Difference between revisions of "Canadian Pacific Ghost Train"

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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|Connection=4
|Connection=6


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
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|Gender=N/A
|Gender=N/A
|PreferredPayment=Karma
|PreferredPayment=Karma
|HobbiesOrVice=Iron and coal reagents
|HobbiesOrVice="Last spike" artifacts; Iron and coal reagents
|PersonalLife=N/A
|PersonalLife=N/A
|Faction=N/A
|Faction=N/A
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==Overview==
==Overview==
Wild Spirit of Man.
Wild Spirit of Man. Generated by the completion of the trans-Canadian railway on November 7, 1885. The Ghost Train was awakened from its slumber on mm/dd/2085 by Player 1, Player 2, Player 3, and Player 4. In the CPR's early years, it made extensive use of American-type 4-4-0 steam locomotives, and such examples of this are the Countess of Dufferin or No. 29.
 
[[File:Countess of Dufferin.gif|200px]]


==Aspects Description==
==Aspects Description==
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{{NegativeAspect|
{{NegativeAspect|
|Aspect=Domain Bound
|Aspect=Domain Bound
|Description=The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 50 meter right-of-way to either side.
|Description=The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 30 meter right-of-way to either side except for large facilities such as marshalling yards. A rating 3 Song line runs along the Ghost Train's domain.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}


{{NegativeAspect|
{{NegativeAspect|
|Aspect=Restricted to Iron and Coal
|Aspect=Restricted to Iron and Anthracite Coal
|Description=The Canadian Pacific will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or coal. Similarly the token worn for status is the Canadian Pacific logo cast in iron.
|Description=The Canadian Pacific will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or anthracite coal. Similarly the token worn for status is the Canadian Pacific logo cast in iron. The only status that qualifies for a rating 5 spirit marker is a tattoo of the Canadian Pacific logo with ink containing iron.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}


{{NegativeAspect|
{{NegativeAspect|
|Aspect=Tattoo Magic
|Aspect=Transactional Nature
|Description=The only status that qualifies for a rating 5 spirit marker is a tattoo of the Canadian Pacific logo.
|Description=The Ghost Train has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Ghost Train's opening position will be 1 point of karma per person per time zone of travel. The Ghost Train can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA).
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}


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{{PositiveAspect|
{{PositiveAspect|
|Aspect=Vehicle Spirit
|Aspect=Wild Spirits of Man
|Description=The Canadian Pacific Ghost Train is all about physical transportation between any two points in its domain. It uses Metaplanar travel through the Plane of Man to accomplish its task. Under no circumstances can it be used for travel to the Plane of Man
|Description=Like wild nature spirits, wild spirits of man have the Domain quality and gain one additional optional power. Vehicle spirits have a few additional powers available to them: Evasion, Maneuvering, and Stealth. These function like the autosofts of the
same name (p. 269, SR5), with a Rating equal to the spirit’s Force.
|}}
 
{{PositiveAspect|
|Aspect=Travels at the Speed of Time
|Description=Time zones were invented by Sir Sanford Fleming, who worked as an engineer for Canadian railways. The Ghost Train is still schedule conscious. It takes one hour to transit to an adjacent time zone (three hours from Vancouver to Halifax).
|}}
|}}


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{{PositiveAspect|
{{PositiveAspect|
|Aspect=Freight Transport
|Aspect=Freight Transport
|Description=Rating 3 spirit markers or higher can be used to transport hheavy freight such as a vehicle on a flat-bed freight car. GM fiat as to what fits on the freight car.
|Description=Rating 3 spirit markers or higher can be used to transport heavy freight such as a vehicle on a flat-bed freight car. GM fiat as to what fits on the freight car.
|}}
|}}


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|Aspect=Last Spike Artifacts
|Aspect=Last Spike Artifacts
|Description=Last Spike Artifacts (outlined below) have a special attraction to the Canadian Pacific Ghost Train. +2 to the rating of spirit markers obtained from payment with Last Spike Artifacts.
|Description=Last Spike Artifacts (outlined below) have a special attraction to the Canadian Pacific Ghost Train. +2 to the rating of spirit markers obtained from payment with Last Spike Artifacts.
|}}


{{PositiveAspect|
|Aspect=Not Smol
|Description=The Ghost Train is large, sometimes loud, and frequently leaves a faint miasma of coal smoke. It is also equipped with a natural weapon: a cannon equivalent to the Krime Cannon.
|}}
|}}
{{PositiveAspect|
|Aspect=Not Patient
|Description=The Ghost Train is intolerant of obstacles obstructing free movement along the right-of-way. If necessary The Ghost Train will use its cannon to clear the way. Single shot, then semi-automatic burst. While attacking there is a 1 in six chance every combat turn that a mana storm will be triggered along the Song line (p. 35 SG). These Mana storms affect mood [rage] and produce elemental effects of lightning, hail, and rain.
|}}
{{PositiveAspect|
|Aspect=Not above Hiring Help
|Description=Although the Ghost Train is entirely transactional it is willing to be as generous as necessary (GM fiat) to hire metahumans to do its bidding. Financial remuneration is always in drams of iron or anthracite coal.
|}}




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The second last spike, which Smith successfully drove into the tie, was removed from the track shortly after the ceremony to prevent theft by souvenir hunters. A regular spike was inserted in its place. This spike was given to the son of the patent office president at the time and is still in the family's possession, fashioned into the shape of a carving knife.
The second last spike, which Smith successfully drove into the tie, was removed from the track shortly after the ceremony to prevent theft by souvenir hunters. A regular spike was inserted in its place. This spike was given to the son of the patent office president at the time and is still in the family's possession, fashioned into the shape of a carving knife.
==Examples of Railroad Momentos==
[[File:Spike daggers.jpg|200px]] [[File:Spike gnomes.jpg|200px]] [[File:Spike tomahawk.jpg|200px]]
[[File:Spike axe.jpg|200px]] [[File:Spike hammers.jpg|200px]] [[File:Spike art 2.jpg|200px]]
[[File:Spike bird.jpg|200px]] [[File:Spike cross.jpg|200px]] [[File:Spike love.jpg|200px]]


[[Category:Contacts]]
[[Category:Contacts]]
[[Category:Public Contacts]]
[[Category:Public Contacts]]

Latest revision as of 11:42, 24 May 2024

Canadian Pacific Ghost Train
Ghost train 7.jpg
Ghost Train
Contact OwnerRichard_Villiers
Owner's Discord NameVilliers
Connection6
Public Contact?Yes
ArchetypeService
LocationTranscanadian Railway Right of Way
MetatypeWild Spirit of Man
Awakened/EmergedAwakened
GenderN/A
Age199
Preferred Payment MethodKarma
Hobbies/Vice"Last spike" artifacts; Iron and coal reagents
Personal LifeN/A
FactionN/A
AspectsDomain Bound
Passenger Service
Freight Transport
Recipe for Success
Railroad Momentos
Last Spike Artifacts
Restricted to Iron and Anthracite Coal
Travels at the Speed of Time
Wild Spirits of Man
Not Smol
Not Patient
Not above Hiring Help
Transactional Nature



Overview

Wild Spirit of Man. Generated by the completion of the trans-Canadian railway on November 7, 1885. The Ghost Train was awakened from its slumber on mm/dd/2085 by Player 1, Player 2, Player 3, and Player 4. In the CPR's early years, it made extensive use of American-type 4-4-0 steam locomotives, and such examples of this are the Countess of Dufferin or No. 29.

Countess of Dufferin.gif

Aspects Description

Aspect Description
Domain Bound The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 30 meter right-of-way to either side except for large facilities such as marshalling yards. A rating 3 Song line runs along the Ghost Train's domain.
Restricted to Iron and Anthracite Coal The Canadian Pacific will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or anthracite coal. Similarly the token worn for status is the Canadian Pacific logo cast in iron. The only status that qualifies for a rating 5 spirit marker is a tattoo of the Canadian Pacific logo with ink containing iron.
Transactional Nature The Ghost Train has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Ghost Train's opening position will be 1 point of karma per person per time zone of travel. The Ghost Train can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA).
Wild Spirits of Man Like wild nature spirits, wild spirits of man have the Domain quality and gain one additional optional power. Vehicle spirits have a few additional powers available to them: Evasion, Maneuvering, and Stealth. These function like the autosofts of the

same name (p. 269, SR5), with a Rating equal to the spirit’s Force.

Travels at the Speed of Time Time zones were invented by Sir Sanford Fleming, who worked as an engineer for Canadian railways. The Ghost Train is still schedule conscious. It takes one hour to transit to an adjacent time zone (three hours from Vancouver to Halifax).
Passenger Service Rating 1 spirit markers can be used to transport a single passenger with a single piece of luggage of 100 kilograms or less. Higher level spirit markers can be used to transport a number of passengers equal to the spirit marker.
Freight Transport Rating 3 spirit markers or higher can be used to transport heavy freight such as a vehicle on a flat-bed freight car. GM fiat as to what fits on the freight car.
Recipe for Success One sledge hammer with wrought iron head. Add 100 drams of iron reagents forged into railroad spikes. Hammer the spikes into the ground in the train's domain. The Canadian Pacific Ghost Train will come to the location.
Railroad Momentos The Canadian Pacific Ghost Train is fond of items crafted from railway items such items made from steel rails or iron railroad spikes. +1 to the rating of spirit markers obtained from payment with Railroad Momentos
Last Spike Artifacts Last Spike Artifacts (outlined below) have a special attraction to the Canadian Pacific Ghost Train. +2 to the rating of spirit markers obtained from payment with Last Spike Artifacts.
Not Smol The Ghost Train is large, sometimes loud, and frequently leaves a faint miasma of coal smoke. It is also equipped with a natural weapon: a cannon equivalent to the Krime Cannon.
Not Patient The Ghost Train is intolerant of obstacles obstructing free movement along the right-of-way. If necessary The Ghost Train will use its cannon to clear the way. Single shot, then semi-automatic burst. While attacking there is a 1 in six chance every combat turn that a mana storm will be triggered along the Song line (p. 35 SG). These Mana storms affect mood [rage] and produce elemental effects of lightning, hail, and rain.
Not above Hiring Help Although the Ghost Train is entirely transactional it is willing to be as generous as necessary (GM fiat) to hire metahumans to do its bidding. Financial remuneration is always in drams of iron or anthracite coal.

Dicepools

Dicepools
Knowledge Checks 10 + Loyalty + Aspects - Notoriety
Active Checks 14 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 6 + Loyalty + Aspects - Notoriety
Networking Checks 4 + Loyalty + Aspects - Notoriety


Network

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Domain

Vancouver Toronto.jpg

Toronto Halifax.jpg

Last Spike Artifacts

"Last spike" artifacts The circumstance of the CPR's last spike ceremony led several spikes to assume the honor of being the "last spike". In contrast to the ceremonial gold or silver final spikes often used to mark the completion of other major railways, the CPR's "last spike" was a conventional iron spike identical to the many others used in the construction of the line. A silver spike had been created for the Governor General, the Marquess of Lansdowne, who was to be present at the ceremony, but he was forced by poor weather to return with the spike to Ottawa, Ontario. The silver spike remained with the Van Horne family until 2012, when they donated it, along with other artifacts, to the Canadian Museum of Civilization in Gatineau, Quebec.

The symbolic iron spike driven by Donald Smith, Baron Strathcona and Mount Royal, was badly bent as he pounded it into the railway tie. Roadmaster Frank Brothers extracted the spike and it was given to Smith as the "last spike". Smith had the bent spike straightened and cut several strips of iron from it, which were fashioned to appear as miniature railway spikes mounted with 13 diamonds and a circular piece of the original spike at the center. These were presented to the wives of some of the party assembled at Craigellachie. This spike was later donated to the Canada Science and Technology Museum in Ottawa and is on long-term loan to the Canadian Museum of Immigration at Pier 21 in Halifax, Nova Scotia, where it is displayed as a tribute to the immigrant railway workers who were critical to the railway's construction.

Smith later used another iron spike, usually called "the ordinary" or "fourth spike", to provide iron to make symbolic jewelry for the wives of other officials. With this iteration, he made the strips larger to distinguish these souvenirs from the original brooches. Four of the pins are known to exist today. That which was presented to the railways' president, George Stephen, was donated to Canada's Crown Collection by one of Stephen's descendants. The governor general or the viceregal consort will wear the Crown Collection's pin for special events, signifying an event that helped tie the young country together.

The second last spike, which Smith successfully drove into the tie, was removed from the track shortly after the ceremony to prevent theft by souvenir hunters. A regular spike was inserted in its place. This spike was given to the son of the patent office president at the time and is still in the family's possession, fashioned into the shape of a carving knife.

Examples of Railroad Momentos

Spike daggers.jpg Spike gnomes.jpg Spike tomahawk.jpg Spike axe.jpg Spike hammers.jpg Spike art 2.jpg Spike bird.jpg Spike cross.jpg Spike love.jpg