Difference between revisions of "Dice"
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===Goals=== | ===Goals=== | ||
Step 1) Acquire contacts. | |||
Step 2) Build a brand for herself in the Seattle entertainment industry and beyond. | |||
Step 3) Profit. | |||
==Background== | ==Background== | ||
Revision as of 04:57, 8 August 2025
| Mage (Shamanic) | |
|---|---|
| Discord | AngryHedgie |
| u/Ok_Growth9370 | |
| Wiki User | AngryHedgie |
| Metatype | Elf (Dryad) |
| Street Cred | 0 |
| Notoriety | 0 |
| Public Awareness | 0 |
| CDP | 2 |
| D.O.B. | 2049-08-13 |
| Age | 37 |
| Folder | Drive |
| Priority | Metatype - D Attributes - C Magic/Resonance - A Skills - B Resources - E |
| #Max IGs/Ascension | 1 |
Character Information
Summary
Themes of 'a rising tide lifts all boats' and force of will changing one's own fated stars despite adversity.
Goals
Step 1) Acquire contacts. Step 2) Build a brand for herself in the Seattle entertainment industry and beyond. Step 3) Profit.
Background
A good rule of thumb for the conspicuous - for better or worse - is to keep everyone convinced that they are having a good time. Dryads have little in the way of a uniform culture, and since even their parents can be human that makes growing up among the SINless even more daunting. It's not an easy life for anyone, even less so when popular prejudice places a target on your back. Having to dodge portions of Seattle and the outlying cities during anti-meta rallies is obnoxious, but having dealt with it most of her life Dice just keeps her head down and looks for mutually beneficial arrangements with other elves where feasible. All the social and economic pressures taught her was that it is better to be entertaining than to be forgotten or reviled. That's her ticket to the top.
She has no blood family remaining, though she does have one or two friends to whom she is deeply loyal.
Narrative Significant Qualities
Positive
Glamour, Low-Light Vision, Magician
Negative
Distinctive Style, Symbiosis
Run History
| Name | GM | Metaplot | Threat | Date of Run |
|---|---|---|---|---|
| Mister Mental | Asmodeus | Hail to the Pumpking | High | 11 October 2086 |
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|---|---|---|---|---|---|
| Axilia_Selmer | 6 | 1 | Networking | Music Producer | Musical Talent, Corporate Dealings, High Class Businesses, Bodyguards, Celebrities, Inconspicuous Associates, Daddy's Girl | Even |
| Candlejack | 2 | 1 | Custom(K,N,G,A) | Security Rigger, Fixer, and Infobroker | Distracted Diving, Know People Who Know People, Time to Burn, Known for Drones, Industry Insider | Even |
| Captain_Boomerang_(Contact) | 4 | 1 | Custom (G,A,K,N) | Talismonger | Hard to Reach, Talismonger, Alchemist, Artificer, Chaos Mage, Part Time Hero, Kitchen Alchemy | Even |
| Charybdis | 4 | 1 | Custom(N,K,A,G) | Librarian/Fixer | Conjuring Sensei, Book Club, Bestiary, Smuggling Connections, Computer Illiterate, Architecture Enthusiast, Voodou Mage | Even |
| Eric_Blader | 2 | 1 | Service | Gang Leader and Club Owner | Awaken Swordman, Time to make some noise, The Hellhound Club | Even |
| Flipster | 2 | 1 | Networking | Music Promoter | Where's the next party?, Drugs, Audiophil, Hard to reach, Paperwork? What Paperwork? | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 6 |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 5 |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |