Difference between revisions of "Big Juggs"
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{{ContactInfobox| | {{ContactInfobox| | ||
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | ||
|Image=[[File: | |Image= | ||
[[File:Big Juggs.jpg|thumb]] | |||
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | ||
|Profession= | |Profession= Sidekick | ||
<!-- You can write a short description on the below lines if you want. --> | <!-- You can write a short description on the below lines if you want. --> | ||
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==GM Notes== | ==GM Notes== | ||
* | * Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery. | ||
* | * Big Juggs is shy but curious. He's intelligent but somewhat animalistic (he doesn't talk, for example). His astral form looks similar to a hermit crab. | ||
* | * This is a private contact. If you're not [[Chance]] you probably can't take this guy. Probably. | ||
* Karma Eaten:2 Health Levels Eaten: 2 | |||
* Karma/Health Eaten for Failed Analyze Device Rolls: 1 | |||
==Aspects Description== | ==Aspects Description== | ||
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|Aspect= Homebody | |Aspect= Homebody | ||
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won't possess or empower non-juggernaut items. | |Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won't possess or empower non-juggernaut items. | ||
|HasThematicsApproval= | |HasThematicsApproval=Yes | ||
|}} | |}} | ||
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
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<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | <!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect= Axiomatic Apparation | ||
|Description= | |Description= Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn't there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools. | ||
|}} | |||
{{PositiveAspect| | |||
|Aspect= Keen-Eyed Creature | |||
|Description= Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Free Spirited Free Spirit | |||
|Description= Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Headless Techhead | |||
|Description= Big Juggs has gotten real good at keeping his body running. That's taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones. | |||
|}} | |}} | ||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | <!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | ||
Latest revision as of 03:33, 12 August 2025
| Sidekick | |
|---|---|
| It's Short for Big Juggernaut | |
| Contact Owner | Iamwalrustastic |
| Owner's Discord Name | Sleevey |
| Owner's Wiki Name | Sleevey |
| Connection | 2 |
| Archetype | Service |
| Location | Within His Neonet Juggernaut |
| Metatype | Free Possession Spirit |
| Gender | ??? |
| Awakened/Emerged | Awakened |
| Preferred Payment Method | Karma |
| Hobbies/Vice | Causing Problems |
| Personal Life | Chillin' |
| Faction | None |
| Aspects | Homebody Axiomatic Apparation Keen-Eyed Creature Free Spirited Free Spirit Headless Techhead |
Overview
Little is known about the past of the spirit now known as "Big Juggs". It seems to possess technology in a manner similar to the gremlin spirits, however it lacks many of their specific tactics. It doesn't seem to be malicious and yet it is not above siphoning karma from unsuspecting persons. It was uncovered within the opal caverns below Uluru and Kata Tjuta, how it got there is unknown. Since then, it has been freed from its prison and now lives within the NEONET Juggernaut currently owned by Chance.
GM Notes
- Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.
- Big Juggs is shy but curious. He's intelligent but somewhat animalistic (he doesn't talk, for example). His astral form looks similar to a hermit crab.
- This is a private contact. If you're not Chance you probably can't take this guy. Probably.
- Karma Eaten:2 Health Levels Eaten: 2
- Karma/Health Eaten for Failed Analyze Device Rolls: 1
Aspects Description
| Aspect | Description |
|---|---|
| Homebody | Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won't possess or empower non-juggernaut items. |
| Axiomatic Apparation | Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn't there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools. |
| Keen-Eyed Creature | Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls. |
| Free Spirited Free Spirit | Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply. |
| Headless Techhead | Big Juggs has gotten real good at keeping his body running. That's taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones. |
Dicepools
| Dicepools | |
|---|---|
| Knowledge Checks | 6 + Loyalty + Aspects - Notoriety |
| Active Checks | 10 + Loyalty + Aspects - Notoriety |
| Gear Acquisition Checks | 2 + Loyalty + Aspects - Notoriety |
| Networking Checks | 0 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
| Name | Loyalty | Chips |
|---|---|---|
| Chance | 4 | Even |
NPC who know this contact
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.