Difference between revisions of "The Dweller of the Tunnels"
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<!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | <!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | ||
|Archetype= | |Archetype= Custom(A,K,N,G) | ||
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | <!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | ||
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*Most of their communication is by broadcasting emotional responses to the area around them, a process that can be felt even by Mundanes, though in small amounts. | *Most of their communication is by broadcasting emotional responses to the area around them, a process that can be felt even by Mundanes, though in small amounts. | ||
*They makes few judgments, moral or otherwise, but they value people who don't treat them as a lesser being. Additionally, harming the Underground itself or breaking the crystals that they create, doesn't make them happy. | *They makes few judgments, moral or otherwise, but they value people who don't treat them as a lesser being. Additionally, harming the Underground itself or breaking the crystals that they create, doesn't make them happy. Harming those under their protection, well that's even worse. | ||
==Aspects Description== | ==Aspects Description== | ||
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|Description= The Dweller knows many places of calm in a turbulent world. +2 to Active Tests to find a Safehouse in the Underground. | |Description= The Dweller knows many places of calm in a turbulent world. +2 to Active Tests to find a Safehouse in the Underground. | ||
|}} | |}} | ||
{{PositiveAspect| | |||
|Aspect= For Those In Need | |||
|Description= The Dweller will work to greater heights on a task if it's to save the life of another. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect= Spirit Nexus | |||
|Description= Many spirits have passed through the Dweller's halls, and they enjoy interacting with any that take the time to stop. +2 to Knowledge or Networking tests regarding Spirits. | |||
|}} | |||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= Mage of Crystal and Steel | |Aspect= Mage of Crystal and Steel | ||
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[[Category:Contacts]] | [[Category:Contacts]] | ||
[[Category:Public Contacts]] | [[Category:Public Contacts]] | ||
[[Category:Free Spirits]] |
Latest revision as of 00:10, 16 October 2024
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Protecting Earth Spirit | |
---|---|
Contact Owner | Archtmag |
Owner's Discord Name | |
Connection | 4 |
Public Contact? | Yes |
Archetype | Custom(A,K,N,G) |
Location | The Seattle Underground |
Metatype | Free Spirit |
Gender | Agender, They/Them, Any non-gendered pronoun |
Awakened/Emerged | Awakened |
Age | Unknown |
Preferred Payment Method | Metals, Gems/ShinyMinerals, Reagents |
Hobbies/Vice | Molding Earth, Growing Crystals, Helping People |
Personal Life | Taking time for themself |
Aspects | Subterranean Wanderer The Earth Protects Mage of Crystal and Steel For Those In Need Spirit Nexus |
Overview
The Dweller of the Tunnels, a force 8 earth spirit, wanders the passages and caverns beneath Seattle. Stable in soul and form, they have few material needs, finding happiness in the creations they cultivate and the actions they take. While little known, tales are beginning to spread through the Ork Underground. Travelers sometimes stumble upon their works, softly glowing crystalline structures, each of unique form and expression. On occasion, people lost in the tunnels have been guided out, spreading word of this silent protector.
Runners that have them as a contact are gifted with a shard of one of their crystal creations. By holding it and calling upon their name, the Dweller will hear.
Notes for GMs
- They will not leave the Underground unless the player has a loyalty of 5 or more.
- The Dweller, like the earth around them, is stable. They don't have a strong drive to change themself. They have no need for karma.
- They enjoy gifts of metals and crystals. They incorporate these gifts into themself, melding them with their body. Other gifts, such as reagents can be accepted in certain cases.
- They don't talk often, but when they do, it comes from the walls around them. Their voice sounds like breaking stones, grinding earth, and steady power.
- Most of their communication is by broadcasting emotional responses to the area around them, a process that can be felt even by Mundanes, though in small amounts.
- They makes few judgments, moral or otherwise, but they value people who don't treat them as a lesser being. Additionally, harming the Underground itself or breaking the crystals that they create, doesn't make them happy. Harming those under their protection, well that's even worse.
Aspects Description
Aspect | Description |
---|---|
Subterranean Wanderer | The Dweller roams the tunnels of the Underground, following the paths, learning the dangers, and harmonizing with the world around them. +2 to Active Tests to navigate the Underground safely. |
The Earth Protects | The Dweller knows many places of calm in a turbulent world. +2 to Active Tests to find a Safehouse in the Underground. |
For Those In Need | The Dweller will work to greater heights on a task if it's to save the life of another. |
Spirit Nexus | Many spirits have passed through the Dweller's halls, and they enjoy interacting with any that take the time to stop. +2 to Knowledge or Networking tests regarding Spirits. |
Mage of Crystal and Steel | As a free spirit, The Dweller is a full magician and can offer magical services. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 8 + Loyalty + Aspects - Notoriety |
Active Checks | 12 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 2 + Loyalty + Aspects - Notoriety |
Networking Checks | 4 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Trades | 1 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
A Simple Repossession | Archtmag | 19 June 2082 |