Difference between revisions of "Naomi Bloodwoven"

From ShadowHaven Reloaded
Jump to navigation Jump to search
m (Archtmag moved page Naomi the Bloodwoven to Naomi Bloodwoven)
(No difference)

Revision as of 02:45, 6 April 2024

Naomi Bloodwoven
Placeholder2.jpg
Contact OwnerArchtmag
Owner's Discord NameArchtmag
Connection6
Public Contact?Yes
ArchetypeGeneralist
LocationWorldwide
MetatypeBlood Tainted Anima Spirit
Awakened/EmergedAwakened
GenderFemale
Age18ish or a year, depending on how you count.
Hobbies/ViceLearning Magic, Discovering Herself, Murder Fantasies
Personal LifeComplicated
FactionDraco Foundation
AspectsThe Taint of Creation
Ares Corpkid
Foundation Connections
Magical Lore
A Fragmented History
Cult Hunter
Spooky Knowledge
Globetrotter
Free Time!



Overview

There was one a girl who lived the regimented life of a corporate scion, working hard to make her parents and company proud. She studied and mastered the topics expected of her, waiting for an Awakening that that would never come. Frustrated and maddened, the girl's father devised a solution, of a sort. Kidnapping his daughter, he cut her down, her lifeblood spilt to fuel a ritual of his own design. Calling myriad spirits from beyond the veil, he stitched them together in threads of blood, creating a tapestry in the image of his slain daughter. The new entity arose, awakened and magical, ready for the birthright the girl was denied.

The father called this spirit Naomi, his daughter woven again in bloody weaves. The spirits he called were weak, fragmented, his intention to build a dominant personality in the image of his daughter, a copy of her memories reborn. He succeeded, to a degree. Ultimately, the spirit did retain an impression of the girl's past, an identity and ego continued. But the differences glare at her, mismatches of expectation and reality, of memory and past. Sometimes she dreams of worlds beyond, of planes unseen, of instincts and drives she shouldn't. It bothers her, the thoughts bringing anxiety and dread, so she distracts herself, thinking of anything else.

After her creation, the Father bound her to his will, fettering her in astral chains. His 'gift' ongoing, his lessons in magic enforced. In the midst of her despair, four runners freed her, killing the Father, and shattering her bonds. Grateful but uncertain of her place in the world, the runner Rabbit gave her a path forward. Connecting her with the Draco Foundation, she found a refuge, a place where she could heal from the trauma of her creation.

She serves under the mentorship and command of the dragon Sybaris, who teaches her to manage impulses imparted on her in her creation and to channel them in a positive direction, that of the greater good of the world.

Notes for GMs

  • Naomi generally identifies herself with the girl she was, but her confidence in this varies. Her past as Naomi is the most clear and resonant set of memories she has, but often she finds herself with acting out strange habits without thought, facing intrusive flashes of memory, and other similar things. If something approaches which challenges her current identity, she could act erratically, with anxiety or hostility possible. Her self-identity very well could change as she matures and the gestalt pieces of her self stabilize and grow in a new direction.
  • Her existence is complicated by the method of her "rebirth". The Father conducted a rather innovative ritual, but it was blood magic all the same. While not a blood spirit herself, the magic has left deep marks on her, tied into the essence of her creation. This has effected her psyche to a degree. Thoughts of violence and murder call to her, and her new job is as much to work out these urges as to provide a service to the foundation. She and Sybaris both hope that with time, cleansing rituals, and therapy, things might change for the better. It's uncertain how much can be done though with dissolving her into her constituent parts.
  • She's still kind of a teenage girl. The human element of her grew up in an exacting corp school, with demanding parents, so she's professional and dedicated, but is more naive than a bit naive in regards to 'regular person' stuff, and off the clock she's eager to experience more in life beyond labor.
  • Her experience being fettered left a very traumatic mark on her. She's very scared and paranoid about being bound again, and hates mages who abuse spirits in that way. They're her favorite kinds of targets. She's also a bit strong on the idea of spirit personhood for obvious reasons. She's also terrified about getting permanently banished.

Notes regarding Sybaris

  • Sybaris's primary reason for making the deal was the usage and loyalty of a powerful spirit to eliminate threats. While Naomi is somewhat unstable and riskier to use than the average spirit, due to her lingering corruption, the fact that she's wanting to heal, in whatever way that means, plus the potent ability of the young spirit means the effort is worth it. Probably. Keeping Naomi in continued contact and supervision is likely to improve outcomes anyway, so it's of mutual benefit.
  • Sybaris hopes that with mentorship, magical therapy and spiritual cleansing, and "acceptable targets" to work out any latent murderous desires, that Naomi might be able to get to a decent place. While she was reborn in an act of blood magic, and the scars still affect her, spirits can and do change like anyone else. Sometimes it just takes a bit of effort. Sybaris wants to try.
  • Naomi is respectful-scared of Sybaris. Sybaris is polite towards her, and tries to be supportive to Naomi, but the recency of her position coupled with the power the dragon has over her has made Naomi a bit nervous to put it mildly. Sybaris, from her perspective, is rather detached about the whole thing, at the moment, though does honestly want good things for Naomi.

Aspects Description

Aspect Description
The Taint of Creation While not a blood spirit herself, the taint of blood magic follows her from her creation. Her aura and magical signatures show signs of blood magic. This also has impacts on her mental state and behaviors, causing her to strictly control her actions. To avoid giving into her worst impulses, and backsliding, she tries to avoid any and all violence in her jobs for players, no matter how much she might prefer otherwise. The sole exception, is if the targets could be categorized into her "normal" set of job targets. This includes things such as cultists of destructive powers, blood mages, and so on. GM discretion for qualification.
Above Aspect pending approval. Please notify Thematics.
Ares Corpkid Naomi remembers Ares, growing up under their watch, molded from birth to be a good corporate minion. +2 to tests involving Ares, its subsidaries, or its products.
Foundation Connections Naomi hasn't been introduced to much of the Foundation yet, still adjusting to things, but through her mentor she can sometimes call on resources or knowledge. +2 to Tests involving the Draco Foundation.
Magical Lore Though she never did, it was always expected that she'd awaken eventually. She was drilled in magical theory and knowledge from a young age. Now she gets to apply it. +2 to tests involving magic or magical knowledge.
A Fragmented History Many would say she's not actually Naomi. Sometimes she's worried she agrees. When her mind wanders, she starts to remember, but what, she's not entirely sure. Memories like shards, the picture incomplete. +2 to tests involving the metaplanes.
Cult Hunter In her new job, she acts as secret enforcer for the Draco Foundation's dirty work, clearing out some of the most dangerous of their enemies. +2 to tests involving magical groups, political conspiracies, cultists, and other similar factions.
Spooky Knowledge While all the stories talk about how you really shouldn't look at what cults are obsessing over, you do pick up some things over time, if only for self protection. Naomi knows a few things now. +2 to tests involving secret lore, forgotten histories, or forbidden magic. Note: Sybaris teaches her to be pretty careful about sharing this stuff. She won't share the 'big' stuff without the other person already being looped in to some degree.
Globetrotter Naomi travels around a lot, both her work and her incredible ease of transit justifying it. She going to see every country on Earth someday. +2 to tests involving geography, local cultures, or nations.
Free Time! Even with the heavy responsibilities she holds and the investment they take, she still has something new. Freedom, autonomy, hobbies. +2 to tests involving media, games, pets, and hobbyist activities.

Dicepools

Dicepools
Knowledge Checks 8 + Loyalty + Aspects
Active Checks 8 + Loyalty + Aspects
Gear Acquisition Checks 8 + Loyalty + Aspects
Networking Checks 8 + Loyalty + Aspects


Network

Player Characters with this Contact

NameLoyaltyChips
Eidolon4Even
Nu11st@ck4Even


NPC who know this contact

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.