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A list of all pages that have property "Question" with value "How fast can a bird spane?". Since there have been only a few results, also nearby values are displayed.

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  • Mechanics Thread I  + (Can you turn a vehicle (or at least a ram Can you turn a vehicle (or at least a ram plate) into a weapon focus? Assuming it only adds dice to ramming tests. By extension, what about adept powers that need a weapon focus, like Elemental Weapon?</br></br>Followup: can you take the adept power Critical Strike for ramming?e adept power Critical Strike for ramming?)
  • Mechanics Thread I  + (Can you turn cyberweapons like Hand blades and spurs into weapon foci?)
  • Mechanics Thread I  + (Can you use bound spirits to do channeling? Do you use the spirit own metal attributes in place of your own when channeling?)
  • Mechanics Thread I  + (Concealability mods from clothes: Do they stack, eg mortimer stuff or cloak?)
  • Mechanics Thread I  + (Copy/Paste as requested form the TfD threaCopy/Paste as requested form the TfD thread.</br></br>The Sensei quality, contact rules and training times tables.</br></br>How do?</br></br>I seem to recall that this had been brought up earlier but I wasn't entirely sure and couldn't find any documentation about it so I decided to do it here since this seems to be something that needs to be addressed across several divisions.</br></br>Paying a trainer to help you learn a skill roughly halves the time it takes, would the same apply to a Sensei contact?</br>Sensei (which requires at least connection 3) either has a single skill at a rating of 13, instruction dicepool at 10 and a limit of 7 or a skill group at a rating of 12, instruction dicepool at 12 and a limit of 8. How does this interact with our contact creation rules?</br>Furthermore, this...</br></br>The teacher can only teach up to their own Instruction Rating.</br></br>is from pg 141 in core. Far as I can tell this hasn't been errata'd at all? So a sensei contact could only give instruction up to some mysterious limit that we don't really get to know but could be from 11 to 1 or so depending on how much charisma they have?</br></br>I'm feeling kinda bad for bringing this up now, didn't realize just how borked this whole thing was.lize just how borked this whole thing was.)
  • Mechanics Thread I  + (Could it be posible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit. PG 201 SG) to instead undertake a metaplaner quest (initiation run))
  • Mechanics Thread I  + (Delivery times on upgraded items: Is it baDelivery times on upgraded items: Is it based on the price difference or the total price of the final item?</br></br>Also: usability of the item while waiting for that delivery: Guessing foci are a no, due to having to sit in a talismonger's lodge for the duration, but ware and other things not as location-sensitive during construction?as location-sensitive during construction?)
  • Mechanics Thread I  + (Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?)
  • Mechanics Thread I  + (Do the auto-hits on Hardened Armor count aDo the auto-hits on Hardened Armor count as "successes" to the soak test, and thus are lost from the subsequent roll, or can they still be rolled during the soak test?</br></br>In other words F6 Fire Spirit gets shot by Ak-97 for 2 net hits for a total of 12P AP-2</br>Does it roll for soak:</br>7BOD+5Armour+5auto-hits</br>OR</br>7BOD+10Armour+5Auto-hitsour+5auto-hits OR 7BOD+10Armour+5Auto-hits)
  • Mechanics Thread I  + (Do we use this missions rule? "In combat Do we use this missions rule?</br></br>"In combat it says I can only make one attack action. What exactly does this mean?</br>It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free</br>Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive</br>action towards another character during your pass. This means throwing grenades, shooting guns, casting</br>spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else</br>that could be construed as a physical or mental attack in any way, shape or form. However, you may take</br>a Free Action to cast disparaging remarks at their mothers if you so choose.</br>If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they</br>used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However,</br>be warned, if you try and argue with him he is authorized to smack you upside the head with the</br>Shadowrun, Fifth Edition book."</br></br>On that which missions rules besides this if any do we use?sions rules besides this if any do we use?)
  • Mechanics Thread I  + (Does a Nartaki require three instances of Does a Nartaki require three instances of Ambidexterity to eliminate their penalties? Note, penalties, not pool splitting.</br></br>AMBIDEXTROUS </br>COST: 4 KARMA</br>The Ambidextrous character can handle objects equally </br>well with either hand. Without this quality, any action per-</br>formed solely with the off–hand (i.e., firing a gun) suffers </br>a –2 dice pool modifier (see Attacker Using Off-Hand </br>Weapon, p. 178). </br></br>From the CRB, page 71.</br></br>There's an incredibly cheap piece of ware, Bilateral Co-ordination Co-processor, that's about 0.2 Esse and 4.5k Nuyen to eliminate the penalties for all hands, yet it seems like Nartaki's need to take Ambidexterity three times to eliminate their offhand penalties.imes to eliminate their offhand penalties.)
  • Mechanics Thread I  + (Does a control rig give bonus dice to vehicle defense tests? Additionally, does hotsim, the rigger hotsim bonus, and control rig boosters add to it as well?)
  • Mechanics Thread I  + (Does an RCCs noise reduction and sharing rDoes an RCCs noise reduction and sharing rule include programs? or are they counted separately?</br>The section 'noise reduction and sharing' only mentions Autosofts but not Programs. And the 'rigger cyberprograms' section does not mention either way.</br>So for a device rating 5 RCC is it "noise reduction, autosoft, and program combined total of 5" or "noise reduction and autosoft combined total of 5, and also 5 programs"?combined total of 5, and also 5 programs"?)
  • Mechanics Thread I  + (Does the Virtual Machine program increase Does the Virtual Machine program increase the number of autosofts an RRC can run?</br></br>And while I'm at it:</br></br>"Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 243) for more detail." -Rigger Programs Sidebar, pg. 269 Core</br></br>Are these the *only* programs that can be run on a RRC? *only* programs that can be run on a RRC?)
  • Mechanics Thread I  + (Does trust fund cover subscription costs? If I take a platinum skillsoft subscription, which become part of lifestyle cost. Does my trust fund which covers "Medium Lifestyle" which is still is mind, cover the subscription?)
  • Mechanics Thread I  + (For a character that has something along tFor a character that has something along the lines of Antidepressants or other medications that aren't quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?ce), Illness, Bi-Polar, or something else?)
  • Mechanics Thread I  + (For the purposes of spirit index, does have to deliver the killing blow to get spirit index due to dispersal, or does one merely need to participate in combat with a spirit while someone else delivers the killing blow?)
  • Mechanics Thread I  + (Given the rulings/clarifications about Unarmed specs (allowing nerve strike, shock gloves and knucks). Is Touch a valid Unarmed spec?)
  • Mechanics Thread I  + (Hello, my character wants to use Laced lipHello, my character wants to use Laced lipstick (SS 178, 187, 196) with contact toxins ( [Kiss of death] (http://tvtropes.org/pmwiki/pmwiki.php/Main/KissOfDeath) ). But unfortunately, there is no easy solution to protect herself from the effect of the toxin (apart from qualities/bioware, which is too much for a gimmick).</br>So I was thinking a custom item of a liquid transparent polymer coating (Reusable) for a cost of 100 (laced lipstick +neuro-stun VII+DMSO costs 160)?</br></br>Something, like this (https://youtu.be/1hXX5dD8O9A?t=1m33s). I know... worst Batman movie ever.1m33s). I know... worst Batman movie ever.)
  • Mechanics Thread I  + (Here's my next set of questions: 1. Can mHere's my next set of questions:</br></br>1. Can monofilament whips be used for the sweep, entangle and nerve strike maneuver?</br></br>2. Pg 119 of Run Faster states *"While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies."* Can negative metagenic qualities be taken by non SURGED metatypes or metavariants on the Haven? if so how many metagenic qualities can be taken (any limits)?</br></br>3. Do you need to meet the requirements for qualities granted to you for free? For example, Dark Ally granted by Traditionalist Black Mage, which has a requirement of Binding 7 and Ritual Spellcasting 9 normally, but is given for free by TBM. Or does "free" simply mean no karma cost to buy it, but you still need to meet the requirements.</br></br>4. If you are putting digigrade legs in Obvious full legs. Does it cost capacity **and** essence? Because pg 89 of Chrome flesh is showing 4 capacity and 0.25 essence cost per leg, in addition to cyberleg essence cost.</br></br>5. Can you make called shots with the ares screech rifle (mostly wondering about CS vitals)? Also, can turning off your cyber ears give you immunity against the damage done by screech rifle?</br></br>6. Does PT bioware affect regeneration? Specifically does PT ware count as deltaware for purposes of not getting rejected by regeneration, or does it get rejected like regular bioware?</br></br>7. If you launch an impact grenade at a target A, currently subduing B. Can target A use an interrupt action to let go **and** run for their life with a single interrupt action? Or will it require two interrupts, one to let go and one to RFYL?</br></br>8. Do initiative dice from drugs (like Kami or Jazz) stack with improved reflexes adept power? stack with improved reflexes adept power?)
  • Mechanics Thread I  + (Hi, I just ran into something on Herolab. Hi, I just ran into something on Herolab. I picked Oracle as my mentor spirit. Herolab is telling me that I have to pick divination for my first initiation power before I can choose anything else. This isn't a do or die thing for me I can choose another mentor but after talking it over on ooc-chargen DrBurst wanted this problem documented.en DrBurst wanted this problem documented.)
  • Mechanics Thread I  + (How do BTLs interact with drugs? 1. Do they stack? 2. Do they cause drug interactions? 3. Do they cause an overdose?)
  • Mechanics Thread I  + (How does counterspelling work when appliedHow does counterspelling work when applied to indirect aoe spells? There is a bit of confusion on the matter currently, as far as I can tell there are two schools of thought on the manner : 1. That counterspelling adds to the soak roll vs aoe indirect spells. 2. That counterspelling adds a defense test that previously did not exist and if successful in reducing the spellcasting hits to less than 3 will make the aoe scatter. Which one of these interpretations is correct?h one of these interpretations is correct?)
  • Mechanics Thread I  + (How does magic loss due to essence loss due to cyber/bioware work with Strain I Infected?)
  • Mechanics Thread I  + (How does someone if they take Geomancy find a place to live with a mana line?)
  • Mechanics Thread I  + (How in gods name do Modular Connectors work for limbs? Can they be put in limbs, like putting a modular connector into an obvious cyberleg to have the ability to switch it out from the knee and below?)
  • Mechanics Thread I  + (I guess I'll do the beginning honors 1. TI guess I'll do the beginning honors</br></br>1. The inability to put both chameleon coating and powered breakdown has been a thorn on the side of stealth. Could PCs be able to pay the price and add both to a single side slot?</br></br>2. Could PCs pay an extra sum to make the Ares briefcase shield MAD proof, or otherwise get a MAD proof briefcase?</br></br>3. Does Adapsin retroactively reduce essence cost of already implanted cyberware?</br></br>4. Can you put a sleaze dongle on an RCC? Because that would give riggers an actual chance against deckers.</br></br>5. Can you make called shots with single target indirect spells, like lightning bolt?</br></br>6. Does bullseye burst apply the -2 defense penalty?llseye burst apply the -2 defense penalty?)
  • Mechanics Thread I  + (I have some questions about the Ewar actioI have some questions about the Ewar actions in rigger five, on page 30. The book says that "All of the following actions are matrix actions, yes you can use them if you're not a rigger." But all but one, confuse pilot, which just incentives an RCC, require a rigger command console, what does the haven believe the intent of this clause is?</br></br>A further question, certain creatures, like those that are dual natured, and characters with simsense vertigo have difficulty/impossibility interacting with AR. Is it feasible to use an analog input like a collapsible/foldable keyboard for them to interact with the 'trix. If so, how much would it cost? the 'trix. If so, how much would it cost?)
  • Mechanics Thread I  + (I seem to be making a lot of these lately... Fencing Gear pg. 418 Core Is there a standard for the buyer's dice pool? Is this confined to tables and GMs decide on the fly? Something else I'm not thinking of?)
  • Mechanics Thread I  + (I'm just here to formally request an appeaI'm just here to formally request an appeal for the ban of Medusa Extensions. As I believe everyone should have the right to designer trodes. Also ask why were they banned to begin with? As a rigman I'm honestly not seeing any actual function that would make them OP/Banworthy.unction that would make them OP/Banworthy.)
  • Mechanics Thread I  + (If I take practice practice practice on software as a tm, does that mean I can do CF's with a limit one higher (so a CF done at lv 2 has a limit of 3))
  • Mechanics Thread I  + (If I tune a select sound filter to not a Barghests howl, do I still get affected by paralyzing howl?)
  • Mechanics Thread I  + (If I use orichalcum to make a ring, what wIf I use orichalcum to make a ring, what would it OR be? </br>Asking due to a bit of fluff "Orichalcum possesses many of the physical properties of gold, such as being dense and highly malleable. It alloys easily with iron, making it preferred for weapon foci construction." 210 SGrred for weapon foci construction." 210 SG)
  • Mechanics Thread I  + (If a Tm with say Res 4 (Dr4), if the noiseIf a Tm with say Res 4 (Dr4), if the noise in a area is 5, does that mean it under the noise rules (page 421 core under wireless bonuses) that the tm can't be online.</br> </br>If the tm has Fresbel fabric (84 R&G) and looks at a device to lower the noise between it, even if the noise between them is 0, the noise for the tm would still 5 and the tm can't be wireless on meaning it can't do anything to the device on the matrix.can't do anything to the device on the matrix.)
  • Mechanics Thread I  + (If a tm gets the skinlink echo from DT 59pIf a tm gets the skinlink echo from DT 59p and has cyber ware, how does it act? like can it act like a Internal router or what?</br> </br>If I get a smart link in a cyber eyes or meat eyes, can i use a data jack to pass info from a wireless on smart gun to the smart link? (smart link being wireless off here)</br> </br>Does both the smart link and smart gun need to be both be on or just one of them like the smart gun as long there info being passed in some way between them.nfo being passed in some way between them.)
  • Mechanics Thread I  + (If you have 8 die in the armorer skill, can you buy the hits needed to hand load ammo? And can you wear a wall mounted sensor housing on your back like a backpack?)
  • Mechanics Thread I  + (If you use Channeling to call a spirit in to your self, can you use the Instruction skill to train your self? (someone with a skill soft maybe able to do the same thing if they want.))
  • Mechanics Thread I  + (If your channeling and using spirit powers, can you add power focus to the spirit power?)
  • Mechanics Thread I  + (In Symbiosis it states that you have to liIn Symbiosis it states that you have to live somewhere for 'more than a season' that develop a connection to it, though everywhere else in the text the reference is each month to either break a bond and/or form a new one.</br>Clarification on what the default length should be would be great.e default length should be would be great.)
  • Mechanics Thread I  + (Invited marks. Do they travel up the stream like marks gotten via Hack on the Fly/Brute Force?)
  • Mechanics Thread I  + (Is the Aztechnology one-shot-and-then-uselIs the Aztechnology one-shot-and-then-useless-forever, or can it be reloaded? </br></br>Aztechnology Striker: The Striker is an extremely </br>light disposable launcher—perfect when you want to de-</br>liver a punch and make a quick, unencumbered getaway.</br>Wireless: You can use the wireless link trigger for </br>your missiles, even if you don’t have DNI (Direct Neural </br>Interface sidebar, p. 222). </br></br>As far as I can see, it's basically an RPG launcher, jumped up to 2070s tech. It's cheap, it's light-weight, you can reasonable justify not reloading it and just dumping it to get the fuck out, BUT it does seem to actually be reloadable if you wanted to.o actually be reloadable if you wanted to.)
  • Mechanics Thread I  + (Is there any way we could get a price for Is there any way we could get a price for warforms for us animal tamers. Its a template from howling shadows that can be applied to animals like chimeric modifications, but unlike chimeric modifications doesn't have a base price (chimerics is 3x the price of the animal, + another 25% for each mod)of the animal, + another 25% for each mod))
  • Mechanics Thread I  + (Issue with Bonding Ritual in Street GrimoiIssue with Bonding Ritual in Street Grimoire</br></br>Street Grimoire post-errata - "bonding ritual (with appropriate technical skill) with a minimum Force equal to the hits rolled using</br>the appropriate dice pool on the Object Resistance Table"</br></br>Street Grimoire pre-erratta - "bonding ritual (with appropriate</br>technical skill) with a minimum Force equal to the Object</br>Resistance Table"</br></br>Normally straight forward, but there's no note of the change in official errata. Which one are we going with?icial errata. Which one are we going with?)
  • Mechanics Thread I  + (Just a quicky. The interaction of Narco with Buffout. Specficly the +6 strenght when lift/carry or doing grapple. Would just love a confirmation if Narco increases the strenght bonus or not)
  • Mechanics Thread I  + (Just to clear this up, because I'm tired oJust to clear this up, because I'm tired of the arguing,</br></br>does magic count as an augmentation (in the case of some augmentations saying they don't stack with other augmentations?)</br></br>Or is it this stupid case by case depending on the precise wording of the spell/power and if it contains the *specific word* "augment"?it contains the *specific word* "augment"?)
  • Mechanics Thread I  + (Knucks, the underused weapon. Sure you canKnucks, the underused weapon. Sure you can weaponfoci them for extra dice but most don't for reasons. This is where I ask the few questions relating to them (and as such plasteel boots)</br></br>* Do they work with killing hands?</br>* Do they work with penetrating strike?</br>* Do they work with critical strike?</br>* Do they work with smashing blow?</br></br>They're weapons sure, but they use the unarmed active skill to do damage.use the unarmed active skill to do damage.)
  • Mechanics Thread I  + (Looking Glass: Spell from Shadow Spells (pLooking Glass: Spell from Shadow Spells (pg 21): The spell allows the caster to change the properties of material to allow light to pass through it. How does this affect: </br></br>a) Sunlight passing through with regards to allergies on Infected</br></br>2) Laser weapons passing through with regards to DV/ranges passing through with regards to DV/range)
  • Mechanics Thread I  + (Mystic Armor adept power. Active or passive for the purposes of whether it is affected by background count?)
  • Mechanics Thread I  + (New one for this thread. To initiate, insNew one for this thread.</br></br>To initiate, instead of doing Arcana+Intuition with Threshhold Initiation Grade like it is in SR5 pg 325, would it be possible to use any of the other initiation processes described in Street Grimore starting at pg 140. Specifically I am looking either the 9 Paths to Enlightenment or the Hermit's Way. I would guess in order to do Hermit's Way, there would still be a certain required number of runs while existing with this Street level lifestyle. And for 9 Paths, talking to Thematics in some way so that they are not totally screwed over by the attributes they are told to roll every time. </br> </br>Thoughts? are told to roll every time. Thoughts?)
  • Mechanics Thread I  + (On Page 363 it gives "Spell Weapon" [KnowlOn Page 363 it gives "Spell Weapon" [Knowledge and use of a single Combat spell] as a license example, should that be license "Combat spells" on the Haven?</br> </br>(got told my Questions on the wiki got miss so putting them here)</br>there 4e rule about using material links in place spotter, there no rule about it in 5e but there so few material link rituals that you can count them on one hand, and only 2 of them maybe useful on inanimate objects, Smudging/Augury and sortilege. what i trying to ask is that can a person use material links in place spotter on ShadowHaven. Here it taken from the book "During ritual spellcasting (p. 174, SR4), in instead of using an astral spotter, the ritual team may opt to use a material link to target the spell. This is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn’t know where the target is, or when security measures prevent the spotter from getting into a position to assense the target)." 28 street magic</br> </br>Can we get a house rule about using Arcana so people make their own spell formula then just buying them if they wish to. ( I am cheap ass and got a high Arcana skill with a lot of down time)high Arcana skill with a lot of down time))