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A list of all pages that have property "Question" with value "Can you take biocompat at gen only? ((sad sent me here))". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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  • Mechanics Thread I  + (Can commlinks receive Program Carriers and other cyberdeck modules?)
  • Mechanics Thread I  + (Can i pay someone to upgrade a medkit like on page 18 of bullets and bandages (only lists the player doing it for them self))
  • Mechanics Thread I  + (Can someone with Reduced Sense (Blind) see a spirit or mage who is Manifesting? Assuming the blind one isn't astrally perceiving. What about someone with cyber eyes?)
  • Mechanics Thread I  + (Can the Free Action 'Call A Shot' be combiCan the Free Action 'Call A Shot' be combined with the Simple Action 'Take Aim'?</br></br>Consider the following:</br></br> </br></br>---</br></br> </br></br>###Take Aim</br>A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but **the benefits are lost if the character takes any other kind of action—including a Free Action—at any time before attacking.** Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequential Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification.</br></br> </br></br>###Call a Shot</br>A character may call a shot (aim for a vulnerable portion of a target) with this Free Action; see Called Shots, p. 178. **This action must be combined with** a Fire Weapon, Throw Weapon, or Melee Attack Action.</br></br> </br></br>---</br></br> </br></br>Emphasis is mine.</br></br>The wording of those two abilities would imply they cannot be used together. If you Take Aim before you Call A Shot, then you lose the benefits of Take Aim when you use the Free Action Call A Shot. Similarly, you cannot Call A Shot before you Take Aim, as Call A Shot must be combined with an attack action.ot must be combined with an attack action.)
  • Mechanics Thread I  + (Can the noise generated by Smoke and Mirrors be cancelled out by noise reduction? Does it impact actions performed _on_ you by others? If the noise can be reduced by noise reduction, does that reduce sleaze rating?)
  • Mechanics Thread I  + (Can we buy animals with the domesticated quality, or other attributes that help with training them like "being treated well by metahumans.")
  • Mechanics Thread I  + (Can we get a trainer for training Skill specializations and martial arts (well one with a faster training time for martial arts then the Raw rules) ? A month can be a long time in the real world.)
  • Mechanics Thread I  + (Can we get speeds for the drugs in Bullets & Bandages?)
  • Mechanics Thread I  + (Can you call-shot with spells?)
  • Mechanics Thread I  + (Can you turn a vehicle (or at least a ram Can you turn a vehicle (or at least a ram plate) into a weapon focus? Assuming it only adds dice to ramming tests. By extension, what about adept powers that need a weapon focus, like Elemental Weapon?</br></br>Followup: can you take the adept power Critical Strike for ramming?e adept power Critical Strike for ramming?)
  • Mechanics Thread I  + (Can you turn cyberweapons like Hand blades and spurs into weapon foci?)
  • Mechanics Thread I  + (Can you use bound spirits to do channeling? Do you use the spirit own metal attributes in place of your own when channeling?)
  • Mechanics Thread I  + (Concealability mods from clothes: Do they stack, eg mortimer stuff or cloak?)
  • Mechanics Thread I  + (Copy/Paste as requested form the TfD threaCopy/Paste as requested form the TfD thread.</br></br>The Sensei quality, contact rules and training times tables.</br></br>How do?</br></br>I seem to recall that this had been brought up earlier but I wasn't entirely sure and couldn't find any documentation about it so I decided to do it here since this seems to be something that needs to be addressed across several divisions.</br></br>Paying a trainer to help you learn a skill roughly halves the time it takes, would the same apply to a Sensei contact?</br>Sensei (which requires at least connection 3) either has a single skill at a rating of 13, instruction dicepool at 10 and a limit of 7 or a skill group at a rating of 12, instruction dicepool at 12 and a limit of 8. How does this interact with our contact creation rules?</br>Furthermore, this...</br></br>The teacher can only teach up to their own Instruction Rating.</br></br>is from pg 141 in core. Far as I can tell this hasn't been errata'd at all? So a sensei contact could only give instruction up to some mysterious limit that we don't really get to know but could be from 11 to 1 or so depending on how much charisma they have?</br></br>I'm feeling kinda bad for bringing this up now, didn't realize just how borked this whole thing was.lize just how borked this whole thing was.)
  • Mechanics Thread I  + (Could it be posible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit. PG 201 SG) to instead undertake a metaplaner quest (initiation run))
  • Mechanics Thread I  + (Delivery times on upgraded items: Is it baDelivery times on upgraded items: Is it based on the price difference or the total price of the final item?</br></br>Also: usability of the item while waiting for that delivery: Guessing foci are a no, due to having to sit in a talismonger's lodge for the duration, but ware and other things not as location-sensitive during construction?as location-sensitive during construction?)
  • Mechanics Thread I  + (Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?)
  • Mechanics Thread I  + (Do the auto-hits on Hardened Armor count aDo the auto-hits on Hardened Armor count as "successes" to the soak test, and thus are lost from the subsequent roll, or can they still be rolled during the soak test?</br></br>In other words F6 Fire Spirit gets shot by Ak-97 for 2 net hits for a total of 12P AP-2</br>Does it roll for soak:</br>7BOD+5Armour+5auto-hits</br>OR</br>7BOD+10Armour+5Auto-hitsour+5auto-hits OR 7BOD+10Armour+5Auto-hits)
  • Mechanics Thread I  + (Do we use this missions rule? "In combat Do we use this missions rule?</br></br>"In combat it says I can only make one attack action. What exactly does this mean?</br>It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free</br>Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive</br>action towards another character during your pass. This means throwing grenades, shooting guns, casting</br>spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else</br>that could be construed as a physical or mental attack in any way, shape or form. However, you may take</br>a Free Action to cast disparaging remarks at their mothers if you so choose.</br>If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they</br>used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However,</br>be warned, if you try and argue with him he is authorized to smack you upside the head with the</br>Shadowrun, Fifth Edition book."</br></br>On that which missions rules besides this if any do we use?sions rules besides this if any do we use?)
  • Mechanics Thread I  + (Does a Nartaki require three instances of Does a Nartaki require three instances of Ambidexterity to eliminate their penalties? Note, penalties, not pool splitting.</br></br>AMBIDEXTROUS </br>COST: 4 KARMA</br>The Ambidextrous character can handle objects equally </br>well with either hand. Without this quality, any action per-</br>formed solely with the off–hand (i.e., firing a gun) suffers </br>a –2 dice pool modifier (see Attacker Using Off-Hand </br>Weapon, p. 178). </br></br>From the CRB, page 71.</br></br>There's an incredibly cheap piece of ware, Bilateral Co-ordination Co-processor, that's about 0.2 Esse and 4.5k Nuyen to eliminate the penalties for all hands, yet it seems like Nartaki's need to take Ambidexterity three times to eliminate their offhand penalties.imes to eliminate their offhand penalties.)
  • Mechanics Thread I  + (Does a control rig give bonus dice to vehicle defense tests? Additionally, does hotsim, the rigger hotsim bonus, and control rig boosters add to it as well?)
  • Mechanics Thread I  + (Does an RCCs noise reduction and sharing rDoes an RCCs noise reduction and sharing rule include programs? or are they counted separately?</br>The section 'noise reduction and sharing' only mentions Autosofts but not Programs. And the 'rigger cyberprograms' section does not mention either way.</br>So for a device rating 5 RCC is it "noise reduction, autosoft, and program combined total of 5" or "noise reduction and autosoft combined total of 5, and also 5 programs"?combined total of 5, and also 5 programs"?)
  • Mechanics Thread I  + (Does the Virtual Machine program increase Does the Virtual Machine program increase the number of autosofts an RRC can run?</br></br>And while I'm at it:</br></br>"Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 243) for more detail." -Rigger Programs Sidebar, pg. 269 Core</br></br>Are these the *only* programs that can be run on a RRC? *only* programs that can be run on a RRC?)
  • Mechanics Thread I  + (Does trust fund cover subscription costs? If I take a platinum skillsoft subscription, which become part of lifestyle cost. Does my trust fund which covers "Medium Lifestyle" which is still is mind, cover the subscription?)
  • Mechanics Thread I  + (For a character that has something along tFor a character that has something along the lines of Antidepressants or other medications that aren't quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?ce), Illness, Bi-Polar, or something else?)
  • Mechanics Thread I  + (For the purposes of spirit index, does have to deliver the killing blow to get spirit index due to dispersal, or does one merely need to participate in combat with a spirit while someone else delivers the killing blow?)
  • Mechanics Thread I  + (Given the rulings/clarifications about Unarmed specs (allowing nerve strike, shock gloves and knucks). Is Touch a valid Unarmed spec?)
  • Mechanics Thread I  + (Hello, my character wants to use Laced lipHello, my character wants to use Laced lipstick (SS 178, 187, 196) with contact toxins ( [Kiss of death] (http://tvtropes.org/pmwiki/pmwiki.php/Main/KissOfDeath) ). But unfortunately, there is no easy solution to protect herself from the effect of the toxin (apart from qualities/bioware, which is too much for a gimmick).</br>So I was thinking a custom item of a liquid transparent polymer coating (Reusable) for a cost of 100 (laced lipstick +neuro-stun VII+DMSO costs 160)?</br></br>Something, like this (https://youtu.be/1hXX5dD8O9A?t=1m33s). I know... worst Batman movie ever.1m33s). I know... worst Batman movie ever.)
  • Mechanics Thread I  + (Here's my next set of questions: 1. Can mHere's my next set of questions:</br></br>1. Can monofilament whips be used for the sweep, entangle and nerve strike maneuver?</br></br>2. Pg 119 of Run Faster states *"While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies."* Can negative metagenic qualities be taken by non SURGED metatypes or metavariants on the Haven? if so how many metagenic qualities can be taken (any limits)?</br></br>3. Do you need to meet the requirements for qualities granted to you for free? For example, Dark Ally granted by Traditionalist Black Mage, which has a requirement of Binding 7 and Ritual Spellcasting 9 normally, but is given for free by TBM. Or does "free" simply mean no karma cost to buy it, but you still need to meet the requirements.</br></br>4. If you are putting digigrade legs in Obvious full legs. Does it cost capacity **and** essence? Because pg 89 of Chrome flesh is showing 4 capacity and 0.25 essence cost per leg, in addition to cyberleg essence cost.</br></br>5. Can you make called shots with the ares screech rifle (mostly wondering about CS vitals)? Also, can turning off your cyber ears give you immunity against the damage done by screech rifle?</br></br>6. Does PT bioware affect regeneration? Specifically does PT ware count as deltaware for purposes of not getting rejected by regeneration, or does it get rejected like regular bioware?</br></br>7. If you launch an impact grenade at a target A, currently subduing B. Can target A use an interrupt action to let go **and** run for their life with a single interrupt action? Or will it require two interrupts, one to let go and one to RFYL?</br></br>8. Do initiative dice from drugs (like Kami or Jazz) stack with improved reflexes adept power? stack with improved reflexes adept power?)
  • Mechanics Thread I  + (Hi, I just ran into something on Herolab. Hi, I just ran into something on Herolab. I picked Oracle as my mentor spirit. Herolab is telling me that I have to pick divination for my first initiation power before I can choose anything else. This isn't a do or die thing for me I can choose another mentor but after talking it over on ooc-chargen DrBurst wanted this problem documented.en DrBurst wanted this problem documented.)
  • Mechanics Thread I  + (How do BTLs interact with drugs? 1. Do they stack? 2. Do they cause drug interactions? 3. Do they cause an overdose?)
  • Mechanics Thread I  + (How does counterspelling work when appliedHow does counterspelling work when applied to indirect aoe spells? There is a bit of confusion on the matter currently, as far as I can tell there are two schools of thought on the manner : 1. That counterspelling adds to the soak roll vs aoe indirect spells. 2. That counterspelling adds a defense test that previously did not exist and if successful in reducing the spellcasting hits to less than 3 will make the aoe scatter. Which one of these interpretations is correct?h one of these interpretations is correct?)
  • Mechanics Thread I  + (How does magic loss due to essence loss due to cyber/bioware work with Strain I Infected?)
  • Mechanics Thread I  + (How does someone if they take Geomancy find a place to live with a mana line?)