Difference between revisions of "Dakota"

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{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Katsua.jpg|350px]]  
|Image=[[File:Dakota_Ranger.jpg|400px]]  


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
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<!-- You can write a short description on the below lines if you want. -->
<!-- You can write a short description on the below lines if you want. -->
|Shortblurb1=Awakened vulpine shifter From the SSC
|Shortblurb1=Awakened vulpine shifter From the SSC
|Shortblurb2=
|Shortblurb2=Former Guard at Blackstone Prison
|Shortblurb3=
|Shortblurb3=


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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|Connection=5
|Connection=6


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|Archetype=Custom(N,A,G,K)
|Archetype=Fixer(A,N,K,G)


<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
|Location=Council Island, Seattle
|Location=Seattle, Council Island
|Metatype=Shapeshifter (Vulpine)
|Metatype=Shapeshifter (Vulpine)
|AwakenedEmergedOrMundane=Awakened (Aware)
|AwakenedEmergedOrMundane=Awakened (Aware)
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Dakota is a liaison from the SSC Rangers to any… questionable assets. The Rangers don’t like outsiders but understand the value they can bring. She usually spends her days with her booted feet kicked up on her desk in her office on Council Island playing games.
Dakota is a liaison from the SSC Rangers to any… questionable assets. The Rangers don’t like outsiders but understand the value they can bring. She usually spends her days with her booted feet kicked up on her desk in her office on Council Island playing games.


As a fox shifter, she grew up in the wilds and moved into the city when she was very young. The Rangers snatched her up due to her natural magical ability. They gave her rights and a National SIN. She worked out in the wilderness for a few years before being transferred to Blackstone Prison as part of a personnel exchange with the Sioux Nation. She spent 4 years at that place, tracking down awakened criminals and threats.
As a fox shifter, she grew up in the wilds and moved into the city when she was very young. The Rangers snatched her up due to her natural magical ability. They gave her rights and a National SIN. She worked out in the wilderness for a few years before being transferred to Blackstone Prison as part of a personnel exchange with the Sioux Nation. She spent four years at that place tracking down awakened criminals and threats.


Four years was all she could stand before requesting a transfer. She was asked to go back out in the wilderness again, but wanted to take it easy for a few years. They stuck her behind a desk. They also gave her the annoying job of dealing with Shadowrunners, Corpo goons, and Mercs. She doesn’t take any shit, so be professional when you deal with her.
Four years was all she could stand before requesting a transfer. She was asked to go back out in the wilderness again but wanted to take it easy for a few years. They stuck her behind a desk on Council Island. They also gave her the annoying job of dealing with Shadowrunners, Corpo goons, The other Nations, and Mercs. She doesn’t take any shit so be professional when you deal with her.


She still does fieldwork but it’s all at her request. She cannot call in any other personnel backup for Runners due to her current posting.
She still does fieldwork but it’s all at her discretion. She can't call in any other personnel backup for Runners due to her current posting.


She is a Magic 6 Aware who carries an assault rifle and wears FBA and a custom Voidblack cloak. She drives a big truck around.
She is a Magic 6 Aware who carries an assault rifle, combat axe, pistol, tomahawks, and wears Custom FBA with a Voidblack cloak. She drives a Dodge Minotaur around.


==GM tips==
*Dakota hates being stuck in her office. She looks for any excuse to get out and do something.
*She can provide visitation to Council Island if you need it.
*She is a decent stand in as an extra Street Sam or an addition that specializes in dealing with awakened threats. Dakota is a Ranger and should be taken seriously as a threat.
*As an SSC Ranger she enjoys extraterritoriality in Seattle. However, she has been warned not to push it.


==Aspects Description==
==Aspects Description==
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{{PositiveAspect|
{{PositiveAspect|
|Aspect=SSC Ranger
|Aspect=SSC Ranger
|Description=Dakota possesses exceptional combat and wilderness skills. She is a sure shot, and a ghost in the night. +2 to checks relating to combat, wilderness, and B&E checks.
|Description=Dakota possesses exceptional combat and wilderness skills. She is a sure shot, and a ghost in the night. +2 to checks relating to combat, wilderness, and B&E.
|}}
|}}


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{{PositiveAspect|
{{PositiveAspect|
|Aspect=Silver-Tir Respect
|Aspect=Tir Respect
|Description=Due to her current posting, she also has to deal with Tir Tairngire. However she has much less leeway when dealing with them. She can attempt to assist Shadowrunners with their interactions but don’t hold your breath.
|Description=Due to her current posting, she also has to deal with Tir Tairngire. However she has much less leeway when dealing with them. She can attempt to assist Shadowrunners with their interactions but don’t hold your breath.
|}}
{{PositiveAspect|
|Aspect=Connections at Blackstone
|Description=Dakota learned a lot, and met people who knew even more at Blackstone. +2 to checks relating to awakened criminals and threats.
|}}
{{PositiveAspect|
|Aspect=Border Crossings
|Description=Dakota has smuggling connections everywhere. Border crossings aren't free, but mostly trivial.
|}}
|}}


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===NPC who know this contact===
===NPC who know this contact===
[[Katsura]]


==Narrative Significant Runs==
==Narrative Significant Runs==

Latest revision as of 17:00, 21 February 2023

Dakota
Dakota Ranger.jpg
SSC Ranger
Awakened vulpine shifter From the SSC
Former Guard at Blackstone Prison
Contact Ownerandbenedict
Owner's Discord Name
Connection6
Public Contact?Yes
ArchetypeFixer(A,N,K,G)
LocationSeattle, Council Island
MetatypeShapeshifter (Vulpine)
GenderFemale
Awakened/EmergedAwakened (Aware)
AgeYoung
Preferred Payment MethodNuyen, Favors, Information
Hobbies/ViceMatrix Gaming
Personal LifeSingle
FactionSSC Rangers
AspectsNaN Pride
Loyalty to the NaN
SSC Ranger
Shadow Connections
Mageslayer
Smuggled Contraband
Solid Rep: First Nations
Silver-Tongued Devil
Tir Respect
Connections at Blackstone
Border Crossings



Overview

Dakota is a liaison from the SSC Rangers to any… questionable assets. The Rangers don’t like outsiders but understand the value they can bring. She usually spends her days with her booted feet kicked up on her desk in her office on Council Island playing games.

As a fox shifter, she grew up in the wilds and moved into the city when she was very young. The Rangers snatched her up due to her natural magical ability. They gave her rights and a National SIN. She worked out in the wilderness for a few years before being transferred to Blackstone Prison as part of a personnel exchange with the Sioux Nation. She spent four years at that place tracking down awakened criminals and threats.

Four years was all she could stand before requesting a transfer. She was asked to go back out in the wilderness again but wanted to take it easy for a few years. They stuck her behind a desk on Council Island. They also gave her the annoying job of dealing with Shadowrunners, Corpo goons, The other Nations, and Mercs. She doesn’t take any shit so be professional when you deal with her.

She still does fieldwork but it’s all at her discretion. She can't call in any other personnel backup for Runners due to her current posting.

She is a Magic 6 Aware who carries an assault rifle, combat axe, pistol, tomahawks, and wears Custom FBA with a Voidblack cloak. She drives a Dodge Minotaur around.

GM tips

  • Dakota hates being stuck in her office. She looks for any excuse to get out and do something.
  • She can provide visitation to Council Island if you need it.
  • She is a decent stand in as an extra Street Sam or an addition that specializes in dealing with awakened threats. Dakota is a Ranger and should be taken seriously as a threat.
  • As an SSC Ranger she enjoys extraterritoriality in Seattle. However, she has been warned not to push it.

Aspects Description

Aspect Description
NaN Pride Dakota hates the UCAS. She will interface with UCAS Corps and UCAS SINners on a professional level, but it never goes beyond that.

For anyone with a UCAS or Ares SIN Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP.

Loyalty to the NaN Dakota won’t work against any members of the NaN.
SSC Ranger Dakota possesses exceptional combat and wilderness skills. She is a sure shot, and a ghost in the night. +2 to checks relating to combat, wilderness, and B&E.
Shadow Connections Dakota keeps tabs on hundreds of individuals and Corps. +2 to checks relating to Corporation, Mercenary, or Shadowrunner networking checks.
Mageslayer Dakota uses a gun but also has a beautiful combat axe with a R5 weapon focus in it. +2 to checks involving combat against awakened individuals and creatures.
Smuggled Contraband Dakota has access to plenty of lockups and supply caches she can use at her discretion. +2 for gear checks to acquire Restricted or Forbidden gear.
Solid Rep: First Nations If you need to get a hold of the gang, or find yourself on their bad side, Dakota might be able to help you out. +2 to interactions with the First Nations.
Silver-Tongued Devil Dakota is a socialite. She finds parties boring, but does enjoy interacting with people. She can help you talk your way out of most any situation. +2 to Active Social checks.
Tir Respect Due to her current posting, she also has to deal with Tir Tairngire. However she has much less leeway when dealing with them. She can attempt to assist Shadowrunners with their interactions but don’t hold your breath.
Connections at Blackstone Dakota learned a lot, and met people who knew even more at Blackstone. +2 to checks relating to awakened criminals and threats.
Border Crossings Dakota has smuggling connections everywhere. Border crossings aren't free, but mostly trivial.

Dicepools

Dicepools
Knowledge Checks 6 + Loyalty + Aspects - Notoriety
Active Checks 14 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 4 + Loyalty + Aspects - Notoriety
Networking Checks 10 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
A Very Large Tiger1Even
Katherine Tyler2Even
Navaja1Even
Rosalia 321Even


NPC who know this contact

Katsura

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.