Difference between revisions of "Greirat"
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|Aspect=Hard to reach | |Aspect=Hard to reach | ||
|Description=He lives in the SSC woods east of Seattle. always make an Availability Test for this Contact with their Connection +3 than normal. | |Description=He lives in the SSC woods east of Seattle. always make an Availability Test for this Contact with their Connection +3 than normal. | ||
|HasThematicsApproval= | |HasThematicsApproval=Yes | ||
|}} | |}} | ||
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> |
Revision as of 00:05, 11 November 2024
Placeholder (Legwork Druid) | |
---|---|
Owner's Discord Name | |
Connection | 2 |
Public Contact? | Yes |
Archetype | Legwork |
Location | SSC |
Awakened/Emerged | Awakened |
Aspects | Hard to reach Red magician Animal handler Alchemist Nurture vs Nature |
Overview
This is where you would write a blurb about the contact.
Aspects Description
Aspect | Description |
---|---|
Hard to reach | He lives in the SSC woods east of Seattle. always make an Availability Test for this Contact with their Connection +3 than normal. |
Red magician | +2 to checks related to being a magician or red magic. |
Animal handler | +2 to checks related to animals. |
Alchemist | Specifically, he's solid at alchemy |
Nurture vs Nature | He will help guide you through nature, metaplanes, or help in general. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 10 + Loyalty + Aspects - Notoriety |
Active Checks | 6 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 0 + Loyalty + Aspects - Notoriety |
Networking Checks | 2 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Handler | 2 | Even |
NPC who know this contact
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.