Difference between revisions of "Frieren"
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Gremlins 2 | Gremlins 2 | ||
Wanted - Saedar-Krupp - 65,ooo | Wanted - Saedar-Krupp - 65,ooo | ||
===Initiations=== | |||
1: Masking | |||
==Run History== | ==Run History== |
Revision as of 07:51, 7 January 2024
Mysad Channeler Drake | |
---|---|
Why is it so cold? | |
Oh right! | |
It's me~ | |
Discord | @near_light_ |
Fangblade_ | |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 22 |
D.O.B. | Sept 19 2025 |
Date of Birth | 60 |
Folder | [1] |
Priority | Metatype - D Attributes - B Magic/Resonance - A Skills - C Resources - E |
#Max IGs/Ascension | 8 |
Character Information
Summary
In the quiet suburbs of Tokyo, an elven child was born into a family that couldn't comprehend her elven nature. Even in the early 2020s, elves were a rarity where she grew up, and her parents, bewildered by her pointed ears and otherworldly presence, chose to raise her as a Shinto shrine maiden, hoping to keep her unique heritage hidden from the prying eyes of society. From a young age, Fushiguro Yuki rebelled against the expectations imposed on her. While her parents wished for her to remain a symbol of blessing, she yearned for the freedom to explore the world and pursue her passions. Skateboarding became her outlet for rebellion, a form of self-expression that clashed with the traditional role she was meant to fulfill.
When her magical abilities surfaced, it became evident that Yuki's destiny extended beyond the confines of her family's shrine. The supernatural nature of her powers caught the attention of magical institutions abroad, and at the age of 20, she was sent to Berlin to study under the tutelage of experienced mages. This marked the beginning of her journey into mastering her magical arts and gaining a reputation as both a skilled mage and an adept skateboarder. Embracing her newfound identity, Yuki was given the moniker 'Frieren,' a name that resonated with her freezing magic and the cold, collected demeanor she exhibited. Yet, her desire to explore and understand the world remained undiminished.
However, fate took a sharp turn when Yuki unexpectedly manifested as a Drake. The revelation of her draconic form triggered chaos and attracted the unwanted attention of Saedar-Krupp and other powerful entities. Suddenly, her aspirations for a normal life were shattered, and the world became her adversary. In response, Yuki, burdened by the weight of her past and the dangers closing in, made the decision to sever ties with her previous life. She became a wanderer, traveling wherever her skateboard and backpack would take her, seeking knowledge, freedom, and distance from the chains of her past.
As she traversed the shadows of different cities, honing her skills and avoiding the relentless pursuit of those who sought to control her, Yuki found herself drawn to the shadowrunning scene in Seattle. The city's labyrinthine complexities and diverse underworld provided the perfect backdrop for someone seeking anonymity and opportunity. In Seattle, Yuki reinvented herself as a shadowrunner, using her magical abilities and street smarts to navigate the treacherous waters of the shadows. The city's neon-lit streets and dark alleys became the canvas for her new life, as 'Frieren' transitioned from a rebellious shrine maiden to a formidable shadowrunning figure, forever seeking to break free from the chains that bound her.
Goals
- Come to Terms with Being a Drake
- Master the mystical arts of a Mystical adept and achieve enlightenment
- Spread the teachings of Shintoism and peace
- Return to the Fae Court
Background
Narrative Significant Qualities
Positive
- Shrine Maiden (Mystic Adept, Mentor Spirit / mask - Dragonslayer, Elemental Attunement, Spirit Whisperer)
- Frieren grew up as in a family who dedicated their lives to keeping a shrine. As such, she learned the teachings of Shinto from an early age. However, Frieren never truly believed in a god or a greater deity. Instead, she believed she saw spirits of the land and people. At first, her parents thought this to be the delusions of a growing child, however, With the coming of a new age saw the introduction of magic to the world.
- Frozen in Time (Eastern Drake)
Negative
Designated Omega Reduced Sense Hearing Farady Himself Gremlins 2 Wanted - Saedar-Krupp - 65,ooo
Initiations
1: Masking
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Explosive Intentions! | PeepTheDictator |
| 19 October 2085 | |
A Fuzzytail Tale | Dawnfire | Medium | 12 October 2085 | |
Killing John Wards | Eva | High | 10 October 2085 | |
Jackson Danger's Radical Adventure | Dawnfire | High | 22 March 2085 | |
Walking To The Library | Anumati | Medium | 12 March 2085 | |
Bottom Barrel Theft | Anumati | 10 March 2085 | ||
Clever run title about cars | Dawnfire | KAPTAIN KILLDOZER's Revenge | Medium | 5 March 2085 |
Dear Helena | Asmodeus | High | 1 March 2085 | |
Medicinal Mysteries | Lotus | High | 25 February 2085 | |
Dog Days are Over | Discogoblin | Medium | 25 January 2085 | |
A Wolf In Wolf's clothing? | Bulldogc | Trophäenjagd | High | 6 January 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Ritz Malheur | 1 | 5 | Fixer | Fixer | World Unwatching, Who am I?, Who are you?, Beyond the Journey's End, Red Magic Adept, Paracritters, Astral Threats, Weapon Foci, By your side!, Not so Fast!, Magical Theory, Necromancy | Even |
Tohru Okkotsu | 2 | 4 | Service | Assasin | Wanted Soul, Assassination, Connection, Black Mage Mysad, I believed it once | Even |
True Sulla | 2 | 4 | Service | Truenamer | Exile, Truenamer, Astral Topography, Prankster, Undreamer, Eyes Open, True Pixy Squad, Foul by Fire | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |