Difference between revisions of "Big Juggs"

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{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Placeholder2.jpg|200px]]  
|Image=
[[File:Big Juggs.jpg|thumb]]


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
|Profession= Free Spirit Techie
|Profession= Sidekick


<!-- You can write a short description on the below lines if you want. -->
<!-- You can write a short description on the below lines if you want. -->
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==GM Notes==
==GM Notes==
* Note 1
* Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.
* Note 2
* Big Juggs is shy but curious. He's intelligent but somewhat animalistic (he doesn't talk, for example). His astral form looks similar to a hermit crab.
* Note 3
* This is a private contact. If you're not [[Chance]] you probably can't take this guy. Probably.
* Karma Eaten:2  Health Levels Eaten: 2
* Karma/Health Eaten for Failed Analyze Device Rolls: 1


==Aspects Description==
==Aspects Description==
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|Aspect= Homebody
|Aspect= Homebody
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won't possess or empower non-juggernaut items.
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won't possess or empower non-juggernaut items.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
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{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect= Keen-Eyed Creature
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description= Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls.
|}}
|}}


{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect=Free Spirited Free Spirit
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description= Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply.
|}}
|}}


{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect=Headless Techhead
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description= Big Juggs has gotten real good at keeping his body running. That's taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->

Latest revision as of 03:33, 12 August 2025



Big Juggs
Big Juggs.jpg
Sidekick
It's Short for Big Juggernaut
Contact OwnerIamwalrustastic
Owner's Discord NameSleevey
Owner's Wiki NameSleevey
Connection2
ArchetypeService
LocationWithin His Neonet Juggernaut
MetatypeFree Possession Spirit
Gender???
Awakened/EmergedAwakened
Preferred Payment MethodKarma
Hobbies/ViceCausing Problems
Personal LifeChillin'
FactionNone
AspectsHomebody
Axiomatic Apparation
Keen-Eyed Creature
Free Spirited Free Spirit
Headless Techhead



Overview

Little is known about the past of the spirit now known as "Big Juggs". It seems to possess technology in a manner similar to the gremlin spirits, however it lacks many of their specific tactics. It doesn't seem to be malicious and yet it is not above siphoning karma from unsuspecting persons. It was uncovered within the opal caverns below Uluru and Kata Tjuta, how it got there is unknown. Since then, it has been freed from its prison and now lives within the NEONET Juggernaut currently owned by Chance.

GM Notes

  • Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.
  • Big Juggs is shy but curious. He's intelligent but somewhat animalistic (he doesn't talk, for example). His astral form looks similar to a hermit crab.
  • This is a private contact. If you're not Chance you probably can't take this guy. Probably.
  • Karma Eaten:2 Health Levels Eaten: 2
  • Karma/Health Eaten for Failed Analyze Device Rolls: 1

Aspects Description

Aspect Description
Homebody Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won't possess or empower non-juggernaut items.
Axiomatic Apparation Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn't there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools.
Keen-Eyed Creature Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls.
Free Spirited Free Spirit Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply.
Headless Techhead Big Juggs has gotten real good at keeping his body running. That's taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones.

Dicepools

Dicepools
Knowledge Checks 6 + Loyalty + Aspects - Notoriety
Active Checks 10 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 2 + Loyalty + Aspects - Notoriety
Networking Checks 0 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Chance4Even


NPC who know this contact

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.