechanics Thread I  + (This will be in the Downtime Rules™. They're coming Soon™.)
  • Mechanics Thread I  + (Touch is a valid Unarmed skill specialization.)
  • Mechanics Thread I  + (Trust Fund covers only the base cost of thTrust Fund covers only the base cost of the lifestyle for your metatype, without any adjustments due to subscriptions or addons. However, these may be added onto the lifestyle "out of pocket", which can include your monthly stipend but is permitted to exceed it.hly stipend but is permitted to exceed it.)
  • Mechanics Thread I  + (Unanswered)
  • Mechanics Thread I  + (Unanswered)
  • Mechanics Thread I  + (Unanswered)
  • Mechanics Thread I  + (Unanswered)
  • Mechanics Thread I  + (Unanswered)
  • Mechanics Thread I  + (Unanswered)